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Avoid crashes when creating initially hidden MDI child under Unity.
[wxWidgets.git]
/
src
/
common
/
gifdecod.cpp
diff --git
a/src/common/gifdecod.cpp
b/src/common/gifdecod.cpp
index cd119826f20628255552a816eb5698f962417272..b853ee97a987f11e9e4eee57b8292318e3927f11 100644
(file)
--- a/
src/common/gifdecod.cpp
+++ b/
src/common/gifdecod.cpp
@@
-354,7
+354,7
@@
wxGIFDecoder::dgif(wxInputStream& stream, GIFImage *img, int interl, int bits)
ab_clr = (1 << bits);
ab_fin = (1 << bits) + 1;
- // these will change through the decompression proc
c
ess
+ // these will change through the decompression process
ab_bits = bits + 1;
ab_free = (1 << bits) + 2;
ab_max = (1 << ab_bits) - 1;