// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
#ifdef __GNUG__
-#pragma interface "window.h"
+ #pragma interface "window.h"
#endif
-#include "wx/gdicmn.h"
-#include "wx/icon.h"
-#include "wx/cursor.h"
-#include "wx/pen.h"
-#include "wx/font.h"
-#include "wx/validate.h"
-#include "wx/event.h"
-#include "wx/string.h"
-#include "wx/list.h"
#include "wx/region.h"
-#include "wx/accel.h"
-#include "wx/intl.h"
-
-#define wxKEY_SHIFT 1
-#define wxKEY_CTRL 2
-
-/*
- * Base class for frame, panel, canvas, panel items, dialog box.
- *
- */
-
-/*
- * Event handler: windows have themselves as their event handlers
- * by default, but their event handlers could be set to another
- * object entirely. This separation can reduce the amount of
- * derivation required, and allow alteration of a window's functionality
- * (e.g. by a resource editor that temporarily switches event handlers).
- */
-
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxEvent;
-class WXDLLEXPORT wxCommandEvent;
-class WXDLLEXPORT wxKeyEvent;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxColourMap;
-class WXDLLEXPORT wxFont;
-class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxRect;
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxSizer;
-class WXDLLEXPORT wxList;
-class WXDLLEXPORT wxLayoutConstraints;
-class WXDLLEXPORT wxMouseEvent;
-class WXDLLEXPORT wxButton;
-class WXDLLEXPORT wxColour;
-class WXDLLEXPORT wxBrush;
-class WXDLLEXPORT wxPen;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxValidator;
-#if wxUSE_DRAG_AND_DROP
-class WXDLLEXPORT wxDropTarget;
-#endif
-
-#if wxUSE_WX_RESOURCES
-class WXDLLEXPORT wxResourceTable;
-class WXDLLEXPORT wxItemResource;
-#endif
-
-WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
+// ----------------------------------------------------------------------------
+// wxWindow class for Motif - see also wxWindowBase
+// ----------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
-WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
-
-//-----------------------------------------------------------------------------
-// wxClientData
-//-----------------------------------------------------------------------------
-
-class wxClientData
+class wxWindow : public wxWindowBase
{
-public:
- wxClientData() { }
- virtual ~wxClientData() { }
-};
+friend class WXDLLEXPORT wxDC;
+friend class WXDLLEXPORT wxWindowDC;
-//-----------------------------------------------------------------------------
-// wxStringClientData
-//-----------------------------------------------------------------------------
-
-class wxStringClientData: public wxClientData
-{
public:
- wxStringClientData() { }
- wxStringClientData( wxString &data ) { m_data = data; }
- void SetData( wxString &data ) { m_data = data; }
- wxString GetData() const { return m_data; }
-
-private:
- wxString m_data;
-};
-
-class WXDLLEXPORT wxWindow : public wxEvtHandler
-{
- DECLARE_ABSTRACT_CLASS(wxWindow)
-
- friend class WXDLLEXPORT wxDC;
- friend class WXDLLEXPORT wxWindowDC;
-
-public:
- wxWindow();
- wxWindow(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr)
+ wxWindow() { Init(); }
+
+ wxWindow(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
{
- m_children = new wxList;
+ Init();
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindow();
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr);
-
- // Fit the window around the items
- virtual void Fit();
-
- // Show or hide the window
- virtual bool Show(bool show);
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
- // Is the window shown?
- virtual bool IsShown() const;
+ // implement base class pure virtuals
+ virtual void SetTitle( const wxString& title);
+ virtual wxString GetTitle() const;
- // Raise the window to the top of the Z order
virtual void Raise();
-
- // Lower the window to the bottom of the Z order
virtual void Lower();
- // Is the window enabled?
- virtual bool IsEnabled() const;
-
- // For compatibility
- bool Enabled() const { return IsEnabled(); }
-
- // Dialog support: override these and call
- // base class members to add functionality
- // that can't be done using validators.
