]> git.saurik.com Git - wxWidgets.git/blobdiff - src/aui/framemanager.cpp
Remove 2.9.0 build slaves, they're not needed any more.
[wxWidgets.git] / src / aui / framemanager.cpp
index cd0eebc4f96768c9089d131039552f9a16964fdf..a1f7fb11dfe9a5a90ca8dbeef3806cb12d07511b 100644 (file)
@@ -570,135 +570,6 @@ static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
 
 
 
 
 
 
-
-// this utility class implements a proportional sizer
-// as it existed in wxWidgets 2.8 and before.
-
-class wxAuiProportionalBoxSizer : public wxBoxSizer
-{
-public:
-    wxAuiProportionalBoxSizer(int orientation) : wxBoxSizer(orientation) { }
-
-    void RecalcSizes()
-    {
-        if (m_children.GetCount() == 0)
-            return;
-
-        int fixed_height = 0;
-        int fixed_width = 0;
-        int stretchable = 0;
-        wxSizerItemList::compatibility_iterator node;
-
-        // find fixed width and height, as well
-        // as the total stretchable proportions
-        node = m_children.GetFirst();
-        while (node)
-        {
-            wxSizerItem *item = node->GetData();
-
-            if (item->IsShown())
-            {
-                stretchable += item->GetProportion();
-
-                wxSize size(item->GetMinSizeWithBorder());
-                if (item->GetProportion() == 0)
-                {
-                    if (m_orient == wxVERTICAL)
-                    {
-                        fixed_height += size.y;
-                        fixed_width = wxMax(fixed_width, size.x);
-                    }
-                     else
-                    {
-                        fixed_width += size.x;
-                        fixed_height = wxMax(fixed_height, size.y);
-                    }
-                }
-            }
-
-            node = node->GetNext();
-        }
-
-
-        // delta specifies the total amount to be allocated to stretch spaces
-        int delta = 0;
-        if (stretchable)
-        {
-            if (m_orient == wxHORIZONTAL)
-                delta = m_size.x - fixed_width;
-                 else
-                delta = m_size.y - fixed_height;
-        }
-
-        // go through each item and assign sizes
-        wxPoint pt(m_position);
-        node = m_children.GetFirst();
-        while (node)
-        {
-            wxSizerItem* item = node->GetData();
-
-            if (item->IsShown())
-            {
-                wxSize size(item->GetMinSizeWithBorder());
-
-                if (m_orient == wxVERTICAL)
-                {
-                    wxCoord height = size.y;
-                    if (item->GetProportion())
-                    {
-                        height = (delta * item->GetProportion()) / stretchable;
-                        delta -= height;
-                        stretchable -= item->GetProportion();
-                    }
-
-                    wxPoint child_pos(pt);
-                    wxSize child_size(size.x, height);
-
-                    if (item->GetFlag() & (wxEXPAND | wxSHAPED))
-                        child_size.x = m_size.x;
-                    else if (item->GetFlag() & wxALIGN_RIGHT)
-                        child_pos.x += m_size.x - size.x;
-                    else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
-                        child_pos.x += (m_size.x - size.x) / 2;
-
-                    item->SetDimension(child_pos, child_size);
-
-                    pt.y += height;
-                }
-                 else
-                {
-                    wxCoord width = size.x;
-                    if (item->GetProportion())
-                    {
-                        width = (delta * item->GetProportion()) / stretchable;
-                        delta -= width;
-                        stretchable -= item->GetProportion();
-                    }
-
-                    wxPoint child_pos(pt);
-                    wxSize child_size(width, size.y);
-
-                    if (item->GetFlag() & (wxEXPAND | wxSHAPED))
-                        child_size.y = m_size.y;
-                    else if (item->GetFlag() & wxALIGN_BOTTOM)
-                        child_pos.y += m_size.y - size.y;
-                    else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
-                        child_pos.y += (m_size.y - size.y) / 2;
-
-                    item->SetDimension(child_pos, child_size);
-
-                    pt.x += width;
-                }
-            }
-
-            node = node->GetNext();
-        }
-    }
-};
-
-
-
-
 // -- wxAuiManager class implementation --
 
