// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-/*!
+/**
- @page overview_dc Device context overview
+ @page overview_dc Device Contexts
Classes: wxBufferedDC, wxBufferedPaintDC, wxDC, wxPostScriptDC,
- wxMetafileDC, wxMemoryDC, wxPrinterDC, wxScreenDC, wxClientDC,
+ wxMetafileDC, wxMemoryDC, wxPrinterDC, wxScreenDC, wxClientDC,
wxPaintDC, wxWindowDC.
A wxDC is a @e device context onto which graphics and text can be drawn.
- The device context is intended to represent a number of output devices in a
+ The device context is intended to represent a number of output devices in a
generic way, with the same API being used throughout.
Some device contexts are created temporarily in order to draw on a window.
This is @true of wxScreenDC, wxClientDC, wxPaintDC, and wxWindowDC.
- The following describes the differences between these device contexts and
+ The following describes the differences between these device contexts and
when you should use them.
@li @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window.