+There may be long delays while eVC++ computes dependencies, and expect
+to wait a long time for loading and saving workspaces. Do not attempt to
+save the wxWidgets library project file: it will take forever and generate
+a huge file, so make alterations either using Bakefile or by editing the
+project file with a text editor, and reloading. Sample project files are OK
+to save.
+
+To compile using the emulator on eVC++3:
+
+- Open build/wince/wx.vcw, select the
+ WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
+ then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
+ and compile.
+
+- Open samples/minimal/minimal.vcw, select the
+ WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
+ Pocket PC 2002 Emulation as before.
+
+To compile using the emulator on eVC++4:
+
+- Open build/wince/wx.vcw, select the
+ WIN32 (WCE Emulator) Debug configuration, and compile.
+
+- Open samples/minimal/minimal.vcw with eVC++, select the
+ WIN32 (WCE emulator) Debug configuration, and compile.
+
+Note: builds for the different SDKs (Smartphone, PPC, .Net)
+use the same directory and library names, so for the moment
+these builds cannot co-exist simultaneously.