- wxMacCoreGraphicsMatrix() ;
-
- wxMacCoreGraphicsMatrix(wxGraphicsRenderer* renderer, wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0) ;
-
- virtual ~wxMacCoreGraphicsMatrix() ;
-
- virtual wxGraphicsMatrix *Clone() const ;
-
- // concatenates the matrix
- virtual void Concat( const wxGraphicsMatrix *t );
-
- // copies the passed in matrix
- virtual void Copy( const wxGraphicsMatrix *t );
-
- // sets the matrix to the respective values
- virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0);
-
- // makes this the inverse matrix
- virtual void Invert();
-
- // returns true if the elements of the transformation matrix are equal ?
- virtual bool IsEqual( const wxGraphicsMatrix* t) const ;
-
- // return true if this is the identity matrix
- virtual bool IsIdentity();
-
+ wxMacCoreGraphicsMatrixData(wxGraphicsRenderer* renderer) ;
+
+ virtual ~wxMacCoreGraphicsMatrixData() ;
+
+ virtual wxGraphicsObjectRefData *Clone() const ;
+
+ // concatenates the matrix
+ virtual void Concat( const wxGraphicsMatrixData *t );
+
+ // sets the matrix to the respective values
+ virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0);
+
+ // makes this the inverse matrix
+ virtual void Invert();
+
+ // returns true if the elements of the transformation matrix are equal ?
+ virtual bool IsEqual( const wxGraphicsMatrixData* t) const ;
+
+ // return true if this is the identity matrix
+ virtual bool IsIdentity() const;
+