-
- // Transfer values to controls. If returns FALSE,
- // it's an application error (pops up a dialog)
- virtual bool TransferDataToWindow();
+ virtual bool Show( bool show = TRUE );
+ virtual bool Enable( bool enable = TRUE );
- // Transfer values from controls. If returns FALSE,
- // transfer failed: don't quit
- virtual bool TransferDataFromWindow();
+ virtual void SetFocus();
- // Validate controls. If returns FALSE,
- // validation failed: don't quit
- virtual bool Validate();
+ virtual void WarpPointer(int x, int y);
+ virtual void CaptureMouse();
+ virtual void ReleaseMouse();
- // Return code for dialogs
- inline void SetReturnCode(int retCode);
- inline int GetReturnCode();
+ virtual void Refresh( bool eraseBackground = TRUE,
+ const wxRect *rect = (const wxRect *) NULL );
+ virtual void Clear();
- // Set the cursor
- virtual void SetCursor(const wxCursor& cursor);
- virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
+ virtual bool SetBackgroundColour( const wxColour &colour );
+ virtual bool SetForegroundColour( const wxColour &colour );
- // Get the window with the focus
- static wxWindow *FindFocus();
+ virtual bool SetCursor( const wxCursor &cursor );
+ virtual bool SetFont( const wxFont &font );
- // Get character size
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
-
- // moving/resizing
- // ---------------
-
- // set the window size and/or position
- void SetSize( int x, int y, int width, int height,
- int sizeFlags = wxSIZE_AUTO )
- { DoSetSize(x, y, width, height, sizeFlags); }
-
- void SetSize( int width, int height )
- { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
-
- void SetSize( const wxSize& size )
- { SetSize( size.x, size.y); }
-
- void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
- { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
-
- void Move( int x, int y )
- { DoSetSize( x, y, -1, -1, wxSIZE_USE_EXISTING ); }
-
- void Move(const wxPoint& pt)
- { Move(pt.x, pt.y); }
-
- // client size is the size of area available for subwindows
- void SetClientSize( int width, int height )
- { DoSetClientSize(width, height); }
-
- void SetClientSize( const wxSize& size )
- { DoSetClientSize(size.x, size.y); }
-
- void SetClientSize(const wxRect& rect)
- { SetClientSize( rect.width, rect.height ); }
-
- // get the window position and/or size
- virtual void GetPosition( int *x, int *y ) const;
- wxPoint GetPosition() const
- {
- int w, h;
- GetPosition(& w, & h);
-
- return wxPoint(w, h);
- }
-
- virtual void GetSize( int *width, int *height ) const;
-
- wxSize GetSize() const
- {
- int w, h;
- GetSize(& w, & h);
- return wxSize(w, h);
- }
-
- wxRect GetRect() const
- {
- int x, y, w, h;
- GetPosition(& x, & y);
- GetSize(& w, & h);
-
- return wxRect(x, y, w, h);
- }
-
- virtual void GetClientSize( int *width, int *height ) const;
- wxSize GetClientSize() const
- {
- int w, h;
- GetClientSize(& w, & h);
- return wxSize(w, h);
- }
-
- // Convert client to screen coordinates
- virtual void ClientToScreen(int *x, int *y) const;
- virtual wxPoint ClientToScreen(const wxPoint& pt) const
- { int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
-
- // Convert screen to client coordinates
- virtual void ScreenToClient(int *x, int *y) const;
- virtual wxPoint ScreenToClient(const wxPoint& pt) const
- { int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
-
- // Set the focus to this window
- virtual void SetFocus();
-
- // Capture/release mouse
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
-
- // Enable or disable the window
- virtual void Enable(bool enable);
-
+ virtual void GetTextExtent(const wxString& string,
+ int *x, int *y,
+ int *descent = (int *) NULL,
+ int *externalLeading = (int *) NULL,
+ const wxFont *theFont = (const wxFont *) NULL)
+ const;
+
+ virtual void SetScrollbar( int orient, int pos, int thumbVisible,
+ int range, bool refresh = TRUE );
+ virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+ virtual int GetScrollPos( int orient ) const;
+ virtual int GetScrollThumb( int orient ) const;
+ virtual int GetScrollRange( int orient ) const;
+ virtual void ScrollWindow( int dx, int dy,
+ const wxRect* rect = (wxRect *) NULL );
+
+ virtual void SetSizeHints(int minW, int minH,
+ int maxW = -1, int maxH = -1,
+ int incW = -1, int incH = -1);
#if wxUSE_DRAG_AND_DROP
- // Associate a drop target with this window (if the window already had a drop
- // target, it's deleted!) and return the current drop target (may be NULL).
