///////////////////////////////////////////////////////////////////////////////
-// Name: generic/renderg.cpp
+// Name: src/generic/renderg.cpp
// Purpose: generic implementation of wxRendererNative (for any platform)
// Author: Vadim Zeitlin
// Modified by:
const wxRect& rect,
int flags = 0);
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+ virtual void DrawCheckButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
virtual wxRendererVersion GetVersion() const
}
}
+// ----------------------------------------------------------------------------
+// button drawing
+// ----------------------------------------------------------------------------
+
void
wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int WXUNUSED(flags))
{
- dc.SetBrush(wxBrush(win->GetBackgroundColour()));
- dc.SetPen(wxPen(win->GetBackgroundColour()));
+ // Creating a generic button background that would actually be
+ // useful is rather difficult to accomplish. Best compromise
+ // is to use window's background colour to achieve transparent'
+ // ish appearance that should look decent in combo box style
+ // controls.
+ wxColour col = win->GetBackgroundColour();
+ dc.SetBrush(wxBrush(col));
+ dc.SetPen(wxPen(col));
dc.DrawRectangle(rect);
+ DrawDropArrow(win,dc,rect);
+}
+
+
+void
+wxRendererGeneric::DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int WXUNUSED(flags))
+{
+ // This generic implementation should be good
+ // enough for Windows platforms (including XP).
+ int arrowHalf = rect.width/5;
+ int rectMid = rect.width / 2;
+ int arrowTopY = (rect.height/2) - (arrowHalf/2);
+
+ // This should always result in arrow with odd width.
wxPoint pt[] =
{
- wxPoint(0,0),
- wxPoint(rect.width, 0),
- wxPoint(rect.width/2, rect.height - 2)
+ wxPoint(rectMid - arrowHalf, arrowTopY),
+ wxPoint(rectMid + arrowHalf, arrowTopY),
+ wxPoint(rectMid, arrowTopY + arrowHalf)
};
dc.SetBrush(wxBrush(win->GetForegroundColour()));
dc.SetPen(wxPen(win->GetForegroundColour()));
dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
}
+void
+wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ if (flags & wxCONTROL_DISABLED)
+ dc.SetPen( *wxGREY_PEN );
+ else
+ dc.SetPen( *wxBLACK_PEN );
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ wxRect my_rect = rect;
+ dc.DrawRectangle( my_rect );
+ if (flags & wxCONTROL_CHECKED)
+ {
+ my_rect.x += 2;
+ my_rect.y += 2;
+ my_rect.width -= 4;
+ my_rect.height -= 4;
+ dc.DrawLine( my_rect.x, my_rect.y, my_rect.x+my_rect.width, my_rect.y+my_rect.height );
+ dc.DrawLine( my_rect.x+my_rect.width, my_rect.y, my_rect.x, my_rect.y+my_rect.height );
+ }
+}
// ----------------------------------------------------------------------------
// A module to allow cleanup of generic renderer.
};
IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
-