virtual void WriteText(const wxString& text);
virtual void AppendText(const wxString& text);
+#ifdef __WIN32__
+ virtual bool EmulateKeyPress(const wxKeyEvent& event);
+#endif // __WIN32__
+
#if wxUSE_RICHEDIT
// apply text attribute to the range of text (only works with richedit
// controls)
virtual bool SetStyle(long start, long end, const wxTextAttr& style);
+ virtual bool SetDefaultStyle(const wxTextAttr& style);
#endif // wxUSE_RICHEDIT
// translate between the position (which is just an index in the text ctrl