- void SetDropTarget(wxDropTarget *pDropTarget);
- wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
-#endif
+ virtual void SetDropTarget( wxDropTarget *dropTarget );
+#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
- // tooltips
- // create a tooltip with this text
- void SetToolTip(const wxString& tip);
+ // Get the unique identifier of a window
+ virtual WXWidget GetHandle() const { return GetMainWidget(); }
- // TODO
-#if wxUSE_TOOLTIPS
- // pointer may be NULL to remove the tooltip
- void SetToolTip(wxToolTip *tooltip);
- // get the current tooltip (may return NULL if none)
- wxToolTip* GetToolTip() const { return m_tooltip; }
-#endif
-
- // Update region access
- virtual wxRegion& GetUpdateRegion() const;
- virtual bool IsExposed(int x, int y, int w, int h) const;
- virtual bool IsExposed(const wxPoint& pt) const;
- virtual bool IsExposed(const wxRect& rect) const;
-
- // Set/get the window title
- virtual void SetTitle(const wxString& WXUNUSED(title)) {};
- virtual wxString GetTitle() const { return wxString(""); };
- // Most windows have the concept of a label; for frames, this is the
- // title; for items, this is the label or button text.
- virtual wxString GetLabel() const { return GetTitle(); }
-
- // Set/get the window name (used for resource setting in X)
- virtual wxString GetName() const;
- virtual void SetName(const wxString& name);
-
- // Centre the window
- virtual void Centre(int direction) ;
- void Center(int direction = wxHORIZONTAL) { Centre(direction); }
-
- // Popup a menu
- virtual bool PopupMenu(wxMenu *menu, int x, int y);
-
- // Send the window a refresh event
- virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
+ // implementation from now on
+ // --------------------------
- // New functions that will replace the above.
- virtual void SetScrollbar(int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE);
+ // accessors
+ // ---------
- // Helper functions for Motif
- void CreateScrollbar(int orientation);
- void DestroyScrollbar(int orientation);
-
- virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
- virtual int GetScrollPos(int orient) const;
- virtual int GetScrollRange(int orient) const;
- virtual int GetScrollThumb(int orient) const;
-
- virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
-
- // Caret manipulation
- virtual void CreateCaret(int w, int h);
- virtual void CreateCaret(const wxBitmap *bitmap);
- virtual void DestroyCaret();
- virtual void ShowCaret(bool show);
- virtual void SetCaretPos(int x, int y);
- virtual void GetCaretPos(int *x, int *y) const;
-
- // Tell window how much it can be sized
- virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
-
- // Set/get the window's identifier
- inline int GetId() const;
- inline void SetId(int id);
-
- virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
- virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
-
- // Make the window modal (all other windows unresponsive)
- virtual void MakeModal(bool modal);
-
- // Get the private handle (platform-dependent)
- inline void *GetHandle() const;
-
- // Set/get the window's relatives
- inline wxWindow *GetParent() const;
- inline void SetParent(wxWindow *p) ;
- inline wxWindow *GetGrandParent() const;
- inline wxList& GetChildren() const;
- // Reparents this window to have the new parent.
