#ifndef _WX_ISOSURF_H_
#define _WX_ISOSURF_H_
+// we need OpenGL headers for GLfloat/GLint types used below
+#if defined(__WXMAC__) || defined(__WXCOCOA__)
+# ifdef __DARWIN__
+# include <OpenGL/gl.h>
+# include <OpenGL/glu.h>
+# else
+# include <gl.h>
+# include <glu.h>
+# endif
+#else
+# include <GL/gl.h>
+# include <GL/glu.h>
+#endif
+
+// the maximum number of vertex in the loaded .dat file
+#define MAXVERTS 10000
+
+
// Define a new application type
-class MyApp: public wxApp
+class MyApp : public wxApp
{
public:
- bool OnInit();
+ virtual bool OnInit();
+
+ virtual void OnInitCmdLine(wxCmdLineParser& parser);
+ virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
};
-#if wxUSE_GLCANVAS
-class TestGLCanvas: public wxGLCanvas
+// The OpenGL-enabled canvas
+class TestGLCanvas : public wxGLCanvas
{
public:
- TestGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = _T("TestGLCanvas"), int *gl_attrib = NULL);
+ TestGLCanvas(wxWindow *parent,
+ wxWindowID id = wxID_ANY,
+ int *gl_attrib = NULL);
- ~TestGLCanvas(){};
+ virtual ~TestGLCanvas();
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
- void OnEraseBackground(wxEraseEvent& event);
void OnChar(wxKeyEvent& event);
void OnMouseEvent(wxMouseEvent& event);
+ void LoadSurface(const wxString& filename);
+ void InitMaterials();
+ void InitGL();
+
+private:
+ wxGLContext* m_glRC;
+
+ GLfloat m_verts[MAXVERTS][3];
+ GLfloat m_norms[MAXVERTS][3];
+ GLint m_numverts;
+
+ GLfloat m_xrot;
+ GLfloat m_yrot;
+
+ wxDECLARE_NO_COPY_CLASS(TestGLCanvas);
DECLARE_EVENT_TABLE()
};
-#endif // #if wxUSE_GLCANVAS
-
-class MyFrame: public wxFrame
+// The frame containing the GL canvas
+class MyFrame : public wxFrame
{
public:
- MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
- const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
+ MyFrame(wxFrame *frame,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE);
virtual ~MyFrame();
-#if wxUSE_GLCANVAS
TestGLCanvas *m_canvas;
-#endif
private :
-
void OnExit(wxCommandEvent& event);
-DECLARE_EVENT_TABLE()
+ DECLARE_EVENT_TABLE()
};
-#endif // #ifndef _WX_ISOSURF_H_
+
+#endif // _WX_ISOSURF_H_