=================================================
- Welcome to wxWindows/CE 2.5.1
+ Welcome to wxWidgets/CE 2.6.2
=================================================
-You have downloaded version 2.5.1 of the Windows CE port of
-the wxWindows GUI library. This runs on PocketPC 2002
-and SmartPhone 2002.
+You have downloaded version 2.6.2 of the Windows CE port of
+the wxWidgets GUI library. This runs on Pocket PC 2002/2003,
+Smartphone 2002/2003, and Windows CE .NET 4.x.
-More information about the wxWindows project as a whole
+More information about the wxWidgets project as a whole
can be found at:
- http://www.wxwindows.org
+ http://www.wxwidgets.org
-Information about the Windows CE port in particular
-can be found here:
-
-http://wiki.wxwindows.org/wiki.pl?Windows_CE_Port
+Information about the Windows CE port in particular can be found in
+the wxWinCE topic in the wxWidgets reference manual.
Supported platforms
===================
-These are the supported platform at the moment:
-
-- x86 emulator
-- PocketPC (StrongARM)
+These are the supported platforms at the moment:
-You can test the library and applications using PocketPC emulator
-and/or Compaq iPAQ or other PDAs using PocketPC
+- x86 emulator build in eVC 3 and eVC 4.x
+- Pocket PC (StrongARM)
+- Smartphone (StrongARM)
-WindowsCE.NET is not supported.
+You can test the library and applications using the Pocket PC emulator
+and/or Compaq iPAQ or other PDAs using Pocket PC.
Compiler installation
=====================
Get the Visual C++ embedded (FREE) from Microsoft website
http://msdn.microsoft.com/vstudio/device/embedded/download.asp
-You must use Visual Tools 3.0 for CE 3.0
- (this is the same we are currently using for wxWinCE)
+You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
+
+You can download the Smartphone 2002/3 and Pocket PC 2002/3
+SDKs separately.
-Install selecting only the two target platforms used:
+wxWidgets/CE Configuration
+================================
-- WCE x86em (PocketPC emulation)
-- WCE ARM (PocketPC StrongARM)
+You may wish to customize the following file
+before compiling wxWinCE:
-Download an archive containing the library project file
-and a sample project file:
+include/wx/msw/wince/setup.h
-http://www.anthemion.co.uk/wxwin/wxWinCE.zip
+wxWidgets/CE Compilation
+================================
-Unarchive this over your wxWindows installation.
+NOTE: to generate targets not in the standard project files,
+you should rebuild the project files using Bakefile.
+Also, if you are building from a CVS version of wxWidgets,
+you need to create eVC++ project files or get them from
+somewhere, such as the daily makefile builds here:
-wxWindows/CE Compilation
-================================
+http://biolpc22.york.ac.uk/pub/CVS_Makefiles/
+
+See technote docs/tech/tn0016.txt for details on using Bakefile,
+and you can get Bakefile from:
+
+http://bakefile.sf.net
+
+Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
+target for eVC++ 4), and compile.
-Open src/msw/wince/wxWindowsCE.vcp, select an
-ARM or x86 target, and compile.
+Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
+target, and compile. You can use the emulator or real hardware to run
+the sample.
-Then open samples/minimal/minimalCE.vcp, select an
-ARM or x86 target, and compile. You can
-use the emulator or real hardware to run the
-sample.
+There may be long delays while eVC++ computes dependencies, and expect
+to wait a long time for loading and saving workspaces. Do not attempt to
+save the wxWidgets library project file: it will take forever and generate
+a huge file, so make alterations either using Bakefile or by editing the
+project file with a text editor, and reloading. Sample project files are OK
+to save.
+
+To compile using the emulator on eVC++3:
+
+- Open build/wince/wx.vcw, select the
+ WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
+ then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
+ and compile.
+
+- Open samples/minimal/minimal.vcw, select the
+ WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
+ Pocket PC 2002 Emulation as before.
+
+To compile using the emulator on eVC++4:
+
+- Open build/wince/wx.vcw, select the
+ WIN32 (WCE Emulator) Debug configuration, and compile.
+
+- Open samples/minimal/minimal.vcw with eVC++, select the
+ WIN32 (WCE emulator) Debug configuration, and compile.
+
+Note: builds for the different SDKs (Smartphone, PPC, .Net)
+use the same directory and library names, so for the moment
+these builds cannot co-exist simultaneously.
Status
======
-Currently under development. For further information
-about what has been done and what needs to be
-done, see:
+It's possible to create working Pocket PC or Smartphone
+applications with this port. For further information
+about how to use wxWidgets with Windows CE, and further
+work that needs to be done, see the wxWinCE topic in the
+reference manual, and also:
+
+http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
-http://wiki.wxwindows.org/wiki.pl?Windows_CE_Port
+The "Life!" demo in demos/life has some adaptations for
+wxWinCE, and also demonstrates how to make an installer for
+a Pocket PC application.
Disclaimer
==========