- virtual bool Reparent(wxWindow* parent);
-
- // Set/get the window's font
- virtual void SetFont(const wxFont& f);
- virtual wxFont& GetFont() const;
-
- // Set/get the window's validator
- void SetValidator(const wxValidator& validator);
- inline wxValidator *GetValidator() const;
-
- virtual void SetClientObject( wxClientData *data );
- virtual wxClientData *GetClientObject();
-
- virtual void SetClientData( void *data );
- virtual void *GetClientData();
-
- // Set/get the window's style
- inline void SetWindowStyleFlag(long flag);
- inline long GetWindowStyleFlag() const;
-
- // Handle a control command
- virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
-
- // Set/get event handler
- inline void SetEventHandler(wxEvtHandler *handler);
- inline wxEvtHandler *GetEventHandler() const;
-
- // Push/pop event handler (i.e. allow a chain of event handlers
- // be searched)
- void PushEventHandler(wxEvtHandler *handler) ;
- wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
-
- // Close the window by calling OnClose, posting a deletion
- virtual bool Close(bool force = FALSE);
-
- // Destroy the window (delayed, if a managed window)
- virtual bool Destroy() ;
-
- // Mode for telling default OnSize members to
- // call Layout(), if not using Sizers, just top-down constraints
- inline void SetAutoLayout(bool a);
- inline bool GetAutoLayout() const;
-
- // Set/get constraints
- inline wxLayoutConstraints *GetConstraints() const;
- void SetConstraints(wxLayoutConstraints *c);
-
- // Set/get window background colour
- virtual void SetBackgroundColour(const wxColour& col);
- virtual wxColour GetBackgroundColour() const;
+ // Get main widget for this window, e.g. a text widget
+ virtual WXWidget GetMainWidget() const;
+ // Get the widget that corresponds to the label (for font setting, label setting etc.)
+ virtual WXWidget GetLabelWidget() const;
+ // Get the client widget for this window (something we can create other
+ // windows on)
+ virtual WXWidget GetClientWidget() const;
+ // Get the top widget for this window, e.g. the scrolled widget parent of a
+ // multi-line text widget. Top means, top in the window hierarchy that
+ // implements this window.
+ virtual WXWidget GetTopWidget() const;
- // Set/get window foreground colour
- virtual void SetForegroundColour(const wxColour& col);
- virtual wxColour GetForegroundColour() const;
+ // Get the underlying X window and display
+ WXWindow GetXWindow() const;
+ WXDisplay *GetXDisplay() const;
- // Get the default button, if there is one
- virtual wxButton *GetDefaultItem() const;
- virtual void SetDefaultItem(wxButton *but);
+ // called from Motif callbacks - and should only be called from there
- // Override to define new behaviour for default action (e.g. double clicking
- // on a listbox)
- virtual void OnDefaultAction(wxControl *initiatingItem);
+ void SetButton1(bool pressed) { m_button1Pressed = pressed; }
+ void SetButton2(bool pressed) { m_button2Pressed = pressed; }
+ void SetButton3(bool pressed) { m_button3Pressed = pressed; }
- // Resource loading
-#if wxUSE_WX_RESOURCES
- virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
- virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource,
- const wxResourceTable *table = (const wxResourceTable *) NULL);
-#endif
+ void SetLastClick(int button, long timestamp)
+ { m_lastButton = button; m_lastTS = timestamp; }
- virtual void GetTextExtent(const wxString& string, int *x, int *y,
- int *descent = NULL,
- int *externalLeading = NULL,
- const wxFont *theFont = NULL, bool use16 = FALSE) const;
+ int GetLastClickedButton() const { return m_lastButton; }
+ long GetLastClickTime() const { return m_lastTS; }
- // Is the window retained?
- inline bool IsRetained() const;
+ // Gives window a chance to do something in response to a size message, e.g.
+ // arrange status bar, toolbar etc.
