// wxTopLevelWindow
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
+class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative,
public wxInputConsumer
{
public:
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
+ // wxUniv-specific methods: do [not] use native decorations for this (or
+ // all) window(s)
+ //
+ // notice that this has no effect if the system doesn't support any native
+ // decorations anyhow and that by default native decorations are used
+ //
+ // if UseNativeDecorations() is used, it must be called before Create()
+ static void UseNativeDecorationsByDefault(bool native = true);
+ void UseNativeDecorations(bool native = true);
+ bool IsUsingNativeDecorations() const;
+
+
// implement base class pure virtuals
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual wxPoint GetClientAreaOrigin() const;
- virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
virtual void SetIcons(const wxIconBundle& icons);
// implementation from now on
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
- virtual int GetMinWidth() const;
- virtual int GetMinHeight() const;
+ virtual wxSize GetMinSize() const;
virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); }
static int ms_drawDecorations;
// true if wxTLW can be iconized
static int ms_canIconize;
+
+ // true if we're using native decorations
+ bool m_usingNativeDecorations;
// true for currently active frame
- bool m_isActive:1;
+ bool m_isActive;
// version of icon for titlebar (16x16)
wxIcon m_titlebarIcon;
// saved window style in fullscreen mdoe