X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a6905d8b558f1a0d258365b815bff0b5b5c76a0b..3103e8a97e834e9793f0eb149aa82a99fd64ef9a:/src/msw/gsocket.cpp diff --git a/src/msw/gsocket.cpp b/src/msw/gsocket.cpp index 81b4dd2daf..19138f1f81 100644 --- a/src/msw/gsocket.cpp +++ b/src/msw/gsocket.cpp @@ -516,7 +516,7 @@ GSocket *GSocket::WaitConnection() * make the appropriate setsockopt() call. * Implemented as a GSocket function because clients (ie, wxSocketServer) * don't have access to the GSocket struct information. -* Returns true if the flag was set correctly, false if an error occured +* Returns true if the flag was set correctly, false if an error occurred * (ie, if the parameter was NULL) */ bool GSocket::SetReusable() @@ -535,7 +535,7 @@ bool GSocket::SetReusable() * For stream (connection oriented) sockets, GSocket_Connect() tries * to establish a client connection to a server using the peer address * as established with GSocket_SetPeer(). Returns GSOCK_NOERROR if the - * connection has been succesfully established, or one of the error + * connection has been successfully established, or one of the error * codes listed below. Note that for nonblocking sockets, a return * value of GSOCK_WOULDBLOCK doesn't mean a failure. The connection * request can be completed later; you should use GSocket_Select() @@ -937,7 +937,7 @@ void GSocket::SetTimeout(unsigned long millis) } /* GSocket_GetError: - * Returns the last error occured for this socket. Note that successful + * Returns the last error occurred for this socket. Note that successful * operations do not clear this back to GSOCK_NOERROR, so use it only * after an error. */ @@ -962,7 +962,7 @@ GSocketError WXDLLIMPEXP_NET GSocket::GetError() * assume that it can write since the first OUTPUT event, and no more * OUTPUT events will be generated unless an error occurs. * GSOCK_CONNECTION: - * Connection succesfully established, for client sockets, or incoming + * Connection successfully established, for client sockets, or incoming * client connection, for server sockets. Wait for this event (also watch * out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call. * GSOCK_LOST: