* make the appropriate setsockopt() call.
* Implemented as a GSocket function because clients (ie, wxSocketServer)
* don't have access to the GSocket struct information.
-* Returns true if the flag was set correctly, false if an error occured
+* Returns true if the flag was set correctly, false if an error occurred
* (ie, if the parameter was NULL)
*/
bool GSocket::SetReusable()
* For stream (connection oriented) sockets, GSocket_Connect() tries
* to establish a client connection to a server using the peer address
* as established with GSocket_SetPeer(). Returns GSOCK_NOERROR if the
- * connection has been succesfully established, or one of the error
+ * connection has been successfully established, or one of the error
* codes listed below. Note that for nonblocking sockets, a return
* value of GSOCK_WOULDBLOCK doesn't mean a failure. The connection
* request can be completed later; you should use GSocket_Select()
}
/* GSocket_GetError:
- * Returns the last error occured for this socket. Note that successful
+ * Returns the last error occurred for this socket. Note that successful
* operations do not clear this back to GSOCK_NOERROR, so use it only
* after an error.
*/
* assume that it can write since the first OUTPUT event, and no more
* OUTPUT events will be generated unless an error occurs.
* GSOCK_CONNECTION:
- * Connection succesfully established, for client sockets, or incoming
+ * Connection successfully established, for client sockets, or incoming
* client connection, for server sockets. Wait for this event (also watch
* out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
* GSOCK_LOST: