- mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
+ // Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535
+ // we need to scale our input too
+ int displayx, displayy;
+ wxDisplaySize(&displayx, &displayy);
+
+ int scaledx = wxRound(((float)x / displayx) * 65535);
+ int scaledy = wxRound(((float)y / displayy) * 65535);
+ mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);
+