wxGenericTreeItem *m_itemEdited;
wxString m_startValue;
bool m_finished;
+ bool m_aboutToFinish;
DECLARE_EVENT_TABLE()
DECLARE_NO_COPY_CLASS(wxTreeTextCtrl)
{
m_owner = owner;
m_finished = false;
+ m_aboutToFinish = false;
int w = m_itemEdited->GetWidth(),
h = m_itemEdited->GetHeight();
void wxTreeTextCtrl::Finish()
{
- if ( !m_finished )
+ if ( !m_finished && !m_aboutToFinish )
{
m_owner->ResetTextControl();
wxPendingDelete.Append(this);
m_finished = true;
-
+
m_owner->SetFocusIgnoringChildren();
}
}
switch ( event.m_keyCode )
{
case WXK_RETURN:
+ m_aboutToFinish = true;
// Notify the owner about the changes
AcceptChanges();
-
// Even if vetoed, close the control (consistent with MSW)
Finish();
-
break;
case WXK_ESCAPE:
{
if ( !m_finished )
{
- AcceptChanges();
// We must finish regardless of success, otherwise we'll get
// focus problems:
Finish();
+
+ if ( !AcceptChanges() )
+ m_owner->OnRenameCancelled( m_itemEdited );
}
// We must let the native text control handle focus, too, otherwise
- // it could have problems with the cursor (e.g., in wxGTK):
+ // it could have problems with the cursor (e.g., in wxGTK).
event.Skip();
}
wxString wxGenericTreeCtrl::GetItemText(const wxTreeItemId& item) const
{
- wxCHECK_MSG( item.IsOk(), wxT(""), wxT("invalid tree item") );
+ wxCHECK_MSG( item.IsOk(), wxEmptyString, wxT("invalid tree item") );
return ((wxGenericTreeItem*) item.m_pItem)->GetText();
}
bool is_multiple, extended_select, unselect_others;
EventFlagsToSelType(GetWindowStyleFlag(),
event.ShiftDown(),
- event.ControlDown(),
+ event.CmdDown(),
is_multiple, extended_select, unselect_others);
// + : Expand
wxTreeEvent nevent( command, GetId() );
nevent.m_item = m_current;
nevent.SetEventObject(this);
+ nevent.SetPoint(pt);
// by default the dragging is not supported, the user code must
// explicitly allow the event for it to take place
size_t count = GetSelections(selections);
if (count > 1 &&
- !event.ControlDown() &&
+ !event.CmdDown() &&
!event.ShiftDown())
{
DoSelectItem(item, true, false);
// user clicked outside of the present selection.
// otherwise, perform the deselection on mouse-up.
// this allows multiple drag and drop to work.
-
- if (!IsSelected(item))
+ // but if Cmd is down, toggle selection of the clicked item
+ if (!IsSelected(item) || event.CmdDown())
{
// how should the selection work for this event?
bool is_multiple, extended_select, unselect_others;
EventFlagsToSelType(GetWindowStyleFlag(),
event.ShiftDown(),
- event.ControlDown(),
+ event.CmdDown(),
is_multiple, extended_select, unselect_others);
DoSelectItem(item, unselect_others, extended_select);