X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ad3ad68e152f60c21cc06c9a44203e735e77f82d..4414cc1db82e420d6d0b0bd3a3cf23be9a205d87:/utils/wxtree/src/test.cpp diff --git a/utils/wxtree/src/test.cpp b/utils/wxtree/src/test.cpp new file mode 100644 index 0000000000..7fa625668f --- /dev/null +++ b/utils/wxtree/src/test.cpp @@ -0,0 +1,200 @@ +/////////////////////////////////////////////////////////////////////////////// +// Name: test.cpp +// Purpose: wxTreeLayout sample +// Author: Julian Smart +// Modified by: +// Created: 7/4/98 +// RCS-ID: $Id$ +// Copyright: (c) 1998 Julian Smart +// Licence: wxWindows licence +/////////////////////////////////////////////////////////////////////////////// + +// For compilers that support precompilation, includes "wx.h". +#include + +#ifdef __BORLANDC__ +#pragma hdrstop +#endif + +#ifndef WX_PRECOMP +#include +#endif + +#include "wxtree.h" +#include "test.h" + +wxStoredTree *myTree = NULL; + +// A macro needed for some compilers (AIX) that need 'main' to be defined +// in the application itself. +IMPLEMENT_APP(MyApp) + +// The `main program' equivalent, creating the windows and returning the +// main frame +bool MyApp::OnInit() +{ + // Create the main frame window + MyFrame* frame = new MyFrame(NULL, "Tree Test", wxPoint(-1, -1), wxSize(400, 550)); + + // Give it a status line + frame->CreateStatusBar(2); + + // Give it an icon +#ifdef __WINDOWS__ + wxIcon icon("tree_icn"); + frame->SetIcon(icon); +#endif + + // Make a menubar + wxMenu *file_menu = new wxMenu; + file_menu->Append(TEST_LEFT_RIGHT, "&Left to right", "Redraw left to right"); + file_menu->Append(TEST_TOP_BOTTOM, "&Top to bottom", "Redraw top to bottom"); + file_menu->AppendSeparator(); + file_menu->Append(TEST_QUIT, "E&xit", "Quit program"); + + wxMenu *help_menu = new wxMenu; + help_menu->Append(TEST_ABOUT, "&About", "About Tree Test"); + + wxMenuBar* menu_bar = new wxMenuBar; + + menu_bar->Append(file_menu, "&File"); + menu_bar->Append(help_menu, "&Help"); + + // Associate the menu bar with the frame + frame->SetMenuBar(menu_bar); + + MyCanvas *canvas = new MyCanvas(frame); + + // Give it scrollbars: the virtual canvas is 20 * 50 = 1000 pixels in each direction + canvas->SetScrollbars(20, 20, 50, 50); + frame->canvas = canvas; + + myTree = new wxStoredTree(); + + wxClientDC dc(canvas); + wxFont font(10, wxROMAN, wxNORMAL, wxBOLD); + dc.SetFont(font); + TreeTest(*myTree, dc); + + frame->Show(TRUE); + + frame->SetStatusText("Hello, tree!"); + + // Return the main frame window + return TRUE; +} + +void MyApp::TreeTest(wxStoredTree& tree, wxDC& dc) +{ + tree.Initialize(200); + + tree.AddChild("animal"); + tree.AddChild("mammal", "animal"); + tree.AddChild("insect", "animal"); + tree.AddChild("bird", "animal"); + + tree.AddChild("man", "mammal"); + tree.AddChild("cat", "mammal"); + tree.AddChild("dog", "mammal"); + tree.AddChild("giraffe", "mammal"); + tree.AddChild("elephant", "mammal"); + tree.AddChild("donkey", "mammal"); + tree.AddChild("horse", "mammal"); + + tree.AddChild("fido", "dog"); + tree.AddChild("domestic cat", "cat"); + tree.AddChild("lion", "cat"); + tree.AddChild("tiger", "cat"); + tree.AddChild("felix", "domestic cat"); + tree.AddChild("socks", "domestic cat"); + + tree.AddChild("beetle", "insect"); + tree.AddChild("earwig", "insect"); + tree.AddChild("eagle", "bird"); + tree.AddChild("bluetit", "bird"); + tree.AddChild("sparrow", "bird"); + tree.AddChild("blackbird", "bird"); + tree.AddChild("emu", "bird"); + tree.AddChild("crow", "bird"); + + tree.DoLayout(dc); +} + +BEGIN_EVENT_TABLE(MyFrame, wxFrame) + EVT_MENU(TEST_QUIT, MyFrame::OnQuit) + EVT_MENU(TEST_ABOUT, MyFrame::OnAbout) + EVT_MENU(TEST_LEFT_RIGHT, MyFrame::OnLeftRight) + EVT_MENU(TEST_TOP_BOTTOM, MyFrame::OnTopBottom) + EVT_CLOSE(MyFrame::OnCloseWindow) +END_EVENT_TABLE() + +// Define my frame constructor +MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size): + wxFrame(parent, -1, title, pos, size) +{ +} + +void MyFrame::OnQuit(wxCommandEvent& event) +{ + Close(TRUE); +} + +void MyFrame::OnLeftRight(wxCommandEvent& event) +{ + if (myTree) + { + myTree->SetOrientation(FALSE); + wxClientDC dc(canvas); + wxFont font(10, wxROMAN, wxNORMAL, wxBOLD); + dc.SetFont(font); + wxGetApp().TreeTest(*myTree, dc); + canvas->Refresh(); + } +} + +void MyFrame::OnTopBottom(wxCommandEvent& event) +{ + if (myTree) + { + myTree->SetOrientation(TRUE); + wxClientDC dc(canvas); + wxFont font(10, wxROMAN, wxNORMAL, wxBOLD); + dc.SetFont(font); + wxGetApp().TreeTest(*myTree, dc); + canvas->Refresh(); + } +} + +void MyFrame::OnAbout(wxCommandEvent& event) +{ + (void)wxMessageBox("wxWindows tree library demo Vsn 2.0\nAuthor: Julian Smart (c) 1998", "About tree test"); +} + +void MyFrame::OnCloseWindow(wxCloseEvent& event) +{ + Destroy(); +} + +BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) + EVT_PAINT(MyCanvas::OnPaint) +END_EVENT_TABLE() + +// Define a constructor for my canvas +MyCanvas::MyCanvas(wxWindow *parent): + wxScrolledWindow(parent, -1) +{ +} + +// Define the repainting behaviour +void MyCanvas::OnPaint(wxPaintEvent& event) +{ + wxPaintDC dc(this); + PrepareDC(dc); + if (myTree) + { + wxFont font(10, wxROMAN, wxNORMAL, wxBOLD); + dc.SetFont(font); + myTree->Draw(dc); + } +} +