X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a02a5cfcf33bb2c0edae246c1b19e286bf86d422..057f610bae72e67ddb1d56b2897c5b29b2747b82:/src/osx/uiaction_osx.cpp diff --git a/src/osx/uiaction_osx.cpp b/src/osx/uiaction_osx.cpp index bd4afa12c1..d5d9bc112c 100644 --- a/src/osx/uiaction_osx.cpp +++ b/src/osx/uiaction_osx.cpp @@ -1,72 +1,323 @@ ///////////////////////////////////////////////////////////////////////////// // Name: src/osx/uiaction_osx.cpp // Purpose: wxUIActionSimulator implementation -// Author: Kevin Ollivier +// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin // Modified by: // Created: 2010-03-06 -// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ +// RCS-ID: $Id$ // Copyright: (c) Kevin Ollivier +// (c) 2010 Steven Lamerton +// (c) 2010 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#include -#include +#include "wx/defs.h" -#include +#if wxUSE_UIACTIONSIMULATOR +#include "wx/uiaction.h" + +#include "wx/log.h" + +#include "wx/osx/private.h" +#include "wx/osx/core/cfref.h" + +namespace +{ + +#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5 + + // adding forward compatible defines for keys that are different on different keyboard layouts + // see Inside Mac Volume V + + enum { + kVK_ANSI_A = 0x00, + kVK_ANSI_S = 0x01, + kVK_ANSI_D = 0x02, + kVK_ANSI_F = 0x03, + kVK_ANSI_H = 0x04, + kVK_ANSI_G = 0x05, + kVK_ANSI_Z = 0x06, + kVK_ANSI_X = 0x07, + kVK_ANSI_C = 0x08, + kVK_ANSI_V = 0x09, + kVK_ANSI_B = 0x0B, + kVK_ANSI_Q = 0x0C, + kVK_ANSI_W = 0x0D, + kVK_ANSI_E = 0x0E, + kVK_ANSI_R = 0x0F, + kVK_ANSI_Y = 0x10, + kVK_ANSI_T = 0x11, + kVK_ANSI_1 = 0x12, + kVK_ANSI_2 = 0x13, + kVK_ANSI_3 = 0x14, + kVK_ANSI_4 = 0x15, + kVK_ANSI_6 = 0x16, + kVK_ANSI_5 = 0x17, + kVK_ANSI_Equal = 0x18, + kVK_ANSI_9 = 0x19, + kVK_ANSI_7 = 0x1A, + kVK_ANSI_Minus = 0x1B, + kVK_ANSI_8 = 0x1C, + kVK_ANSI_0 = 0x1D, + kVK_ANSI_RightBracket = 0x1E, + kVK_ANSI_O = 0x1F, + kVK_ANSI_U = 0x20, + kVK_ANSI_LeftBracket = 0x21, + kVK_ANSI_I = 0x22, + kVK_ANSI_P = 0x23, + kVK_ANSI_L = 0x25, + kVK_ANSI_J = 0x26, + kVK_ANSI_Quote = 0x27, + kVK_ANSI_K = 0x28, + kVK_ANSI_Semicolon = 0x29, + kVK_ANSI_Backslash = 0x2A, + kVK_ANSI_Comma = 0x2B, + kVK_ANSI_Slash = 0x2C, + kVK_ANSI_N = 0x2D, + kVK_ANSI_M = 0x2E, + kVK_ANSI_Period = 0x2F, + kVK_ANSI_Grave = 0x32, + kVK_ANSI_KeypadDecimal = 0x41, + kVK_ANSI_KeypadMultiply = 0x43, + kVK_ANSI_KeypadPlus = 0x45, + kVK_ANSI_KeypadClear = 0x47, + kVK_ANSI_KeypadDivide = 0x4B, + kVK_ANSI_KeypadEnter = 0x4C, + kVK_ANSI_KeypadMinus = 0x4E, + kVK_ANSI_KeypadEquals = 0x51, + kVK_ANSI_Keypad0 = 0x52, + kVK_ANSI_Keypad1 = 0x53, + kVK_ANSI_Keypad2 = 0x54, + kVK_ANSI_Keypad3 = 0x55, + kVK_ANSI_Keypad4 = 0x56, + kVK_ANSI_Keypad5 = 0x57, + kVK_ANSI_Keypad6 = 0x58, + kVK_ANSI_Keypad7 = 0x59, + kVK_ANSI_Keypad8 = 0x5B, + kVK_ANSI_Keypad9 = 0x5C + }; + + // defines for keys that are the same on all layouts + + enum { + kVK_Return = 0x24, + kVK_Tab = 0x30, + kVK_Space = 0x31, + kVK_Delete = 0x33, + kVK_Escape = 0x35, + kVK_Command = 0x37, + kVK_Shift = 0x38, + kVK_CapsLock = 