+ virtual bool PreResize();
- // Warp the pointer the given position
- virtual void WarpPointer(int x_pos, int y_pos) ;
+ // Generates a paint event
+ virtual void DoPaint();
- // Clear the window
- virtual void Clear();
+ // update rectangle/region manipulation
+ // (for wxWindowDC and Motif callbacks only)
+ // -----------------------------------------
- // Find a window by id or name
- virtual wxWindow *FindWindow(long id);
- virtual wxWindow *FindWindow(const wxString& name);
-
- // Constraint operations
- bool Layout();
- void SetSizer(wxSizer *sizer); // Adds sizer child to this window
- inline wxSizer *GetSizer() const ;
- inline wxWindow *GetSizerParent() const ;
- inline void SetSizerParent(wxWindow *win);
-
- // Do Update UI processing for controls
- void UpdateWindowUI();
-
- void OnEraseBackground(wxEraseEvent& event);
- void OnChar(wxKeyEvent& event);
- void OnKeyDown(wxKeyEvent& event);
- void OnKeyUp(wxKeyEvent& event);
- void OnPaint(wxPaintEvent& event);
- void OnIdle(wxIdleEvent& event);
+ // read/write access to the update rect list
+ const wxRectList& GetUpdateRects() const { return m_updateRects; }
- // Does this window want to accept keyboard focus?
- virtual bool AcceptsFocus() const;
+ // Adds a recangle to the updates list
+ void AddUpdateRect(int x, int y, int w, int h)
+ { m_updateRects.Append(new wxRect(x, y, w, h)); }
- virtual void PrepareDC( wxDC & WXUNUSED(dc) ) {};
+ // Empties the m_updateRects list
+ void ClearUpdateRects();
+ void ClearUpdateRegion() { m_updateRegion.Clear(); }
+ void SetUpdateRegion(const wxRegion& region) { m_updateRegion = region; }
-public:
- ////////////////////////////////////////////////////////////////////////
- //// IMPLEMENTATION
+ // sets the fore/background colour for the given widget
+ static void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
+ static void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
+protected:
+ // event handlers (not virtual by design)
+ void OnIdle(wxIdleEvent& event);
+
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
- // Executes the default message
- virtual long Default();
-
- /* TODO: you may need something like this
- // Determine whether 3D effects are wanted
- virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
- */
-
- virtual void AddChild(wxWindow *child); // Adds reference to the child object
- virtual void RemoveChild(wxWindow *child); // Removes reference to child
- // (but doesn't delete the child object)
- virtual void DestroyChildren(); // Removes and destroys all children
-
- bool IsBeingDeleted() const { return FALSE; } // TODO: Should probably eliminate this
-
- // Constraint implementation
- void UnsetConstraints(wxLayoutConstraints *c);
- inline wxList *GetConstraintsInvolvedIn() const ;
- // Back-pointer to other windows we're involved with, so if we delete
- // this window, we must delete any constraints we're involved with.
- void AddConstraintReference(wxWindow *otherWin);
- void RemoveConstraintReference(wxWindow *otherWin);
- void DeleteRelatedConstraints();
-
- virtual void ResetConstraints();
- virtual void SetConstraintSizes(bool recurse = TRUE);
- virtual bool LayoutPhase1(int *noChanges);
- virtual bool LayoutPhase2(int *noChanges);
- virtual bool DoPhase(int);
- // Transforms from sizer coordinate space to actual
- // parent coordinate space
- virtual void TransformSizerToActual(int *x, int *y) const ;
-
- // Set size with transformation to actual coordinates if nec.
- virtual void SizerSetSize(int x, int y, int w, int h);
- virtual void SizerMove(int x, int y);
-
- // Only set/get the size/position of the constraint (if any)
- virtual void SetSizeConstraint(int x, int y, int w, int h);
- virtual void MoveConstraint(int x, int y);
- virtual void GetSizeConstraint(int *w, int *h) const ;
- virtual void GetClientSizeConstraint(int *w, int *h) const ;
- virtual void GetPositionConstraint(int *x, int *y) const ;
-
- // Dialog units translations. Implemented in wincmn.cpp.
- wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
- wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
- inline wxSize ConvertPixelsToDialog(const wxSize& sz)
- { wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
- inline wxSize ConvertDialogToPixels(const wxSize& sz)
- { wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
-
- wxObject *GetChild(int number) const ;
-
- // Generates a new id for controls
- static int NewControlId();
+ wxWindow *GetChild(int number) const
+ { return GetChildren().Item(number)->GetData(); }
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
- // Transfers data to any child controls
- void OnInitDialog(wxInitDialogEvent& event);
+ // Motif-specific
- // Sends an OnInitDialog event, which in turns transfers data to
- // to the window via validators.
- virtual void InitDialog();
-
- /// Motif-specific
-
- void ClearUpdateRects();
+ // CanvasXXXSiize functions
void CanvasGetSize(int* width, int* height) const; // If have drawing area
void CanvasGetClientSize(int *width, int *height) const;
void CanvasGetPosition(int *x, int *y) const; // If have drawing area
void CanvasSetClientSize(int width, int size);
void CanvasSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
- // Gives window a chance to do something in response to a size
- // message, e.g. arrange status bar, toolbar etc.
- virtual bool PreResize() { return TRUE; }
+ void SetMainWidget(WXWidget w) { m_mainWidget = w; }
- // Get main widget for this window, e.g. a text widget
- virtual WXWidget GetMainWidget() const;
- // Get the widget that corresponds to the label (for font setting, label setting etc.)
- virtual WXWidget GetLabelWidget() const { return GetMainWidget(); }
- // Get the client widget for this window (something we can
- // create other windows on)
- virtual WXWidget GetClientWidget() const;
- // Get the top widget for this window, e.g. the scrolled widget parent
- // of a multi-line text widget. Top means, top in the window hierarchy
- // that implements this window.
- virtual WXWidget GetTopWidget() const;
- virtual void SetMainWidget(WXWidget w) { m_mainWidget = w; }
bool CanAddEventHandler() const { return m_canAddEventHandler; }
void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
- // Get the underlying X window and display
- virtual WXWindow GetXWindow() const;
- virtual WXDisplay *GetXDisplay() const;
-
- virtual WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
+public:
+ WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
+ void SetBackingPixmap(WXPixmap pixmap) { m_backingPixmap = pixmap; }
int GetPixmapWidth() const { return m_pixmapWidth; }
int GetPixmapHeight() const { return m_pixmapHeight; }
+ void SetPixmapWidth(int w) { m_pixmapWidth = w; }
+ void SetPixmapHeight(int h) { m_pixmapHeight = h; }
// Change properties
virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
- virtual void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
- virtual void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
- // These to be overridden as needed (may change several widgets)
- virtual void ChangeBackgroundColour(); // Change background and foreground colour using current
- // background colour setting (Motif generates
- // foreground based on background)
- virtual void ChangeForegroundColour(); // Change foreground colour using current
- // foreground colour setting
+ // Change background and foreground colour using current background colour
+ // setting (Motif generates foreground based on background)
+ virtual void ChangeBackgroundColour();
+ // Change foreground colour using current foreground colour setting
+ virtual void ChangeForegroundColour();
+
+protected:
// Adds the widget to the hash table and adds event handlers.
- bool AttachWidget (wxWindow* parent, WXWidget mainWidget,
- WXWidget formWidget, int x, int y, int width, int height);
+ bool AttachWidget(wxWindow* parent, WXWidget mainWidget,
+ WXWidget formWidget, int x, int y, int width, int height);
bool DetachWidget(WXWidget widget);
- // Generates a paint event
- virtual void DoPaint();
-
- // How to implement accelerators. If we find a key event,
- // translate to wxWindows wxKeyEvent form. Find a widget for the window.
- // Now find a wxWindow for the widget. If there isn't one, go up the widget hierarchy
+ // How to implement accelerators. If we find a key event, translate to
+ // wxWindows wxKeyEvent form. Find a widget for the window. Now find a
+ // wxWindow for the widget. If there isn't one, go up the widget hierarchy
// trying to find one. Once one is found, call ProcessAccelerator for the
// window. If it returns TRUE (processed the event), skip the X event,
- // otherwise carry on up the wxWindows window hierarchy calling ProcessAccelerator.
