wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
extern wxList wxPendingDelete;
+#if wxUSE_THREADS
+extern wxList *wxPendingEvents;
+extern wxCriticalSection *wxPendingEventsLocker;
+#endif
extern wxResourceCache *wxTheResourceCache;
unsigned char g_palette[64*3] =
gtk_main_quit();
}
+// forward decl
+gint wxapp_idle_callback( gpointer WXUNUSED(data) );
+
bool wxYield()
{
- while (gtk_events_pending() > 0) gtk_main_iteration();
+ // it's necessary to call ProcessIdle() to update the frames sizes which
+ // might have been changed (it also will update other things set from
+ // OnUpdateUI() which is a nice (and desired) side effect)
+ for ( wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
+ node;
+ node = node->GetNext() )
+ {
+ wxWindow *win = node->GetData();
+ win->OnInternalIdle();
+ }
+
+ // We need to temporarily remove idle callbacks or the loop will
+ // never finish.
+ gtk_idle_remove( wxTheApp->m_idleTag );
+
+ while (gtk_events_pending())
+ gtk_main_iteration();
+
+ wxTheApp->m_idleTag = gtk_idle_add( wxapp_idle_callback, (gpointer) NULL );
return TRUE;
}
inOnIdle = TRUE;
+#if wxUSE_THREADS
+ /* Resend in the main thread events which have been prepared in other
+ threads */
+ ProcessPendingEvents();
+#endif
+
/* 'Garbage' collection of windows deleted with Close(). */
DeletePendingObjects();
{
bool needMore = FALSE;
- wxNode* node = wxTopLevelWindows.First();
+ wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
while (node)
{
- wxWindow* win = (wxWindow*) node->Data();
+ wxWindow* win = node->GetData();
if (SendIdleEvents(win))
needMore = TRUE;
- node = node->Next();
+ node = node->GetNext();
}
+
return needMore;
}
{
}
+#if wxUSE_THREADS
+void wxApp::ProcessPendingEvents()
+{
+ wxNode *node = wxPendingEvents->First();
+ wxCriticalSectionLocker locker(*wxPendingEventsLocker);
+
+ while (node)
+ {
+ wxEvtHandler *handler = (wxEvtHandler *)node->Data();
+
+ handler->ProcessPendingEvents();
+
+ delete node;
+
+ node = wxPendingEvents->First();
+ }
+}
+#endif
+
void wxApp::DeletePendingObjects()
{
wxNode *node = wxPendingDelete.First();
wxWindow *wxApp::GetTopWindow()
{
- if (m_topWindow) return m_topWindow;
- wxNode *node = wxTopLevelWindows.First();
- if (!node) return (wxWindow *) NULL;
- return (wxWindow*)node->Data();
+ if (m_topWindow)
+ return m_topWindow;
+ else if (wxTopLevelWindows.GetCount() > 0)
+ return wxTopLevelWindows.GetFirst()->GetData();
+ else
+ return NULL;
}
void wxApp::SetTopWindow( wxWindow *win )
wxSystemSettings::Init();
+ // GL: I'm annoyed ... I don't know where to put this and I don't want to
+ // create a module for that as it's part of the core.
+#if wxUSE_THREADS
+ wxPendingEvents = new wxList();
+ wxPendingEventsLocker = new wxCriticalSection();
+#endif
+
/*
wxTheFontNameDirectory = new wxFontNameDirectory;
wxTheFontNameDirectory->Initialize();
delete wxTheApp;
wxTheApp = (wxApp*) NULL;
+ // GL: I'm annoyed ... I don't know where to put this and I don't want to
+ // create a module for that as it's part of the core.
+#if wxUSE_THREADS
+ delete wxPendingEvents;
+ delete wxPendingEventsLocker;
+#endif
+
wxSystemSettings::Done();
delete[] wxBuffer;
if (!wxTheApp->OnInit())
return 0;
- wxTheApp->m_initialized = (wxTopLevelWindows.Number() > 0);
+ wxTheApp->m_initialized = wxTopLevelWindows.GetCount() != 0;
int retValue = 0;