wxTEXT_ATTR_FONT_WEIGHT = 0x00000010,
wxTEXT_ATTR_FONT_ITALIC = 0x00000020,
wxTEXT_ATTR_FONT_UNDERLINE = 0x00000040,
+ wxTEXT_ATTR_FONT_STRIKETHROUGH = 0x08000000,
wxTEXT_ATTR_FONT_ENCODING = 0x02000000,
wxTEXT_ATTR_FONT_FAMILY = 0x04000000,
wxTEXT_ATTR_FONT = \
( wxTEXT_ATTR_FONT_FACE | wxTEXT_ATTR_FONT_SIZE | wxTEXT_ATTR_FONT_WEIGHT | \
- wxTEXT_ATTR_FONT_ITALIC | wxTEXT_ATTR_FONT_UNDERLINE | wxTEXT_ATTR_FONT_ENCODING | wxTEXT_ATTR_FONT_FAMILY ),
+ wxTEXT_ATTR_FONT_ITALIC | wxTEXT_ATTR_FONT_UNDERLINE | wxTEXT_ATTR_FONT_STRIKETHROUGH | wxTEXT_ATTR_FONT_ENCODING | wxTEXT_ATTR_FONT_FAMILY ),
wxTEXT_ATTR_ALIGNMENT = 0x00000080,
wxTEXT_ATTR_LEFT_INDENT = 0x00000100,
void SetFontWeight(wxFontWeight fontWeight) { m_fontWeight = fontWeight; m_flags |= wxTEXT_ATTR_FONT_WEIGHT; }
void SetFontFaceName(const wxString& faceName) { m_fontFaceName = faceName; m_flags |= wxTEXT_ATTR_FONT_FACE; }
void SetFontUnderlined(bool underlined) { m_fontUnderlined = underlined; m_flags |= wxTEXT_ATTR_FONT_UNDERLINE; }
+ void SetFontStrikethrough(bool strikethrough) { m_fontStrikethrough = strikethrough; m_flags |= wxTEXT_ATTR_FONT_STRIKETHROUGH; }
void SetFontEncoding(wxFontEncoding encoding) { m_fontEncoding = encoding; m_flags |= wxTEXT_ATTR_FONT_ENCODING; }
void SetFontFamily(wxFontFamily family) { m_fontFamily = family; m_flags |= wxTEXT_ATTR_FONT_FAMILY; }
wxFontStyle GetFontStyle() const { return m_fontStyle; }
wxFontWeight GetFontWeight() const { return m_fontWeight; }
bool GetFontUnderlined() const { return m_fontUnderlined; }
+ bool GetFontStrikethrough() const { return m_fontStrikethrough; }
const wxString& GetFontFaceName() const { return m_fontFaceName; }
wxFontEncoding GetFontEncoding() const { return m_fontEncoding; }
wxFontFamily GetFontFamily() const { return m_fontFamily; }
bool HasFontSize() const { return HasFlag(wxTEXT_ATTR_FONT_SIZE); }
bool HasFontItalic() const { return HasFlag(wxTEXT_ATTR_FONT_ITALIC); }
bool HasFontUnderlined() const { return HasFlag(wxTEXT_ATTR_FONT_UNDERLINE); }
+ bool HasFontStrikethrough() const { return HasFlag(wxTEXT_ATTR_FONT_STRIKETHROUGH); }
bool HasFontFaceName() const { return HasFlag(wxTEXT_ATTR_FONT_FACE); }
bool HasFontEncoding() const { return HasFlag(wxTEXT_ATTR_FONT_ENCODING); }
bool HasFontFamily() const { return HasFlag(wxTEXT_ATTR_FONT_FAMILY); }
wxFontWeight m_fontWeight;
wxFontFamily m_fontFamily;
bool m_fontUnderlined;
+ bool m_fontStrikethrough;
wxString m_fontFaceName;
// Character style
virtual long XYToPosition(long x, long y) const = 0;
virtual bool PositionToXY(long pos, long *x, long *y) const = 0;
+ // translate the given position (which is just an index in the text control)
+ // to client coordinates
+ wxPoint PositionToCoords(long pos) const;
+
+
virtual void ShowPosition(long pos) = 0;
// find the character at position given in pixels
virtual bool DoLoadFile(const wxString& file, int fileType);
virtual bool DoSaveFile(const wxString& file, int fileType);
+ // Return true if the given position is valid, i.e. positive and less than
+ // the last position.
+ virtual bool IsValidPosition(long pos) const = 0;
+
+ // Default stub implementation of PositionToCoords() always returns
+ // wxDefaultPosition.
+ virtual wxPoint DoPositionToCoords(long pos) const;
// the name of the last file loaded with LoadFile() which will be used by
// SaveFile() by default
wxTextEntryBase::SetValue(value);
}
+protected:
+ virtual bool IsValidPosition(long pos) const
+ {
+ return pos >= 0 && pos <= GetLastPosition();
+ }
+
private:
wxDECLARE_NO_COPY_CLASS(wxTextCtrlIface);
};
int overflow(int i);
#endif // wxHAS_TEXT_WINDOW_STREAM
- virtual bool DoLoadFile(const wxString& file, int fileType);
- virtual bool DoSaveFile(const wxString& file, int fileType);
+ // Another wxTextAreaBase override.
+ virtual bool IsValidPosition(long pos) const
+ {
+ return pos >= 0 && pos <= GetLastPosition();
+ }
// implement the wxTextEntry pure virtual method
virtual wxWindow *GetEditableWindow() { return this; }
#include "wx/cocoa/textctrl.h"
#elif defined(__WXPM__)
#include "wx/os2/textctrl.h"
-#elif defined(__WXPALMOS__)
- #include "wx/palmos/textctrl.h"
#endif
// ----------------------------------------------------------------------------