X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c47addef107f756f1a342d2f3f8d432e784691a2..533544f2ea53be44a511dfd795db61c15a596e85:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 2a6c00da5f..7b89f9d7ec 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -1,5 +1,5 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: generic/renderg.cpp +// Name: src/generic/renderg.cpp // Purpose: generic implementation of wxRendererNative (for any platform) // Author: Vadim Zeitlin // Modified by: @@ -73,7 +73,16 @@ public: const wxRect& rect, int flags = 0); + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + virtual void DrawCheckButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); virtual wxRendererVersion GetVersion() const @@ -343,27 +352,77 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, } } +// ---------------------------------------------------------------------------- +// button drawing +// ---------------------------------------------------------------------------- + void wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) { - dc.SetBrush(wxBrush(win->GetBackgroundColour())); - dc.SetPen(wxPen(win->GetBackgroundColour())); + // Creating a generic button background that would actually be + // useful is rather difficult to accomplish. Best compromise + // is to use window's background colour to achieve transparent' + // ish appearance that should look decent in combo box style + // controls. + wxColour col = win->GetBackgroundColour(); + dc.SetBrush(wxBrush(col)); + dc.SetPen(wxPen(col)); dc.DrawRectangle(rect); + DrawDropArrow(win,dc,rect); +} + + +void +wxRendererGeneric::DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int WXUNUSED(flags)) +{ + // This generic implementation should be good + // enough for Windows platforms (including XP). + int arrowHalf = rect.width/5; + int rectMid = rect.width / 2; + int arrowTopY = (rect.height/2) - (arrowHalf/2); + + // This should always result in arrow with odd width. wxPoint pt[] = { - wxPoint(0,0), - wxPoint(rect.width, 0), - wxPoint(rect.width/2, rect.height - 2) + wxPoint(rectMid - arrowHalf, arrowTopY), + wxPoint(rectMid + arrowHalf, arrowTopY), + wxPoint(rectMid, arrowTopY + arrowHalf) }; dc.SetBrush(wxBrush(win->GetForegroundColour())); dc.SetPen(wxPen(win->GetForegroundColour())); dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); } +void +wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win), + wxDC& dc, + const wxRect& rect, + int flags) +{ + if (flags & wxCONTROL_DISABLED) + dc.SetPen( *wxGREY_PEN ); + else + dc.SetPen( *wxBLACK_PEN ); + dc.SetBrush( *wxTRANSPARENT_BRUSH ); + wxRect my_rect = rect; + dc.DrawRectangle( my_rect ); + if (flags & wxCONTROL_CHECKED) + { + my_rect.x += 2; + my_rect.y += 2; + my_rect.width -= 4; + my_rect.height -= 4; + dc.DrawLine( my_rect.x, my_rect.y, my_rect.x+my_rect.width, my_rect.y+my_rect.height ); + dc.DrawLine( my_rect.x+my_rect.width, my_rect.y, my_rect.x, my_rect.y+my_rect.height ); + } +} // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. @@ -379,4 +438,3 @@ public: }; IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule) -