+#endif // __WXDEBUG__
+
+ // when getting called from GDK's time-out handler
+ // we are no longer within GDK's grab on the GUI
+ // thread so we must lock it here ourselves
+ gdk_threads_enter();
+
+ /* Indicate that we are now in idle mode - even so deeply
+ in idle mode that we don't get any idle events anymore.
+ this is like wxMSW where an idle event is sent only
+ once each time after the event queue has been completely
+ emptied */
+ g_isIdle = TRUE;
+ wxTheApp->m_idleTag = 0;
+
+ // Sent idle event to all who request them as long as they do
+ while (wxTheApp->ProcessIdle())
+ ;
+
+ // Release lock again
+ gdk_threads_leave();
+
+ // Return FALSE to indicate that no more idle events are
+ // to be sent (single shot instead of continuous stream)
+ return FALSE;
+}
+
+void wxapp_install_idle_handler()
+{
+ wxASSERT_MSG( wxTheApp->m_idleTag == 0, wxT("attempt to install idle handler twice") );
+
+ g_isIdle = FALSE;
+
+ if (g_pendingTag == 0)
+ g_pendingTag = gtk_idle_add_priority( 900, wxapp_pending_callback, (gpointer) NULL );
+
+ /* This routine gets called by all event handlers
+ indicating that the idle is over. It may also
+ get called from other thread for sending events
+ to the main thread (and processing these in
+ idle time). Very low priority. */
+
+ wxTheApp->m_idleTag = gtk_idle_add_priority( 1000, wxapp_idle_callback, (gpointer) NULL );
+}