X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/98ba1eee5d1b107e66c9fd28963b95f46fdefe89..e18e78a7cc106a75e5228c51edd982436682633d:/docs/doxygen/overviews/dc.h diff --git a/docs/doxygen/overviews/dc.h b/docs/doxygen/overviews/dc.h index f7bd09cf41..8cc019ddb0 100644 --- a/docs/doxygen/overviews/dc.h +++ b/docs/doxygen/overviews/dc.h @@ -6,21 +6,21 @@ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// -/*! +/** - @page overview_dc Device context overview + @page overview_dc Device Contexts Classes: wxBufferedDC, wxBufferedPaintDC, wxDC, wxPostScriptDC, - wxMetafileDC, wxMemoryDC, wxPrinterDC, wxScreenDC, wxClientDC, + wxMetafileDC, wxMemoryDC, wxPrinterDC, wxScreenDC, wxClientDC, wxPaintDC, wxWindowDC. A wxDC is a @e device context onto which graphics and text can be drawn. - The device context is intended to represent a number of output devices in a + The device context is intended to represent a number of output devices in a generic way, with the same API being used throughout. Some device contexts are created temporarily in order to draw on a window. This is @true of wxScreenDC, wxClientDC, wxPaintDC, and wxWindowDC. - The following describes the differences between these device contexts and + The following describes the differences between these device contexts and when you should use them. @li @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window.