X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9b7e022676582feadfcce349d66a52be88121ac7..abd474ea63667f727940a009cc3e0b23ba9f418f:/src/msw/uiaction.cpp?ds=sidebyside diff --git a/src/msw/uiaction.cpp b/src/msw/uiaction.cpp index d421b9a18f..e8c7d94df8 100644 --- a/src/msw/uiaction.cpp +++ b/src/msw/uiaction.cpp @@ -1,11 +1,13 @@ ///////////////////////////////////////////////////////////////////////////// // Name: src/msw/uiaction.cpp // Purpose: wxUIActionSimulator implementation -// Author: Kevin Ollivier +// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin // Modified by: // Created: 2010-03-06 -// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ +// RCS-ID: $Id$ // Copyright: (c) Kevin Ollivier +// (c) 2010 Steven Lamerton +// (c) 2010 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -14,35 +16,36 @@ #if wxUSE_UIACTIONSIMULATOR #include "wx/uiaction.h" - #include "wx/msw/wrapwin.h" +#include "wx/msw/private/keyboard.h" + +#include "wx/math.h" + +namespace +{ + DWORD EventTypeForMouseButton(int button, bool isDown) { switch (button) { case wxMOUSE_BTN_LEFT: - if (isDown) - return MOUSEEVENTF_LEFTDOWN; - else - return MOUSEEVENTF_LEFTUP; + return isDown ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP; + case wxMOUSE_BTN_RIGHT: - if (isDown) - return MOUSEEVENTF_RIGHTDOWN; - else - return MOUSEEVENTF_RIGHTUP; + return isDown ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP; + case wxMOUSE_BTN_MIDDLE: - if (isDown) - return MOUSEEVENTF_MIDDLEDOWN; - else - return MOUSEEVENTF_MIDDLEUP; + return isDown ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP; default: wxFAIL_MSG("Unsupported button passed in."); - return -1; + return (DWORD)-1; } } +} // anonymous namespace + bool wxUIActionSimulator::MouseDown(int button) { POINT p; @@ -53,7 +56,15 @@ bool wxUIActionSimulator::MouseDown(int button) bool wxUIActionSimulator::MouseMove(long x, long y) { - mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0); + // Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535 + // we need to scale our input too + int displayx, displayy; + wxDisplaySize(&displayx, &displayy); + + int scaledx = wxRound(((float)x / displayx) * 65535); + int scaledy = wxRound(((float)y / displayy) * 65535); + mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0); + return true; } @@ -65,12 +76,20 @@ bool wxUIActionSimulator::MouseUp(int button) return true; } -bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown) +bool +wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) { + bool isExtended; + DWORD vkkeycode = wxMSWKeyboard::WXToVK(keycode, &isExtended); + DWORD flags = 0; - if (!isDown) - flags = KEYEVENTF_KEYUP; - keybd_event(keycode, 0, flags, 0); + if ( isExtended ) + flags |= KEYEVENTF_EXTENDEDKEY; + if ( !isDown ) + flags |= KEYEVENTF_KEYUP; + + keybd_event(vkkeycode, 0, flags, 0); + return true; }