-
-// this utility class implements a proportional sizer
-// as it existed in wxWidgets 2.8 and before.
-
-class wxAuiProportionalBoxSizer : public wxBoxSizer
-{
-public:
- wxAuiProportionalBoxSizer(int orientation) : wxBoxSizer(orientation) { }
-
- void RecalcSizes()
- {
- if (m_children.GetCount() == 0)
- return;
-
- int fixed_height = 0;
- int fixed_width = 0;
- int stretchable = 0;
- wxSizerItemList::compatibility_iterator node;
-
- // find fixed width and height, as well
- // as the total stretchable proportions
- node = m_children.GetFirst();
- while (node)
- {
- wxSizerItem *item = node->GetData();
-
- if (item->IsShown())
- {
- stretchable += item->GetProportion();
-
- wxSize size(item->GetMinSizeWithBorder());
- if (item->GetProportion() == 0)
- {
- if (m_orient == wxVERTICAL)
- {
- fixed_height += size.y;
- fixed_width = wxMax(fixed_width, size.x);
- }
- else
- {
- fixed_width += size.x;
- fixed_height = wxMax(fixed_height, size.y);
- }
- }
- }
-
- node = node->GetNext();
- }
-
-
- // delta specifies the total amount to be allocated to stretch spaces
- int delta = 0;
- if (stretchable)
- {
- if (m_orient == wxHORIZONTAL)
- delta = m_size.x - fixed_width;
- else
- delta = m_size.y - fixed_height;
- }
-
- // go through each item and assign sizes
- wxPoint pt(m_position);
- node = m_children.GetFirst();
- while (node)
- {
- wxSizerItem* item = node->GetData();
-
- if (item->IsShown())
- {
- wxSize size(item->GetMinSizeWithBorder());
-
- if (m_orient == wxVERTICAL)
- {
- wxCoord height = size.y;
- if (item->GetProportion())
- {
- height = (delta * item->GetProportion()) / stretchable;
- delta -= height;
- stretchable -= item->GetProportion();
- }
-
- wxPoint child_pos(pt);
- wxSize child_size(size.x, height);
-
- if (item->GetFlag() & (wxEXPAND | wxSHAPED))
- child_size.x = m_size.x;
- else if (item->GetFlag() & wxALIGN_RIGHT)
- child_pos.x += m_size.x - size.x;
- else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
- child_pos.x += (m_size.x - size.x) / 2;
-
- item->SetDimension(child_pos, child_size);
-
- pt.y += height;
- }
- else
- {
- wxCoord width = size.x;
- if (item->GetProportion())
- {
- width = (delta * item->GetProportion()) / stretchable;
- delta -= width;
- stretchable -= item->GetProportion();
- }
-
- wxPoint child_pos(pt);
- wxSize child_size(width, size.y);
-
- if (item->GetFlag() & (wxEXPAND | wxSHAPED))
- child_size.y = m_size.y;
- else if (item->GetFlag() & wxALIGN_BOTTOM)
- child_pos.y += m_size.y - size.y;
- else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
- child_pos.y += (m_size.y - size.y) / 2;
-
- item->SetDimension(child_pos, child_size);
-
- pt.x += width;
- }
- }
-
- node = node->GetNext();
- }
- }
-};
-
-
-
-
// -- wxAuiManager class implementation --
// value that the pane will receive
int pane_proportion = pane.dock_proportion;
- wxAuiProportionalBoxSizer* horz_pane_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
- wxAuiProportionalBoxSizer* vert_pane_sizer = new wxAuiProportionalBoxSizer(wxVERTICAL);
+ wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
+ wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
if (pane.HasGripper())
{
if (pane.HasCaption())
{
// create the caption sizer
- wxAuiProportionalBoxSizer* caption_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
+ wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
}
// create the sizer for the dock
- wxSizer* dock_sizer = new wxAuiProportionalBoxSizer(orientation);
+ wxSizer* dock_sizer = new wxBoxSizer(orientation);
// add each pane to the dock
bool has_maximized_pane = false;
wxAuiDockUIPartArray& uiparts,
bool spacer_only)
{
- wxAuiProportionalBoxSizer* container = new wxAuiProportionalBoxSizer(wxVERTICAL);
+ wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
// create a container which will hold this layer's
// docks (top, bottom, left, right)
- cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
+ cont = new wxBoxSizer(wxVERTICAL);
// find any top docks in this layer
// fill out the middle layer (which consists
// of left docks, content area and right docks)
- middle = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
+ middle = new wxBoxSizer(wxHORIZONTAL);
// find any left docks in this layer
FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
{
// no sizer available, because there are no docks,
// therefore we will create a simple background area
- cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
+ cont = new wxBoxSizer(wxVERTICAL);
wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
wxAuiDockUIPart part;
part.type = wxAuiDockUIPart::typeBackground;
*/
}
+ // update whether the pane is resizable or not
+ long style = p.frame->GetWindowStyleFlag();
+ if (p.IsFixed())
+ style &= ~wxRESIZE_BORDER;
+ else
+ style |= wxRESIZE_BORDER;
+ p.frame->SetWindowStyleFlag(style);
+
if (p.frame->IsShown() != p.IsShown())
p.frame->Show(p.IsShown());
}
HideHint();
}
-void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
+void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
{
// try to find the pane
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
- pane.floating_size = size;
+ pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
+
+ // the top-left position may change as well as the size
+ pane.FloatingPosition(rect.x, rect.y);
}