// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_EVENTH__
-#define _WX_EVENTH__
+#ifndef _WX_EVENT_H__
+#define _WX_EVENT_H__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "event.h"
#include "wx/thread.h"
+#include "wx/dynarray.h"
+
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
#define DECLARE_EVENT_TABLE_ENTRY(type, winid, idLast, fn, obj) \
wxEventTableEntry(type, winid, idLast, fn, obj)
+#define EMPTY_PARAMETER_VALUE /* Fake macro parameter value */
+
#define BEGIN_DECLARE_EVENT_TYPES()
#define END_DECLARE_EVENT_TYPES()
#define DECLARE_EXPORTED_EVENT_TYPE(expdecl, name, value) \
#define DECLARE_EVENT_TYPE(name, value) \
DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_CORE, name, value)
#define DECLARE_LOCAL_EVENT_TYPE(name, value) \
- DECLARE_EXPORTED_EVENT_TYPE(/* */, name, value)
+ DECLARE_EXPORTED_EVENT_TYPE(EMPTY_PARAMETER_VALUE, name, value)
#define DEFINE_EVENT_TYPE(name) const wxEventType name = wxNewEventType();
#define DEFINE_LOCAL_EVENT_TYPE(name) DEFINE_EVENT_TYPE(name)
DECLARE_EVENT_TYPE(wxEVT_NAVIGATION_KEY, 214)
DECLARE_EVENT_TYPE(wxEVT_KEY_DOWN, 215)
DECLARE_EVENT_TYPE(wxEVT_KEY_UP, 216)
-
+#if wxUSE_HOTKEY
+ DECLARE_EVENT_TYPE(wxEVT_HOTKEY, 217)
+#endif
// Set cursor event
DECLARE_EVENT_TYPE(wxEVT_SET_CURSOR, 230)
#endif // WXWIN_COMPATIBILITY
+// the predefined constants for the number of times we propagate event
+// upwards window child-parent chain
+enum Propagation_state
+{
+ // don't propagate it at all
+ wxEVENT_PROPAGATE_NONE = 0,
+
+ // propagate it until it is processed
+ wxEVENT_PROPAGATE_MAX = INT_MAX
+};
+
/*
* wxWindows events, covering all interesting things that might happen
* (button clicking, resizing, setting text in widgets, etc.).
void Skip(bool skip = TRUE) { m_skipped = skip; }
bool GetSkipped() const { return m_skipped; };
- // Implementation only: this test is explicitlty anti OO and this functions
- // exists only for optimization purposes.
- bool IsCommandEvent() const { return m_isCommandEvent; }
-
// this function is used to create a copy of the event polymorphically and
// all derived classes must implement it because otherwise wxPostEvent()
// for them wouldn't work (it needs to do a copy of the event)
virtual wxEvent *Clone() const = 0;
+ // Implementation only: this test is explicitlty anti OO and this functions
+ // exists only for optimization purposes.
+ bool IsCommandEvent() const { return m_isCommandEvent; }
+
+ // Determine if this event should be propagating to the parent window.
+ bool ShouldPropagate() const
+ { return m_propagationLevel != wxEVENT_PROPAGATE_NONE; }
+
+ // Stop an event from propagating to its parent window, returns the old
+ // propagation level value
+ int StopPropagation()
+ {
+ int propagationLevel = m_propagationLevel;
+ m_propagationLevel = wxEVENT_PROPAGATE_NONE;
+ return propagationLevel;
+ }
+
+ // Resume the event propagation by restoring the propagation level
+ // (returned by StopPropagation())
+ void ResumePropagation(int propagationLevel)
+ {
+ m_propagationLevel = propagationLevel;
+ }
+
public:
wxObject* m_eventObject;
wxEventType m_eventType;
long m_timeStamp;
int m_id;
wxObject* m_callbackUserData;
+
+protected:
+ // the propagation level: while it is positive, we propagate the event to
+ // the parent window (if any)
+ //
+ // this one doesn't have to be public, we don't have to worry about
+ // backwards compatibility as it is new
+ int m_propagationLevel;
+
+public:
bool m_skipped;
bool m_isCommandEvent;
-
+
private:
+ // it needs to access our m_propagationLevel
+ friend class WXDLLIMPEXP_BASE wxPropagateOnce;
+
DECLARE_ABSTRACT_CLASS(wxEvent)
};
+/*
+ * Helper class to temporarily change an event not to propagate.