0x39, + kVK_Option = 0x3A, + kVK_Control = 0x3B, + kVK_RightShift = 0x3C, + kVK_RightOption = 0x3D, + kVK_RightControl = 0x3E, + kVK_Function = 0x3F, + kVK_F17 = 0x40, + kVK_VolumeUp = 0x48, + kVK_VolumeDown = 0x49, + kVK_Mute = 0x4A, + kVK_F18 = 0x4F, + kVK_F19 = 0x50, + kVK_F20 = 0x5A, + kVK_F5 = 0x60, + kVK_F6 = 0x61, + kVK_F7 = 0x62, + kVK_F3 = 0x63, + kVK_F8 = 0x64, + kVK_F9 = 0x65, + kVK_F11 = 0x67, + kVK_F13 = 0x69, + kVK_F16 = 0x6A, + kVK_F14 = 0x6B, + kVK_F10 = 0x6D, + kVK_F12 = 0x6F, + kVK_F15 = 0x71, + kVK_Help = 0x72, + kVK_Home = 0x73, + kVK_PageUp = 0x74, + kVK_ForwardDelete = 0x75, + kVK_F4 = 0x76, + kVK_End = 0x77, + kVK_F2 = 0x78, + kVK_PageDown = 0x79, + kVK_F1 = 0x7A, + kVK_LeftArrow = 0x7B, + kVK_RightArrow = 0x7C, + kVK_DownArrow = 0x7D, + kVK_UpArrow = 0x7E + }; + +#endif + CGEventTapLocation tap = kCGSessionEventTap; CGEventType CGEventTypeForMouseButton(int button, bool isDown) { - switch (button) + switch ( button ) { case wxMOUSE_BTN_LEFT: - if (isDown) - return kCGEventLeftMouseDown; - else - return kCGEventLeftMouseUp; + return isDown ? kCGEventLeftMouseDown : kCGEventLeftMouseUp; + case wxMOUSE_BTN_RIGHT: - if (isDown) - return kCGEventRightMouseDown; - else - return kCGEventRightMouseUp; - - // Apparently all other buttons use the constant OtherMouseDown - + return isDown ? kCGEventRightMouseDown : kCGEventRightMouseUp; + + // All the other buttons use the constant OtherMouseDown but we still + // want to check for invalid parameters so assert first default: - if (isDown) - return kCGEventOtherMouseDown; - else - return kCGEventOtherMouseUp; + wxFAIL_MSG("Unsupported button passed in."); + // fall back to the only known remaining case + + case wxMOUSE_BTN_MIDDLE: + return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp; } } -void SendCharCode(CGCharCode keycode, bool isDown) +CGPoint GetMousePosition() +{ + int x, y; + wxGetMousePosition(&x, &y); + + CGPoint pos; + pos.x = x; + pos.y = y; + + return pos; +} + +CGKeyCode wxCharCodeWXToOSX(wxKeyCode code) { - CGEventRef event = CGEventCreateKeyboardEvent(NULL, keycode, isDown); - if (event) + CGKeyCode keycode; + + switch (code) { - CGEventPost(kCGHIDEventTap, event); + case 'a': case 'A': keycode = kVK_ANSI_A; break; + case 'b': case 'B': keycode = kVK_ANSI_B; break; + case 'c': case 'C': keycode = kVK_ANSI_C; break; + case 'd': case 'D': keycode = kVK_ANSI_D; break; + case 'e': case 'E': keycode = kVK_ANSI_E; break; + case 'f': case 'F': keycode = kVK_ANSI_F; break; + case 'g': case 'G': keycode = kVK_ANSI_G; break; + case 'h': case 'H': keycode = kVK_ANSI_H; break; + case 'i': case 'I': keycode = kVK_ANSI_I; break; + case 'j': case 'J': keycode = kVK_ANSI_J; break; + case 'k': case 'K': keycode = kVK_ANSI_K; break; + case 'l': case 'L': keycode = kVK_ANSI_L; break; + case 'm': case 'M': keycode = kVK_ANSI_M; break; + case 'n': case 'N': keycode = kVK_ANSI_N; break; + case 'o': case 'O': keycode = kVK_ANSI_O; break; + case 'p': case 'P': keycode = kVK_ANSI_P; break; + case 'q': case 'Q': keycode = kVK_ANSI_Q; break; + case 'r': case 'R': keycode = kVK_ANSI_R; break; + case 's': case 'S': keycode = kVK_ANSI_S; break; + case 't': case 'T': keycode = kVK_ANSI_T; break; + case 'u': case 'U': keycode = kVK_ANSI_U; break; + case 'v': case 'V': keycode = kVK_ANSI_V; break; + case 'w': case 'W': keycode = kVK_ANSI_W; break; + case 'x': case 'X': keycode = kVK_ANSI_X; break; + case 'y': case 'Y': keycode = kVK_ANSI_Y; break; + case 'z': case 'Z': keycode = kVK_ANSI_Z; break; + + case '0': keycode = kVK_ANSI_0; break; + case '1': keycode = kVK_ANSI_1; break; + case '2': keycode = kVK_ANSI_2; break; + case '3': keycode = kVK_ANSI_3; break; + case '4': keycode = kVK_ANSI_4; break; + case '5': keycode = kVK_ANSI_5; break; + case '6': keycode = kVK_ANSI_6; break; + case '7': keycode = kVK_ANSI_7; break; + case '8': keycode = kVK_ANSI_8; break; + case '9': keycode = kVK_ANSI_9; break; + + case WXK_BACK: keycode = kVK_Delete; break; + case WXK_TAB: keycode = kVK_Tab; break; + case WXK_RETURN: keycode = kVK_Return; break; + case WXK_ESCAPE: keycode = kVK_Escape; break; + case WXK_SPACE: keycode = kVK_Space; break; + case WXK_DELETE: keycode = kVK_Delete; break; + + case WXK_SHIFT: keycode = kVK_Shift; break; + case WXK_ALT: keycode = kVK_Option; break; + case WXK_CONTROL: keycode = kVK_Control; break; + case WXK_COMMAND: keycode = kVK_Command; break; + + case WXK_CAPITAL: keycode = kVK_CapsLock; break; + case WXK_END: keycode = kVK_End; break; + case WXK_HOME: keycode = kVK_Home; break; + case WXK_LEFT: keycode = kVK_LeftArrow; break; + case WXK_UP: keycode = kVK_UpArrow; break; + case WXK_RIGHT: keycode = kVK_RightArrow; break; + case WXK_DOWN: keycode = kVK_DownArrow; break; + + case WXK_HELP: keycode = kVK_Help; break; + + + case WXK_NUMPAD0: keycode = kVK_ANSI_Keypad0; break; + case WXK_NUMPAD1: keycode = kVK_ANSI_Keypad1; break; + case WXK_NUMPAD2: keycode = kVK_ANSI_Keypad2; break; + case WXK_NUMPAD3: keycode = kVK_ANSI_Keypad3; break; + case WXK_NUMPAD4: keycode = kVK_ANSI_Keypad4; break; + case WXK_NUMPAD5: keycode = kVK_ANSI_Keypad5; break; + case WXK_NUMPAD6: keycode = kVK_ANSI_Keypad6; break; + case WXK_NUMPAD7: keycode = kVK_ANSI_Keypad7; break; + case WXK_NUMPAD8: keycode = kVK_ANSI_Keypad8; break; + case WXK_NUMPAD9: keycode = kVK_ANSI_Keypad9; break; + case WXK_F1: keycode = kVK_F1; break; + case WXK_F2: keycode = kVK_F2; break; + case WXK_F3: keycode = kVK_F3; break; + case WXK_F4: keycode = kVK_F4; break; + case WXK_F5: keycode = kVK_F5; break; + case WXK_F6: keycode = kVK_F6; break; + case WXK_F7: keycode = kVK_F7; break; + case WXK_F8: keycode = kVK_F8; break; + case WXK_F9: keycode = kVK_F9; break; + case WXK_F10: keycode = kVK_F10; break; + case WXK_F11: keycode = kVK_F11; break; + case WXK_F12: keycode = kVK_F12; break; + case WXK_F13: keycode = kVK_F13; break; + case WXK_F14: keycode = kVK_F14; break; + case WXK_F15: keycode = kVK_F15; break; + case WXK_F16: keycode = kVK_F16; break; + case WXK_F17: keycode = kVK_F17; break; + case WXK_F18: keycode = kVK_F18; break; + case WXK_F19: keycode = kVK_F19; break; + case WXK_F20: keycode = kVK_F20; break; + + case WXK_PAGEUP: keycode = kVK_PageUp; break; + case WXK_PAGEDOWN: keycode = kVK_PageDown; break; + + case WXK_NUMPAD_DELETE: keycode = kVK_ANSI_KeypadClear; break; + case WXK_NUMPAD_EQUAL: keycode = kVK_ANSI_KeypadEquals; break; + case WXK_NUMPAD_MULTIPLY: keycode = kVK_ANSI_KeypadMultiply; break; + case WXK_NUMPAD_ADD: keycode = kVK_ANSI_KeypadPlus; break; + case WXK_NUMPAD_SUBTRACT: keycode = kVK_ANSI_KeypadMinus; break; + case WXK_NUMPAD_DECIMAL: keycode = kVK_ANSI_KeypadDecimal; break; + case WXK_NUMPAD_DIVIDE: keycode = kVK_ANSI_KeypadDivide; break; + + default: + wxLogDebug( "Unrecognised keycode %d", code ); + keycode = static_cast(-1); } - CFRelease(event); + + return keycode; } +} // anonymous namespace + bool wxUIActionSimulator::MouseDown(int button) { - CGPoint pos; - int x, y; - wxGetMousePosition(&x, &y); - pos.x = x; - pos.y = y; CGEventType type = CGEventTypeForMouseButton(button, true); - CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button); + wxCFRef event( + CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button)); + + if ( !event ) + return false; + CGEventSetType(event, type); - - if (event) - { - CGEventPost(tap, event); - } - CFRelease(event); + CGEventPost(tap, event); + return true; } @@ -75,58 +326,48 @@ bool wxUIActionSimulator::MouseMove(long x, long y) CGPoint pos; pos.x = x; pos.y = y; + CGEventType type = kCGEventMouseMoved; - CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft); + wxCFRef event( + CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft)); + + if ( !event ) + return false; + CGEventSetType(event, type); - - if (event) - { - CGEventPost(tap, event); - } - CFRelease(event); - + CGEventPost(tap, event); + return true; } bool wxUIActionSimulator::MouseUp(int button) { - CGPoint pos; - int x, y; - wxGetMousePosition(&x, &y); - pos.x = x; - pos.y = y; CGEventType type = CGEventTypeForMouseButton(button, false); - CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button); + wxCFRef event( + CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button)); + + if ( !event ) + return false; + CGEventSetType(event, type); - - if (event) - { - CGEventPost(tap, event); - } - CFRelease(event); + CGEventPost(tap, event); return true; } -bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown) +bool +wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) { - if (shiftDown) - SendCharCode((CGCharCode)56, true); - if (altDown) - SendCharCode((CGCharCode)58, true); - if (cmdDown) - SendCharCode((CGCharCode)55, true); - - SendCharCode((CGCharCode)keycode, isDown); - - if (shiftDown) - SendCharCode((CGCharCode)56, false); - if (altDown) - SendCharCode((CGCharCode)58, false); - if (cmdDown) - SendCharCode((CGCharCode)55, false); - + CGKeyCode cgcode = wxCharCodeWXToOSX((wxKeyCode)keycode); + + wxCFRef + event(CGEventCreateKeyboardEvent(NULL, cgcode, isDown)); + if ( !event ) + return false; + + CGEventPost(kCGHIDEventTap, event); return true; } +#endif // wxUSE_UIACTIONSIMULATOR