/////////////////////////////////////////////////////////////////////////////
-// Name: common/geometry.cpp
+// Name: src/common/geometry.cpp
// Purpose: Common Geometry Classes
// Author: Stefan Csomor
// Modified by:
// Created: 08/05/99
-// RCS-ID:
+// RCS-ID: $Id$
// Copyright: (c) 1999 Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "geometry.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_GEOMETRY
-#include "wx/log.h"
-#include <string.h>
+#include "wx/geometry.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+#endif
+
+#include <string.h>
-#include "wx/geometry.h"
#include "wx/datstrm.h"
//
if ( left < right && top < bottom )
{
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
SetTop( rect.GetTop() );
}
+wxRect2DDouble& wxRect2DDouble::operator=( const wxRect2DDouble &r )
+{
+ m_x = r.m_x;
+ m_y = r.m_y;
+ m_width = r.m_width;
+ m_height = r.m_height;
+ return *this;
+}
+
// integer version
// for the following calculations always remember
// wxPoint2D
+#if wxUSE_STREAMS
void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const
{
stream.Write32( m_x );
m_x = stream.Read32();
m_y = stream.Read32();
}
+#endif // wxUSE_STREAMS
-wxDouble wxPoint2DInt::GetVectorAngle()
+wxDouble wxPoint2DInt::GetVectorAngle() const
{
if ( m_x == 0 )
{
return 180;
}
- // casts needed MIPSpro compiler under SGI
- wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / 3.14159265359;
+ // casts needed for MIPSpro compiler under SGI
+ wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / M_PI;
if ( deg < 0 )
{
deg += 360;
}
-void wxPoint2DInt::SetVectorAngle( wxDouble degrees ) {
- wxDouble length = this->GetVectorLength() ;
- m_x = length * cos( degrees / 180 * 3.14159265359 ) ;
- m_y = length * sin( degrees / 180 * 3.14159265359 ) ;
+void wxPoint2DInt::SetVectorAngle( wxDouble degrees )
+{
+ wxDouble length = GetVectorLength();
+ m_x = (int)(length * cos( degrees / 180 * M_PI ));
+ m_y = (int)(length * sin( degrees / 180 * M_PI ));
}
-
+
wxDouble wxPoint2DDouble::GetVectorAngle() const
{
- if ( m_x == 0 )
- {
- if ( m_y >= 0 )
- return 90 ;
- else
- return 270 ;
- }
- if ( m_y == 0 )
- {
- if ( m_x >= 0 )
- return 0 ;
- else
- return 180 ;
- }
- wxDouble deg = atan2( m_y , m_x ) * 180 / 3.14159265359 ;
- if ( deg < 0 )
- {
- deg += 360 ;
- }
- return deg ;
+ if ( wxIsNullDouble(m_x) )
+ {
+ if ( m_y >= 0 )
+ return 90;
+ else
+ return 270;
+ }
+ if ( wxIsNullDouble(m_y) )
+ {
+ if ( m_x >= 0 )
+ return 0;
+ else
+ return 180;
+ }
+ wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI;
+ if ( deg < 0 )
+ {
+ deg += 360;
+ }
+ return deg;
}
-void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) {
- wxDouble length = this->GetVectorLength() ;
- m_x = length * cos( degrees / 180 * 3.14159265359 ) ;
- m_y = length * sin( degrees / 180 * 3.14159265359 ) ;
+void wxPoint2DDouble::SetVectorAngle( wxDouble degrees )
+{
+ wxDouble length = GetVectorLength();
+ m_x = length * cos( degrees / 180 * M_PI );
+ m_y = length * sin( degrees / 180 * M_PI );
}
// wxRect2D
if ( left < right && top < bottom )
{
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
return *this;
}
+#if wxUSE_STREAMS
void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const
{
stream.Write32( m_x );
m_width = stream.Read32();
m_height = stream.Read32();
}
+#endif // wxUSE_STREAMS
+
+
+// wxTransform2D
+
+void wxTransform2D::Transform( wxRect2DInt* r ) const
+{
+ wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom();
+ Transform( &a );
+ Transform( &b );
+ *r = wxRect2DInt( a, b );
+}
+
+wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
+{
+ wxPoint2DInt res = pt;
+ Transform( &res );
+ return res;
+}
+
+wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
+{
+ wxRect2DInt res = r;
+ Transform( &res );
+ return res;
+}
+
+void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
+{
+ wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom();
+ InverseTransform( &a );
+ InverseTransform( &b );
+ *r = wxRect2DInt( a , b );
+}
+
+wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
+{
+ wxPoint2DInt res = pt;
+ InverseTransform( &res );
+ return res;
+}
+
+wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
+{
+ wxRect2DInt res = r;
+ InverseTransform( &res );
+ return res;
+}
#endif // wxUSE_GEOMETRY