/////////////////////////////////////////////////////////////////////////////
// Name: src/osx/uiaction_osx.cpp
// Purpose: wxUIActionSimulator implementation
-// Author: Kevin Ollivier
+// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
-// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
+// RCS-ID: $Id$
// Copyright: (c) Kevin Ollivier
+// (c) 2010 Steven Lamerton
+// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include <wx/defs.h>
-#include <wx/uiaction.h>
+#include "wx/defs.h"
-#include <ApplicationServices/ApplicationServices.h>
+#if wxUSE_UIACTIONSIMULATOR
+#include "wx/uiaction.h"
+
+#include "wx/log.h"
+
+#include "wx/osx/private.h"
+#include "wx/osx/core/cfref.h"
+
+namespace
+{
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
+
+ // adding forward compatible defines for keys that are different on different keyboard layouts
+ // see Inside Mac Volume V
+
+ enum {
+ kVK_ANSI_A = 0x00,
+ kVK_ANSI_S = 0x01,
+ kVK_ANSI_D = 0x02,
+ kVK_ANSI_F = 0x03,
+ kVK_ANSI_H = 0x04,
+ kVK_ANSI_G = 0x05,
+ kVK_ANSI_Z = 0x06,
+ kVK_ANSI_X = 0x07,
+ kVK_ANSI_C = 0x08,
+ kVK_ANSI_V = 0x09,
+ kVK_ANSI_B = 0x0B,
+ kVK_ANSI_Q = 0x0C,
+ kVK_ANSI_W = 0x0D,
+ kVK_ANSI_E = 0x0E,
+ kVK_ANSI_R = 0x0F,
+ kVK_ANSI_Y = 0x10,
+ kVK_ANSI_T = 0x11,
+ kVK_ANSI_1 = 0x12,
+ kVK_ANSI_2 = 0x13,
+ kVK_ANSI_3 = 0x14,
+ kVK_ANSI_4 = 0x15,
+ kVK_ANSI_6 = 0x16,
+ kVK_ANSI_5 = 0x17,
+ kVK_ANSI_Equal = 0x18,
+ kVK_ANSI_9 = 0x19,
+ kVK_ANSI_7 = 0x1A,
+ kVK_ANSI_Minus = 0x1B,
+ kVK_ANSI_8 = 0x1C,
+ kVK_ANSI_0 = 0x1D,
+ kVK_ANSI_RightBracket = 0x1E,
+ kVK_ANSI_O = 0x1F,
+ kVK_ANSI_U = 0x20,
+ kVK_ANSI_LeftBracket = 0x21,
+ kVK_ANSI_I = 0x22,
+ kVK_ANSI_P = 0x23,
+ kVK_ANSI_L = 0x25,
+ kVK_ANSI_J = 0x26,
+ kVK_ANSI_Quote = 0x27,
+ kVK_ANSI_K = 0x28,
+ kVK_ANSI_Semicolon = 0x29,
+ kVK_ANSI_Backslash = 0x2A,
+ kVK_ANSI_Comma = 0x2B,
+ kVK_ANSI_Slash = 0x2C,
+ kVK_ANSI_N = 0x2D,
+ kVK_ANSI_M = 0x2E,
+ kVK_ANSI_Period = 0x2F,
+ kVK_ANSI_Grave = 0x32,
+ kVK_ANSI_KeypadDecimal = 0x41,
+ kVK_ANSI_KeypadMultiply = 0x43,
+ kVK_ANSI_KeypadPlus = 0x45,
+ kVK_ANSI_KeypadClear = 0x47,
+ kVK_ANSI_KeypadDivide = 0x4B,
+ kVK_ANSI_KeypadEnter = 0x4C,
+ kVK_ANSI_KeypadMinus = 0x4E,
+ kVK_ANSI_KeypadEquals = 0x51,
+ kVK_ANSI_Keypad0 = 0x52,
+ kVK_ANSI_Keypad1 = 0x53,
+ kVK_ANSI_Keypad2 = 0x54,
+ kVK_ANSI_Keypad3 = 0x55,
+ kVK_ANSI_Keypad4 = 0x56,
+ kVK_ANSI_Keypad5 = 0x57,
+ kVK_ANSI_Keypad6 = 0x58,
+ kVK_ANSI_Keypad7 = 0x59,
+ kVK_ANSI_Keypad8 = 0x5B,
+ kVK_ANSI_Keypad9 = 0x5C
+ };
+
+ // defines for keys that are the same on all layouts
+
+ enum {
+ kVK_Return = 0x24,
+ kVK_Tab = 0x30,
+ kVK_Space = 0x31,
+ kVK_Delete = 0x33,
+ kVK_Escape = 0x35,
+ kVK_Command = 0x37,
+ kVK_Shift = 0x38,
+ kVK_CapsLock = 0x39,
+ kVK_Option = 0x3A,
+ kVK_Control = 0x3B,
+ kVK_RightShift = 0x3C,
+ kVK_RightOption = 0x3D,
+ kVK_RightControl = 0x3E,
+ kVK_Function = 0x3F,
+ kVK_F17 = 0x40,
+ kVK_VolumeUp = 0x48,
+ kVK_VolumeDown = 0x49,
+ kVK_Mute = 0x4A,