+ */
+class WXDLLIMPEXP_BASE wxPropagationDisabler
+{
+public:
+ wxPropagationDisabler(wxEvent& event) : m_event(event)
+ {
+ m_propagationLevelOld = m_event.StopPropagation();
+ }
+
+ ~wxPropagationDisabler()
+ {
+ m_event.ResumePropagation(m_propagationLevelOld);
+ }
+
+private:
+ wxEvent& m_event;
+ int m_propagationLevelOld;
+};
+
+/*
+ * Another one to temporarily lower propagation level.
+ */
+class WXDLLIMPEXP_BASE wxPropagateOnce
+{
+public:
+ wxPropagateOnce(wxEvent& event) : m_event(event)
+ {
+ wxASSERT_MSG( m_event.m_propagationLevel > 0,
+ _T("shouldn't be used unless ShouldPropagate()!") );
+
+ m_event.m_propagationLevel--;
+ }
+
+ ~wxPropagateOnce()
+ {
+ m_event.m_propagationLevel++;
+ }
+
+private:
+ wxEvent& m_event;
+};
+
#if wxUSE_GUI
+
// Item or menu event class
/*
wxEVT_COMMAND_BUTTON_CLICKED
wxEVT_CHAR_HOOK
wxEVT_KEY_DOWN
wxEVT_KEY_UP
+ wxEVT_HOTKEY
*/
class WXDLLIMPEXP_CORE wxKeyEvent : public wxEvent
};
// wxChildFocusEvent notifies the parent that a child has got the focus: unlike
-// wxFocusEvent it is propgated upwards the window chain
+// wxFocusEvent it is propagated upwards the window chain
class WXDLLIMPEXP_CORE wxChildFocusEvent : public wxCommandEvent
{
public:
class WXDLLIMPEXP_CORE wxMenuEvent : public wxEvent
{
public:
- wxMenuEvent(wxEventType type = wxEVT_NULL, int winid = 0)
+ wxMenuEvent(wxEventType type = wxEVT_NULL, int winid = 0, wxMenu* menu = NULL)
: wxEvent(winid, type)
- { m_menuId = winid; }
+ { m_menuId = winid; m_menu = NULL; }
wxMenuEvent(const wxMenuEvent & event)
: wxEvent(event)
- { m_menuId = event.m_menuId; }
+ { m_menuId = event.m_menuId; m_menu = event.m_menu; }
// only for wxEVT_MENU_HIGHLIGHT
int GetMenuId() const { return m_menuId; }
// only for wxEVT_MENU_OPEN/CLOSE
bool IsPopup() const { return m_menuId == -1; }
+ // only for wxEVT_MENU_OPEN/CLOSE
+ wxMenu* GetMenu() const { return m_menu; }
+
virtual wxEvent *Clone() const { return new wxMenuEvent(*this); }
private:
- int m_menuId;
+ int m_menuId;
+ wxMenu* m_menu;
DECLARE_DYNAMIC_CLASS(wxMenuEvent)
};
wxEVT_UPDATE_UI
*/
+// Whether to always send update events to windows, or
+// to only send update events to those with the
+// wxWS_EX_PROCESS_UI_UPDATES style.
