#include "wx/control.h"
#include "wx/treebase.h"
-#include "wx/textctrl.h" // wxTextCtrl::ms_classinfo used through CLASSINFO macro
+#include "wx/textctrl.h" // wxTextCtrl::ms_classinfo used through wxCLASSINFO macro
class WXDLLIMPEXP_FWD_CORE wxImageList;
// wxTreeCtrlBase
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTreeCtrlBase : public wxControl
+class WXDLLIMPEXP_CORE wxTreeCtrlBase : public wxControl
{
public:
- wxTreeCtrlBase()
- {
- m_imageListNormal =
- m_imageListState = NULL;
- m_ownsImageListNormal =
- m_ownsImageListState = false;
-
- // arbitrary default
- m_spacing = 18;
-
- // quick DoGetBestSize calculation
- m_quickBestSize = true;
- }
-
+ wxTreeCtrlBase();
virtual ~wxTreeCtrlBase();
// accessors
// get the item's font
virtual wxFont GetItemFont(const wxTreeItemId& item) const = 0;
+ // get the items state
+ int GetItemState(const wxTreeItemId& item) const
+ {
+ return DoGetItemState(item);
+ }
+
// modifiers
// ---------
virtual void SetItemFont(const wxTreeItemId& item,
const wxFont& font) = 0;
+ // set the items state (special state values: wxTREE_ITEMSTATE_NONE/NEXT/PREV)
+ void SetItemState(const wxTreeItemId& item, int state);
+
// item status inquiries
// ---------------------
// control with a lot of items (~ O(number of items)).
virtual size_t GetSelections(wxArrayTreeItemIds& selections) const = 0;
+ // get the last item to be clicked when the control has wxTR_MULTIPLE
+ // equivalent to GetSelection() if not wxTR_MULTIPLE
+ virtual wxTreeItemId GetFocusedItem() const = 0;
+
+
+ // Clears the currently focused item
+ virtual void ClearFocusedItem() = 0;
+ // Sets the currently focused item. Item should be valid
+ virtual void SetFocusedItem(const wxTreeItemId& item) = 0;
+
+
// get the parent of this item (may return NULL if root)
virtual wxTreeItemId GetItemParent(const wxTreeItemId& item) const = 0;
// expand this item
virtual void Expand(const wxTreeItemId& item) = 0;
- // expand the item and all its childs and thats childs
+ // expand the item and all its children recursively
void ExpandAllChildren(const wxTreeItemId& item);
// expand all items
void ExpandAll();
// collapse the item without removing its children
virtual void Collapse(const wxTreeItemId& item) = 0;
- // collapse the item and all its childs and thats childs
+ // collapse the item and all its children
void CollapseAllChildren(const wxTreeItemId& item);
// collapse all items
void CollapseAll();
virtual void UnselectAll() = 0;
// select this item
virtual void SelectItem(const wxTreeItemId& item, bool select = true) = 0;
+ // selects all (direct) children for given parent (only for
+ // multiselection controls)
+ virtual void SelectChildren(const wxTreeItemId& parent) = 0;
// unselect this item
void UnselectItem(const wxTreeItemId& item) { SelectItem(item, false); }
// toggle item selection
// been before. textCtrlClass parameter allows you to create an edit
// control of arbitrary user-defined class deriving from wxTextCtrl.
virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,
- wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl)) = 0;
+ wxClassInfo* textCtrlClass = wxCLASSINFO(wxTextCtrl)) = 0;
// returns the same pointer as StartEdit() if the item is being edited,
// NULL otherwise (it's assumed that no more than one item may be
// edited simultaneously)
protected:
virtual wxSize DoGetBestSize() const;
+ // common part of Get/SetItemState()
+ virtual int DoGetItemState(const wxTreeItemId& item) const = 0;
+ virtual void DoSetItemState(const wxTreeItemId& item, int state) = 0;
+
// common part of Append/Prepend/InsertItem()
//
// pos is the position at which to insert the item or (size_t)-1 to append
bool m_quickBestSize;
- DECLARE_NO_COPY_CLASS(wxTreeCtrlBase)
+private:
+ // Intercept Escape and Return keys to ensure that our in-place edit
+ // control always gets them before they're used for dialog navigation or
+ // anything else.
+ void OnCharHook(wxKeyEvent& event);
+
+
+ wxDECLARE_NO_COPY_CLASS(wxTreeCtrlBase);
};
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/generic/treectlg.h"
#elif defined(__WXPALMOS__)
- #include "wx/palmos/treectrl.h"
+ #include "wx/generic/treectlg.h"
#elif defined(__WXMSW__)
#include "wx/msw/treectrl.h"
#elif defined(__WXMOTIF__)