+ kVK_F18 = 0x4F,
+ kVK_F19 = 0x50,
+ kVK_F20 = 0x5A,
+ kVK_F5 = 0x60,
+ kVK_F6 = 0x61,
+ kVK_F7 = 0x62,
+ kVK_F3 = 0x63,
+ kVK_F8 = 0x64,
+ kVK_F9 = 0x65,
+ kVK_F11 = 0x67,
+ kVK_F13 = 0x69,
+ kVK_F16 = 0x6A,
+ kVK_F14 = 0x6B,
+ kVK_F10 = 0x6D,
+ kVK_F12 = 0x6F,
+ kVK_F15 = 0x71,
+ kVK_Help = 0x72,
+ kVK_Home = 0x73,
+ kVK_PageUp = 0x74,
+ kVK_ForwardDelete = 0x75,
+ kVK_F4 = 0x76,
+ kVK_End = 0x77,
+ kVK_F2 = 0x78,
+ kVK_PageDown = 0x79,
+ kVK_F1 = 0x7A,
+ kVK_LeftArrow = 0x7B,
+ kVK_RightArrow = 0x7C,
+ kVK_DownArrow = 0x7D,
+ kVK_UpArrow = 0x7E
+ };
+
+#endif
+
CGEventTapLocation tap = kCGSessionEventTap;
CGEventType CGEventTypeForMouseButton(int button, bool isDown)
{
- switch (button)
+ switch ( button )
{
case wxMOUSE_BTN_LEFT:
- if (isDown)
- return kCGEventLeftMouseDown;
- else
- return kCGEventLeftMouseUp;
+ return isDown ? kCGEventLeftMouseDown : kCGEventLeftMouseUp;
+
case wxMOUSE_BTN_RIGHT:
- if (isDown)
- return kCGEventRightMouseDown;
- else
- return kCGEventRightMouseUp;
-
- // Apparently all other buttons use the constant OtherMouseDown
-
+ return isDown ? kCGEventRightMouseDown : kCGEventRightMouseUp;
+
+ // All the other buttons use the constant OtherMouseDown but we still
+ // want to check for invalid parameters so assert first
default:
- if (isDown)
- return kCGEventOtherMouseDown;
- else
- return kCGEventOtherMouseUp;
+ wxFAIL_MSG("Unsupported button passed in.");
+ // fall back to the only known remaining case
+
+ case wxMOUSE_BTN_MIDDLE:
+ return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp;
}
}
-void SendCharCode(CGCharCode keycode, bool isDown)
+CGPoint GetMousePosition()
+{
+ int x, y;
+ wxGetMousePosition(&x, &y);
+
+ CGPoint pos;
+ pos.x = x;
+ pos.y = y;
+
+ return pos;
+}
+
+CGKeyCode wxCharCodeWXToOSX(wxKeyCode code)
{
- CGEventRef event = CGEventCreateKeyboardEvent(NULL, keycode, isDown);
- if (event)
+ CGKeyCode keycode;
+
+ switch (code)
{
- CGEventPost(kCGHIDEventTap, event);
+ case 'a': case 'A': keycode = kVK_ANSI_A; break;
+ case 'b': case 'B': keycode = kVK_ANSI_B; break;
+ case 'c': case 'C': keycode = kVK_ANSI_C; break;
+ case 'd': case 'D': keycode = kVK_ANSI_D; break;
+ case 'e': case 'E': keycode = kVK_ANSI_E; break;
+ case 'f': case 'F': keycode = kVK_ANSI_F; break;
+ case 'g': case 'G': keycode = kVK_ANSI_G; break;
+ case 'h': case 'H': keycode = kVK_ANSI_H; break;
+ case 'i': case 'I': keycode = kVK_ANSI_I; break;
+ case 'j': case 'J': keycode = kVK_ANSI_J; break;
+ case 'k': case 'K': keycode = kVK_ANSI_K; break;
+ case 'l': case 'L': keycode = kVK_ANSI_L; break;
+ case 'm': case 'M': keycode = kVK_ANSI_M; break;
+ case 'n': case 'N': keycode = kVK_ANSI_N; break;
+ case 'o': case 'O': keycode = kVK_ANSI_O; break;
+ case 'p': case 'P': keycode = kVK_ANSI_P; break;
+ case 'q': case 'Q': keycode = kVK_ANSI_Q; break;
+ case 'r': case 'R': keycode = kVK_ANSI_R; break;
+ case 's': case 'S': keycode = kVK_ANSI_S; break;
+ case 't': case 'T': keycode = kVK_ANSI_T; break;
