#endif
#ifndef NO_TEXT_WINDOW_STREAM
- #ifdef wxUSE_STD_IOSTREAM
+ #if wxUSE_STD_IOSTREAM
#include "ioswrap.h" // for iostream classes if we need them
#else // !wxUSE_STD_IOSTREAM
// can't compile this feature in if we don't use streams at all
#endif // wxUSE_STD_IOSTREAM/!wxUSE_STD_IOSTREAM
#endif
+class WXDLLEXPORT wxTextCtrl;
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
virtual long XYToPosition(long x, long y) const = 0;
- virtual void PositionToXY(long pos, long *x, long *y) const = 0;
+ virtual bool PositionToXY(long pos, long *x, long *y) const = 0;
virtual void ShowPosition(long pos) = 0;