- // If all return FALSE, process the X event as normal.
- // Eventually we can implement OnCharHook the same way, but concentrate on accelerators
- // for now.
- // ProcessAccelerator must look at the current accelerator table, and try to find
- // what menu id or window (beneath it) has this ID. Then construct an appropriate command
+ // otherwise carry on up the wxWindows window hierarchy calling
+ // ProcessAccelerator. If all return FALSE, process the X event as normal.
+ // Eventually we can implement OnCharHook the same way, but concentrate on
+ // accelerators for now. ProcessAccelerator must look at the current
+ // accelerator table, and try to find what menu id or window (beneath it)
+ // has this ID. Then construct an appropriate command
// event and send it.
+public:
virtual bool ProcessAccelerator(wxKeyEvent& event);
-
- ////////////////////////////////////////////////////////////////////////
- //// PROTECTED DATA
+
protected:
- int m_windowId;
- long m_windowStyle; // Store the window's style
- wxEvtHandler * m_windowEventHandler; // Usually is 'this'
- wxLayoutConstraints * m_constraints; // Constraints for this window
- wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
- wxSizer * m_windowSizer; // Window's top-level sizer (if any)
- wxWindow * m_sizerParent; // Window's parent sizer (if any)
- bool m_autoLayout; // Whether to call Layout() in OnSize
- wxWindow * m_windowParent; // Each window always knows its parent
- wxValidator * m_windowValidator;
- int m_minSizeX;
- int m_minSizeY;
- int m_maxSizeX;
- int m_maxSizeY;
-
- // Caret data
- int m_caretWidth;
- int m_caretHeight;
- bool m_caretEnabled;
- bool m_caretShown;
- wxFont m_windowFont; // Window's font
- wxCursor m_windowCursor; // Window's cursor
- wxString m_windowName; // Window name
-
- wxButton * m_defaultItem;
-
- wxColour m_backgroundColour ;
- wxColour m_foregroundColour ;
- wxAcceleratorTable m_acceleratorTable;
- wxClientData* m_clientObject;
- void* m_clientData;
+ // unmanage and destroy an X widget f it's !NULL (passing NULL is ok)
+ void UnmanageAndDestroy(WXWidget widget);
-#if wxUSE_DRAG_AND_DROP
- wxDropTarget *m_pDropTarget; // the current drop target or NULL
-#endif //USE_DRAG_AND_DROP
+ // map or unmap an X widget (passing NULL is ok), returns TRUE if widget was
+ // mapped/unmapped
+ bool MapOrUnmap(WXWidget widget, bool map);
-public:
- wxRegion m_updateRegion;
- wxList * m_children; // Window's children
- int m_returnCode;
+ // scrolling stuff
+ // ---------------
+
+ // create/destroy window scrollbars
+ void CreateScrollbar(wxOrientation orientation);
+ void DestroyScrollbar(wxOrientation orientation);
+
+ // get either hor or vert scrollbar widget
+ WXWidget GetScrollbar(wxOrientation orient) const
+ { return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; }
+
+ // set the scroll pos
+ void SetInternalScrollPos(wxOrientation orient, int pos)
+ {
+ if ( orient == wxHORIZONTAL )
+ m_scrollPosX = pos;
+ else
+ m_scrollPosY = pos;
+ }
+
+ // Motif-specific flags
+ // --------------------
+
+ bool m_needsRefresh:1; // repaint backing store?
+ bool m_canAddEventHandler:1; // ???
+ bool m_button1Pressed:1;
+ bool m_button2Pressed:1;
+ bool m_button3Pressed:1;
-public:
- /// Motif-specific
- bool m_needsRefresh; // Do we need to repaint the backing store?