+ case 'u': case 'U': keycode = kVK_ANSI_U; break;
+ case 'v': case 'V': keycode = kVK_ANSI_V; break;
+ case 'w': case 'W': keycode = kVK_ANSI_W; break;
+ case 'x': case 'X': keycode = kVK_ANSI_X; break;
+ case 'y': case 'Y': keycode = kVK_ANSI_Y; break;
+ case 'z': case 'Z': keycode = kVK_ANSI_Z; break;
+
+ case '0': keycode = kVK_ANSI_0; break;
+ case '1': keycode = kVK_ANSI_1; break;
+ case '2': keycode = kVK_ANSI_2; break;
+ case '3': keycode = kVK_ANSI_3; break;
+ case '4': keycode = kVK_ANSI_4; break;
+ case '5': keycode = kVK_ANSI_5; break;
+ case '6': keycode = kVK_ANSI_6; break;
+ case '7': keycode = kVK_ANSI_7; break;
+ case '8': keycode = kVK_ANSI_8; break;
+ case '9': keycode = kVK_ANSI_9; break;
+
+ case WXK_BACK: keycode = kVK_Delete; break;
+ case WXK_TAB: keycode = kVK_Tab; break;
+ case WXK_RETURN: keycode = kVK_Return; break;
+ case WXK_ESCAPE: keycode = kVK_Escape; break;
+ case WXK_SPACE: keycode = kVK_Space; break;
+ case WXK_DELETE: keycode = kVK_Delete; break;
+
+ case WXK_SHIFT: keycode = kVK_Shift; break;
+ case WXK_ALT: keycode = kVK_Option; break;
+ case WXK_CONTROL: keycode = kVK_Control; break;
+ case WXK_COMMAND: keycode = kVK_Command; break;
+
+ case WXK_CAPITAL: keycode = kVK_CapsLock; break;
+ case WXK_END: keycode = kVK_End; break;
+ case WXK_HOME: keycode = kVK_Home; break;
+ case WXK_LEFT: keycode = kVK_LeftArrow; break;
+ case WXK_UP: keycode = kVK_UpArrow; break;
+ case WXK_RIGHT: keycode = kVK_RightArrow; break;
+ case WXK_DOWN: keycode = kVK_DownArrow; break;
+
+ case WXK_HELP: keycode = kVK_Help; break;
+
+
+ case WXK_NUMPAD0: keycode = kVK_ANSI_Keypad0; break;
+ case WXK_NUMPAD1: keycode = kVK_ANSI_Keypad1; break;
+ case WXK_NUMPAD2: keycode = kVK_ANSI_Keypad2; break;
+ case WXK_NUMPAD3: keycode = kVK_ANSI_Keypad3; break;
+ case WXK_NUMPAD4: keycode = kVK_ANSI_Keypad4; break;
+ case WXK_NUMPAD5: keycode = kVK_ANSI_Keypad5; break;
+ case WXK_NUMPAD6: keycode = kVK_ANSI_Keypad6; break;
+ case WXK_NUMPAD7: keycode = kVK_ANSI_Keypad7; break;
+ case WXK_NUMPAD8: keycode = kVK_ANSI_Keypad8; break;
+ case WXK_NUMPAD9: keycode = kVK_ANSI_Keypad9; break;
+ case WXK_F1: keycode = kVK_F1; break;
+ case WXK_F2: keycode = kVK_F2; break;
+ case WXK_F3: keycode = kVK_F3; break;
+ case WXK_F4: keycode = kVK_F4; break;
+ case WXK_F5: keycode = kVK_F5; break;
+ case WXK_F6: keycode = kVK_F6; break;
+ case WXK_F7: keycode = kVK_F7; break;
+ case WXK_F8: keycode = kVK_F8; break;
+ case WXK_F9: keycode = kVK_F9; break;
+ case WXK_F10: keycode = kVK_F10; break;
+ case WXK_F11: keycode = kVK_F11; break;
+ case WXK_F12: keycode = kVK_F12; break;
+ case WXK_F13: keycode = kVK_F13; break;
+ case WXK_F14: keycode = kVK_F14; break;
+ case WXK_F15: keycode = kVK_F15; break;
+ case WXK_F16: keycode = kVK_F16; break;
+ case WXK_F17: keycode = kVK_F17; break;
+ case WXK_F18: keycode = kVK_F18; break;
+ case WXK_F19: keycode = kVK_F19; break;
+ case WXK_F20: keycode = kVK_F20; break;
