class WXDLLEXPORT wxGauge : public wxControl
{
DECLARE_DYNAMIC_CLASS(wxGauge)
-
+
public:
inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; }
-
+
inline wxGauge(wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr)
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr)
{
Create(parent, id, range, pos, size, style, validator, name);
}
-
+
bool Create(wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr);
-
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr);
+
void SetShadowWidth(int w);
void SetBezelFace(int w);
void SetRange(int r);
void SetValue(int pos);
-
+
int GetShadowWidth() const ;
int GetBezelFace() const ;
int GetRange() const ;
int GetValue() const ;
-
+
virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
-
+
// Implementation
virtual void ChangeFont(bool keepOriginalSize = TRUE);
virtual void ChangeBackgroundColour();
virtual void ChangeForegroundColour();
-
+
protected:
int m_rangeMax;
int m_gaugePos;
};
#endif
- // _WX_GAUGE_H_
+// _WX_GAUGE_H_