--- /dev/null
+#!/usr/bin/env python
+
+"""
+This demo attempts to override the C++ MainLoop and implement it
+in Python.
+"""
+
+import time
+import wx
+
+#---------------------------------------------------------------------------
+
+class MyFrame(wx.Frame):
+
+ def __init__(self, parent, id, title):
+ wx.Frame.__init__(self, parent, id, title,
+ (100, 100), (160, 150))
+
+ self.Bind(wx.EVT_SIZE, self.OnSize)
+ self.Bind(wx.EVT_MOVE, self.OnMove)
+ self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
+ self.Bind(wx.EVT_IDLE, self.OnIdle)
+
+ self.count = 0
+
+ panel = wx.Panel(self)
+ sizer = wx.FlexGridSizer(cols=2, hgap=5, vgap=5)
+
+ self.sizeCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY)
+ sizer.Add(wx.StaticText(panel, -1, "Size:"))
+ sizer.Add(self.sizeCtrl)
+
+ self.posCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY)
+ sizer.Add(wx.StaticText(panel, -1, "Pos:"))
+ sizer.Add(self.posCtrl)
+
+ self.idleCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY)
+ sizer.Add(wx.StaticText(panel, -1, "Idle:"))
+ sizer.Add(self.idleCtrl)
+
+ border = wx.BoxSizer()
+ border.Add(sizer, 0, wx.ALL, 20)
+ panel.SetSizer(border)
+
+
+ def OnCloseWindow(self, event):
+ app.keepGoing = False
+ self.Destroy()
+
+ def OnIdle(self, event):
+ self.idleCtrl.SetValue(str(self.count))
+ self.count = self.count + 1
+
+ def OnSize(self, event):
+ size = event.GetSize()
+ self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
+ event.Skip()
+
+ def OnMove(self, event):
+ pos = event.GetPosition()
+ self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
+
+
+
+#---------------------------------------------------------------------------
+
+class MyApp(wx.App):
+ def MainLoop(self):
+
+ if "wxMac" in wx.PlatformInfo:
+ # TODO: Does wxMac implement wxEventLoop yet???
+ wx.App.MainLoop()
+
+ else:
+ # Create an event loop and make it active. If you are
+ # only going to temporarily have a nested event loop then
+ # you should get a reference to the old one and set it as
+ # the active event loop when you are done with this one...
+ evtloop = wx.EventLoop()
+ old = wx.EventLoop.GetActive()
+ wx.EventLoop.SetActive(evtloop)
+
+ # This outer loop determines when to exit the application,
+ # for this example we let the main frame reset this flag
+ # when it closes.
+ while self.keepGoing:
+ # At this point in the outer loop you could do
+ # whatever you implemented your own MainLoop for. It
+ # should be quick and non-blocking, otherwise your GUI
+ # will freeze.
+
+ # call_your_code_here()
+
+
+ # This inner loop will process any GUI events
+ # until there are no more waiting.
+ while evtloop.Pending():
+ evtloop.Dispatch()
+
+ # Send idle events to idle handlers. You may want to
+ # throttle this back a bit somehow so there is not too
+ # much CPU time spent in the idle handlers. For this
+ # example, I'll just snooze a little...
+ time.sleep(0.10)
+ self.ProcessIdle()
+
+ wx.EventLoop.SetActive(old)
+
+
+
+ def OnInit(self):
+ frame = MyFrame(None, -1, "This is a test")
+ frame.Show(True)
+ self.SetTopWindow(frame)
+
+ self.keepGoing = True
+ return True
+
+
+app = MyApp(False)
+app.MainLoop()
+
+
+
+
+