+
+enum wxUpdateUIMode
+{
+ // Send UI update events to all windows
+ wxUPDATE_UI_PROCESS_ALL,
+
+ // Send UI update events to windows that have
+ // the wxWS_EX_PROCESS_UI_UPDATES flag specified
+ wxUPDATE_UI_PROCESS_SPECIFIED
+};
+
class WXDLLIMPEXP_CORE wxUpdateUIEvent : public wxCommandEvent
{
public:
void Enable(bool enable) { m_enabled = enable; m_setEnabled = TRUE; }
void SetText(const wxString& text) { m_text = text; m_setText = TRUE; }
+ // Sets the interval between updates in milliseconds.
+ // Set to -1 to disable updates, or to 0 to update as frequently as possible.
+ static void SetUpdateInterval(long updateInterval) { sm_updateInterval = updateInterval; }
+
+ // Returns the current interval between updates in milliseconds
+ static long GetUpdateInterval() { return sm_updateInterval ; }
+
+ // Can we update this window?
+ static bool CanUpdate(wxWindow* win) ;
+
+ // Reset the update time to provide a delay until the next
+ // time we should update
+ static void ResetUpdateTime() ;
+
+ // Specify how wxWindows will send update events: to
+ // all windows, or only to those which specify that they
+ // will process the events.
+ static void SetMode(wxUpdateUIMode mode) { sm_updateMode = mode; }
+
+ // Returns the UI update mode
+ static wxUpdateUIMode GetMode() { return sm_updateMode ; }
+
virtual wxEvent *Clone() const { return new wxUpdateUIEvent(*this); }
protected:
bool m_setText;
bool m_setChecked;
wxString m_text;
+#if wxUSE_LONGLONG
+ static wxLongLong sm_lastUpdate;
+#endif
+ static long sm_updateInterval;
+ static wxUpdateUIMode sm_updateMode;
private:
DECLARE_DYNAMIC_CLASS(wxUpdateUIEvent)
wxEVT_IDLE
*/
+// Whether to always send idle events to windows, or
+// to only send update events to those with the
+// wxWS_EX_PROCESS_IDLE style.
+
+enum wxIdleMode
+{
+ // Send idle events to all windows
+ wxIDLE_PROCESS_ALL,
+
+ // Send idle events to windows that have
+ // the wxWS_EX_PROCESS_IDLE flag specified
+ wxIDLE_PROCESS_SPECIFIED
+};
+
class WXDLLIMPEXP_CORE wxIdleEvent : public wxEvent
{
public:
virtual wxEvent *Clone() const { return new wxIdleEvent(*this); }
+ // Specify how wxWindows will send idle events: to
+ // all windows, or only to those which specify that they
+ // will process the events.
+ static void SetMode(wxIdleMode mode) { sm_idleMode = mode; }
+
+ // Returns the idle event mode
+ static wxIdleMode GetMode() { return sm_idleMode ; }
+
+ // Can we send an idle event?
+ static bool CanSend(wxWindow* win) ;
+
protected:
bool m_requestMore;
+ static wxIdleMode sm_idleMode;
private:
DECLARE_DYNAMIC_CLASS(wxIdleEvent)
const wxEventTableEntry *entries; // bottom of entry array
};
+// ----------------------------------------------------------------------------
+// wxEventHashTable: a helper of wxEvtHandler to speed up wxEventTable lookups.
+// ----------------------------------------------------------------------------
+
+WX_DEFINE_ARRAY_NO_PTR(const wxEventTableEntry*, wxEventTableEntryPointerArray);
+class WXDLLIMPEXP_BASE wxEvtHandler;
+
+class WXDLLIMPEXP_BASE wxEventHashTable
+{
+private:
+ // Internal data structs
+ struct EventTypeTable
+ {
+ wxEventType eventType;
+ wxEventTableEntryPointerArray eventEntryTable;
+ };
+ typedef EventTypeTable* EventTypeTablePointer;
+
+public:
+ // Constructor, needs the event table it needs to hash later on.
+ // Note: hashing of the event table is not done in the constructor as it
+ // can be that the event table is not yet full initialize, the hash
+ // will gets initialized when handling the first event look-up request.
+ wxEventHashTable(const wxEventTable &table);
+ // Destructor.