 
 // -- wxAuiManager class implementation --
 
 
@@ -1847,8 +1718,8 @@ void wxAuiManager::LayoutAddPane(wxSizer* cont,
     // value that the pane will receive
     int pane_proportion = pane.dock_proportion;
 
     // value that the pane will receive
     int pane_proportion = pane.dock_proportion;
 
-    wxAuiProportionalBoxSizer* horz_pane_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
-    wxAuiProportionalBoxSizer* vert_pane_sizer = new wxAuiProportionalBoxSizer(wxVERTICAL);
+    wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
+    wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
 
     if (pane.HasGripper())
     {
 
     if (pane.HasGripper())
     {
@@ -1870,7 +1741,7 @@ void wxAuiManager::LayoutAddPane(wxSizer* cont,
     if (pane.HasCaption())
     {
         // create the caption sizer
     if (pane.HasCaption())
     {
         // create the caption sizer
-        wxAuiProportionalBoxSizer* caption_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
+        wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
 
         sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
 
 
         sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
 
@@ -2019,7 +1890,7 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont,
     }
 
     // create the sizer for the dock
     }
 
     // create the sizer for the dock
-    wxSizer* dock_sizer = new wxAuiProportionalBoxSizer(orientation);
+    wxSizer* dock_sizer = new wxBoxSizer(orientation);
 
     // add each pane to the dock
     bool has_maximized_pane = false;
 
     // add each pane to the dock
     bool has_maximized_pane = false;
@@ -2152,7 +2023,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
                                  wxAuiDockUIPartArray& uiparts,
                                  bool spacer_only)
 {
                                  wxAuiDockUIPartArray& uiparts,
                                  bool spacer_only)
 {
-    wxAuiProportionalBoxSizer* container = new wxAuiProportionalBoxSizer(wxVERTICAL);
+    wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
 
     int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
     int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
 
     int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
     int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
@@ -2435,7 +2306,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
 
         // create a container which will hold this layer's
         // docks (top, bottom, left, right)
 
         // create a container which will hold this layer's
         // docks (top, bottom, left, right)
-        cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
+        cont = new wxBoxSizer(wxVERTICAL);
 
 
         // find any top docks in this layer
 
 
         // find any top docks in this layer
@@ -2450,7 +2321,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
         // fill out the middle layer (which consists
         // of left docks, content area and right docks)
 
         // fill out the middle layer (which consists
         // of left docks, content area and right docks)
 
-        middle = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
+        middle = new wxBoxSizer(wxHORIZONTAL);
 
         // find any left docks in this layer
         FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
 
         // find any left docks in this layer
         FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
@@ -2519,7 +2390,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
     {
         // no sizer available, because there are no docks,
         // therefore we will create a simple background area
     {
         // no sizer available, because there are no docks,
         // therefore we will create a simple background area
-        cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
+        cont = new wxBoxSizer(wxVERTICAL);
         wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
         wxAuiDockUIPart part;
         part.type = wxAuiDockUIPart::typeBackground;
         wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
         wxAuiDockUIPart part;
         part.type = wxAuiDockUIPart::typeBackground;
@@ -2667,6 +2538,14 @@ void wxAuiManager::Update()
                 */
                 }
 
                 */
                 }
 
+                // update whether the pane is resizable or not
+                long style = p.frame->GetWindowStyleFlag();
+                if (p.IsFixed())
+                    style &= ~wxRESIZE_BORDER;
+                else
+                    style |= wxRESIZE_BORDER;
+                p.frame->SetWindowStyleFlag(style);
+
                 if (p.frame->IsShown() != p.IsShown())
                     p.frame->Show(p.IsShown());
             }
                 if (p.frame->IsShown() != p.IsShown())
                     p.frame->Show(p.IsShown());
             }
@@ -3797,13 +3676,16 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
     HideHint();
 }
 
     HideHint();
 }
 
-void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
+void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
 {
     // try to find the pane
     wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
 {
     // try to find the pane
     wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
-    pane.floating_size = size;
+    pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
+
+    // the top-left position may change as well as the size
+    pane.FloatingPosition(rect.x, rect.y);
 }
 
 
 }