- bool m_canAddEventHandler;
- bool m_button1Pressed;
- bool m_button2Pressed;
- bool m_button3Pressed;
// For double-click detection
- long m_lastTS; // last timestamp
- int m_lastButton; // last pressed button
- wxList m_updateRects; // List of wxRects representing damaged region
- bool m_isShown;
+ long m_lastTS; // last timestamp
+ int m_lastButton; // last pressed button
+
+ // List of wxRects representing damaged region
+ wxRectList m_updateRects;
+
protected:
WXWidget m_mainWidget;
WXWidget m_hScrollBar;
int m_pixmapHeight;
int m_pixmapOffsetX;
int m_pixmapOffsetY;
- int m_scrollPosX; // Store the last scroll pos,
- int m_scrollPosY; // since in wxWin the pos isn't
- // set automatically by system
- // this is the virtual function to be overriden in any derived class which
- // wants to change how SetSize() or Move() works - it is called by all
- // versions of these functions in the base class
+ // Store the last scroll pos, since in wxWin the pos isn't set automatically
+ // by system
+ int m_scrollPosX;
+ int m_scrollPosY;
+
+ // implement the base class pure virtuals
+ virtual void DoClientToScreen( int *x, int *y ) const;
+ virtual void DoScreenToClient( int *x, int *y ) const;
+ virtual void DoGetPosition( int *x, int *y ) const;
+ virtual void DoGetSize( int *width, int *height ) const;
+ virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
-
- // same as DoSetSize() for the client size
virtual void DoSetClientSize(int width, int height);
+ virtual void DoMoveWindow(int x, int y, int width, int height);
+ virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
+
+#if wxUSE_TOOLTIPS
+ virtual void DoSetToolTip( wxToolTip *tip );
+#endif // wxUSE_TOOLTIPS
private:
+ // common part of all ctors
+ void Init();
+
+ DECLARE_DYNAMIC_CLASS(wxWindow)
+ DECLARE_NO_COPY_CLASS(wxWindow)
DECLARE_EVENT_TABLE()
};
-////////////////////////////////////////////////////////////////////////
-//// INLINES
-
-inline void *wxWindow::GetHandle() const { return (void *)NULL; }
-inline int wxWindow::GetId() const { return m_windowId; }
-inline void wxWindow::SetId(int id) { m_windowId = id; }
-inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
-inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
-inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : (wxWindow*) NULL); }
-inline wxList& wxWindow::GetChildren() const { return (wxList&) * m_children; }
-inline wxFont& wxWindow::GetFont() const { return (wxFont&) m_windowFont; }
-inline wxString wxWindow::GetName() const { return m_windowName; }
-inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
-inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
-inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
-inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
-inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
-inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
-inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
-inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
-inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
-inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
-
-inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
-inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
-inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
-
-inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
-inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
-inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
-inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
-inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
-inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
-inline int wxWindow::GetReturnCode() { return m_returnCode; }
-
-// Get the active window.
-wxWindow* WXDLLEXPORT wxGetActiveWindow();
-
-WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
-
-// A little class to switch off size optimization while an instance of the object
-// exists
-class WXDLLEXPORT wxNoOptimize: public wxObject
+// ----------------------------------------------------------------------------
+// A little class to switch off `size optimization' while an instance of the
+// object exists: this may be useful to temporarily disable the optimisation
+// which consists to do nothing when the new size is equal to the old size -
+// although quite useful usually to avoid flicker, sometimes it leads to
+// undesired effects.
+//
+// Usage: create an instance of this class on the stack to disable the size
+// optimisation, it will be reenabled as soon as the object goes out from scope.
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxNoOptimize
{
public:
- wxNoOptimize();
- ~wxNoOptimize();
+ wxNoOptimize() { ms_count++; }
+ ~wxNoOptimize() { ms_count--; }
- static bool CanOptimize();
+ static bool CanOptimize() { return ms_count == 0; }
protected:
- static int m_count;
+ static int ms_count;
};
#endif