+ ~wxEventHashTable();
+
+ // Handle the given event, in other words search the event table hash
+ // and call self->ProcessEvent() if a match was found.
+ bool HandleEvent(wxEvent &event, wxEvtHandler *self);
+
+protected:
+ // Init the hash table with the entries of the static event table.
+ void InitHashTable();
+ // Helper funtion of InitHashTable() to insert 1 entry into the hash table.
+ void AddEntry(const wxEventTableEntry &entry);
+ // Allocate and init with null pointers the base hash table.
+ void AllocEventTypeTable(size_t size);
+ // Grow the hash table in size and transfer all items currently
+ // in the table to the correct location in the new table.
+ void GrowEventTypeTable();
+
+protected:
+ const wxEventTable &m_table;
+ bool m_rebuildHash;
+
+ size_t m_size;
+ EventTypeTablePointer *m_eventTypeTable;
+};
+
// ----------------------------------------------------------------------------
// wxEvtHandler: the base class for all objects handling wxWindows events
// ----------------------------------------------------------------------------
virtual bool TryParent(wxEvent& event);
- static const wxEventTable sm_eventTable;
-
+ static const wxEventTable sm_eventTable;
virtual const wxEventTable *GetEventTable() const;
+ static wxEventHashTable sm_eventHashTable;
+ virtual wxEventHashTable& GetEventHashTable() const;
+
wxEvtHandler* m_nextHandler;
wxEvtHandler* m_previousHandler;
wxList* m_dynamicEvents;
static const wxEventTableEntry sm_eventTableEntries[]; \
protected: \
static const wxEventTable sm_eventTable; \
- virtual const wxEventTable* GetEventTable() const;
+ virtual const wxEventTable* GetEventTable() const; \
+ static wxEventHashTable sm_eventHashTable; \
+ virtual wxEventHashTable& GetEventHashTable() const;
+
+// N.B.: when building DLL with Borland C++ 5.5 compiler, you must initialize
+// sm_eventTable before using it in GetEventTable() or the compiler gives
+// E2233 (see http://groups.google.com/groups?selm=397dcc8a%241_2%40dnews)
#define BEGIN_EVENT_TABLE(theClass, baseClass) \
- const wxEventTable *theClass::GetEventTable() const \
- { return &theClass::sm_eventTable; } \
const wxEventTable theClass::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \
+ const wxEventTable *theClass::GetEventTable() const \
+ { return &theClass::sm_eventTable; } \
+ wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \
+ wxEventHashTable &theClass::GetEventHashTable() const \
+ { return theClass::sm_eventHashTable; } \
const wxEventTableEntry theClass::sm_eventTableEntries[] = { \
#define END_EVENT_TABLE() DECLARE_EVENT_TABLE_ENTRY( wxEVT_NULL, 0, 0, 0, 0 ) };
#define EVT_CHAR(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_CHAR, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) (wxCharEventFunction) & func, (wxObject *) NULL ),
#define EVT_KEY_DOWN(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_KEY_DOWN, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) (wxCharEventFunction) & func, (wxObject *) NULL ),
#define EVT_KEY_UP(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_KEY_UP, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) (wxCharEventFunction) & func, (wxObject *) NULL ),
+#if wxUSE_HOTKEY
+#define EVT_HOTKEY(id, func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_HOTKEY, id, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) (wxCharEventFunction) & func, (wxObject *) NULL ),
+#endif
#define EVT_CHAR_HOOK(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_CHAR_HOOK, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) (wxCharEventFunction) & func, NULL ),
#define EVT_MENU_OPEN(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_MENU_OPEN, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) (wxMenuEventFunction) & func, (wxObject *) NULL ),
#define EVT_MENU_CLOSE(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_MENU_CLOSE, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) (wxMenuEventFunction) & func, (wxObject *) NULL ),
#endif // wxUSE_GUI
-#endif
- // _WX_EVENTH__
+#endif // _WX_EVENT_H__
+