// still do need to distribute it yourself for an application using
// wxGraphicsContext to be runnable on pre-XP systems.
//
-// Default is 1 if the compiler has gdiplus.h (currently only MSVC 7+ under
-// Windows is known to).
-//
-// Recommended setting: 1
-#define wxUSE_GRAPHICS_CONTEXT 1
+// Default is 1 except if you're using a non-Microsoft compiler under Windows
+// as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g.
+// mingw32) you may need to install the headers (and just the headers)
+// yourself. If you do, change the setting below manually.
+//
+// Recommended setting: 1 if supported by the compilation environment
+
+// notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is
+// included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined
+#ifdef _MSC_VER
+# if _MSC_VER >= 1310
+ // MSVC7.1+ comes with new enough Platform SDK, enable
+ // wxGraphicsContext support for it
+# define wxUSE_GRAPHICS_CONTEXT 1
+# else
+ // MSVC 6 didn't include GDI+ headers so disable by default, enable it
+ // here if you use MSVC 6 with a newer SDK
+# define wxUSE_GRAPHICS_CONTEXT 0
+# endif
+#else
+ // Disable support for other Windows compilers, enable it if your compiler
+ // comes with new enough SDK or you installed the headers manually.
+ //
+ // Notice that this will be set by configure under non-Windows platforms
+ // anyhow so the value there is not important.
+# define wxUSE_GRAPHICS_CONTEXT 0
+#endif
// ----------------------------------------------------------------------------
// Individual GUI controls
#define wxUSE_MOUSEWHEEL 1
// Include mouse wheel support
+// Compile wxUIActionSimulator class?
+//
+// This is experimental code subject to change. It's not fully implemented yet.
+#define wxUSE_UIACTIONSIMULATOR 0
+
// ----------------------------------------------------------------------------
// wxDC classes for various output formats
// ----------------------------------------------------------------------------