]> git.saurik.com Git - wxWidgets.git/blobdiff - utils/wxtree/src/test.cpp
Added wxTreeLayout for wxWindows 2.0
[wxWidgets.git] / utils / wxtree / src / test.cpp
diff --git a/utils/wxtree/src/test.cpp b/utils/wxtree/src/test.cpp
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+///////////////////////////////////////////////////////////////////////////////
+// Name:        test.cpp
+// Purpose:     wxTreeLayout sample
+// Author:      Julian Smart
+// Modified by: 
+// Created:     7/4/98
+// RCS-ID:      $Id$
+// Copyright:   (c) 1998 Julian Smart
+// Licence:     wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+// For compilers that support precompilation, includes "wx.h".
+#include <wx/wxprec.h>
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include <wx/wx.h>
+#endif
+
+#include "wxtree.h"
+#include "test.h"
+
+wxStoredTree *myTree = NULL;
+
+// A macro needed for some compilers (AIX) that need 'main' to be defined
+// in the application itself.
+IMPLEMENT_APP(MyApp)
+
+// The `main program' equivalent, creating the windows and returning the
+// main frame
+bool MyApp::OnInit()
+{
+  // Create the main frame window
+  MyFrame* frame = new MyFrame(NULL, "Tree Test", wxPoint(-1, -1), wxSize(400, 550));
+
+  // Give it a status line
+  frame->CreateStatusBar(2);
+
+  // Give it an icon
+#ifdef __WINDOWS__
+  wxIcon icon("tree_icn");
+  frame->SetIcon(icon);
+#endif
+
+  // Make a menubar
+  wxMenu *file_menu = new wxMenu;
+  file_menu->Append(TEST_LEFT_RIGHT, "&Left to right",                "Redraw left to right");
+  file_menu->Append(TEST_TOP_BOTTOM, "&Top to bottom",                "Redraw top to bottom");
+  file_menu->AppendSeparator();
+  file_menu->Append(TEST_QUIT, "E&xit",                "Quit program");
+
+  wxMenu *help_menu = new wxMenu;
+  help_menu->Append(TEST_ABOUT, "&About",              "About Tree Test");
+
+  wxMenuBar* menu_bar = new wxMenuBar;
+
+  menu_bar->Append(file_menu, "&File");
+  menu_bar->Append(help_menu, "&Help");
+
+  // Associate the menu bar with the frame
+  frame->SetMenuBar(menu_bar);
+
+  MyCanvas *canvas = new MyCanvas(frame);
+
+  // Give it scrollbars: the virtual canvas is 20 * 50 = 1000 pixels in each direction
+  canvas->SetScrollbars(20, 20, 50, 50);
+  frame->canvas = canvas;
+
+  myTree = new wxStoredTree();
+
+  wxClientDC dc(canvas);
+  wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+  dc.SetFont(font);
+  TreeTest(*myTree, dc);
+
+  frame->Show(TRUE);
+
+  frame->SetStatusText("Hello, tree!");
+
+  // Return the main frame window
+  return TRUE;
+}
+
+void MyApp::TreeTest(wxStoredTree& tree, wxDC& dc)
+{
+  tree.Initialize(200);
+  
+  tree.AddChild("animal");
+  tree.AddChild("mammal", "animal");
+  tree.AddChild("insect", "animal");
+  tree.AddChild("bird", "animal");
+
+  tree.AddChild("man", "mammal");
+  tree.AddChild("cat", "mammal");
+  tree.AddChild("dog", "mammal");
+  tree.AddChild("giraffe", "mammal");
+  tree.AddChild("elephant", "mammal");
+  tree.AddChild("donkey", "mammal");
+  tree.AddChild("horse", "mammal");
+
+  tree.AddChild("fido", "dog");
+  tree.AddChild("domestic cat", "cat");
+  tree.AddChild("lion", "cat");
+  tree.AddChild("tiger", "cat");
+  tree.AddChild("felix", "domestic cat");
+  tree.AddChild("socks", "domestic cat");
+
+  tree.AddChild("beetle", "insect");
+  tree.AddChild("earwig", "insect");
+  tree.AddChild("eagle", "bird");
+  tree.AddChild("bluetit", "bird");
+  tree.AddChild("sparrow", "bird");
+  tree.AddChild("blackbird", "bird");
+  tree.AddChild("emu", "bird");
+  tree.AddChild("crow", "bird");
+
+  tree.DoLayout(dc);
+}
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+  EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
+  EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
+  EVT_MENU(TEST_LEFT_RIGHT, MyFrame::OnLeftRight)
+  EVT_MENU(TEST_TOP_BOTTOM, MyFrame::OnTopBottom)
+  EVT_CLOSE(MyFrame::OnCloseWindow)
+END_EVENT_TABLE()
+
+// Define my frame constructor
+MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size):
+  wxFrame(parent, -1, title, pos, size)
+{
+}
+
+void MyFrame::OnQuit(wxCommandEvent& event)
+{
+    Close(TRUE);
+}
+
+void MyFrame::OnLeftRight(wxCommandEvent& event)
+{
+      if (myTree)
+      {
+        myTree->SetOrientation(FALSE);
+        wxClientDC dc(canvas);
+        wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+        dc.SetFont(font);
+        wxGetApp().TreeTest(*myTree, dc);
+        canvas->Refresh();
+      }
+}
+
+void MyFrame::OnTopBottom(wxCommandEvent& event)
+{
+      if (myTree)
+      {
+        myTree->SetOrientation(TRUE);
+        wxClientDC dc(canvas);
+        wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+        dc.SetFont(font);
+        wxGetApp().TreeTest(*myTree, dc);
+        canvas->Refresh();
+      }
+}
+
+void MyFrame::OnAbout(wxCommandEvent& event)
+{
+      (void)wxMessageBox("wxWindows tree library demo Vsn 2.0\nAuthor: Julian Smart (c) 1998", "About tree test");
+}
+
+void MyFrame::OnCloseWindow(wxCloseEvent& event)
+{
+  Destroy();
+}
+
+BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
+    EVT_PAINT(MyCanvas::OnPaint)
+END_EVENT_TABLE()
+
+// Define a constructor for my canvas
+MyCanvas::MyCanvas(wxWindow *parent):
+ wxScrolledWindow(parent, -1)
+{
+}
+
+// Define the repainting behaviour
+void MyCanvas::OnPaint(wxPaintEvent& event)
+{
+    wxPaintDC dc(this);
+    PrepareDC(dc);
+    if (myTree)
+    {
+        wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+        dc.SetFont(font);
+        myTree->Draw(dc);
+    }
+}
+