+
+ case WXK_PAGEUP: keycode = kVK_PageUp; break;
+ case WXK_PAGEDOWN: keycode = kVK_PageDown; break;
+
+ case WXK_NUMPAD_DELETE: keycode = kVK_ANSI_KeypadClear; break;
+ case WXK_NUMPAD_EQUAL: keycode = kVK_ANSI_KeypadEquals; break;
+ case WXK_NUMPAD_MULTIPLY: keycode = kVK_ANSI_KeypadMultiply; break;
+ case WXK_NUMPAD_ADD: keycode = kVK_ANSI_KeypadPlus; break;
+ case WXK_NUMPAD_SUBTRACT: keycode = kVK_ANSI_KeypadMinus; break;
+ case WXK_NUMPAD_DECIMAL: keycode = kVK_ANSI_KeypadDecimal; break;
+ case WXK_NUMPAD_DIVIDE: keycode = kVK_ANSI_KeypadDivide; break;
+
+ default:
+ wxLogDebug( "Unrecognised keycode %d", code );
+ keycode = static_cast<CGKeyCode>(-1);
}
- CFRelease(event);
+
+ return keycode;
}
+} // anonymous namespace
+
bool wxUIActionSimulator::MouseDown(int button)
{
- CGPoint pos;
- int x, y;
- wxGetMousePosition(&x, &y);
- pos.x = x;
- pos.y = y;
CGEventType type = CGEventTypeForMouseButton(button, true);
- CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
+ wxCFRef<CGEventRef> event(
+ CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
+
+ if ( !event )
+ return false;
+
CGEventSetType(event, type);
-
- if (event)
- {
- CGEventPost(tap, event);
- }
- CFRelease(event);
+ CGEventPost(tap, event);
+
return true;
}
CGPoint pos;
pos.x = x;
pos.y = y;
+
CGEventType type = kCGEventMouseMoved;
- CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft);
+ wxCFRef<CGEventRef> event(
+ CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft));
+
+ if ( !event )
+ return false;
+
CGEventSetType(event, type);
-
- if (event)
- {
- CGEventPost(tap, event);
- }
- CFRelease(event);
-
+ CGEventPost(tap, event);
+
return true;
}
bool wxUIActionSimulator::MouseUp(int button)
{
- CGPoint pos;
- int x, y;
- wxGetMousePosition(&x, &y);
- pos.x = x;
- pos.y = y;
CGEventType type = CGEventTypeForMouseButton(button, false);
- CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
+ wxCFRef<CGEventRef> event(
+ CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
+
+ if ( !event )
+ return false;
+
CGEventSetType(event, type);
-
- if (event)
- {
- CGEventPost(tap, event);
- }
- CFRelease(event);
+ CGEventPost(tap, event);
return true;
}
-bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
+bool
+wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown)
{
- if (shiftDown)
- SendCharCode((CGCharCode)56, true);
- if (altDown)
- SendCharCode((CGCharCode)58, true);
- if (cmdDown)
- SendCharCode((CGCharCode)55, true);
-
- SendCharCode((CGCharCode)keycode, isDown);
-
- if (shiftDown)
- SendCharCode((CGCharCode)56, false);
- if (altDown)
- SendCharCode((CGCharCode)58, false);
- if (cmdDown)
- SendCharCode((CGCharCode)55, false);
-
+ CGKeyCode cgcode = wxCharCodeWXToOSX((wxKeyCode)keycode);
+
+ wxCFRef<CGEventRef>
+ event(CGEventCreateKeyboardEvent(NULL, cgcode, isDown));
+ if ( !event )
+ return false;
+
+ CGEventPost(kCGHIDEventTap, event);
return true;
}
+#endif // wxUSE_UIACTIONSIMULATOR