+// ----------------------------------------------------------------------------
+// cleanup
+// ----------------------------------------------------------------------------
+
+wxAppBase::~wxAppBase()
+{
+ // this destructor is required for Darwin
+}
+
+void wxAppBase::CleanUp()
+{
+ // clean up all the pending objects
+ DeletePendingObjects();
+
+ // and any remaining TLWs (they remove themselves from wxTopLevelWindows
+ // when destroyed, so iterate until none are left)
+ while ( !wxTopLevelWindows.empty() )
+ {
+ // do not use Destroy() here as it only puts the TLW in pending list
+ // but we want to delete them now
+ delete wxTopLevelWindows.GetFirst()->GetData();
+ }
+
+ // undo everything we did in Initialize() above
+ wxBitmap::CleanUpHandlers();
+
+ wxDeleteStockObjects();
+
+ wxDeleteStockLists();
+
+ delete wxTheColourDatabase;
+ wxTheColourDatabase = NULL;
+
+ delete wxPendingEvents;
+ wxPendingEvents = NULL;
+
+#if wxUSE_THREADS
+ delete wxPendingEventsLocker;
+ wxPendingEventsLocker = NULL;
+
+ #if wxUSE_VALIDATORS
+ // If we don't do the following, we get an apparent memory leak.
+ ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
+ #endif // wxUSE_VALIDATORS
+#endif // wxUSE_THREADS
+}
+
+#if wxUSE_CMDLINE_PARSER
+
+// ----------------------------------------------------------------------------
+// GUI-specific command line options handling
+// ----------------------------------------------------------------------------
+
+#define OPTION_THEME _T("theme")
+#define OPTION_MODE _T("mode")
+
+void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser)