#endif // wxUSE_GUI
#endif // WX_PRECOMP
+#include "wx/process.h"
+#include "wx/txtstrm.h"
+
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#endif
#ifdef __WXMSW__
- #include "windows.h"
+ #include "wx/msw/private.h"
#endif
// ----------------------------------------------------------------------------
#endif // __MWERKS__
// ----------------------------------------------------------------------------
-// misc functions
+// wxSafeYield and supporting functions
// ----------------------------------------------------------------------------
void wxEnableTopLevelWindows(bool enable)
{
- wxWindowList::Node *node;
- for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
- node->GetData()->Enable(enable);
+ wxWindowList::Node *node;
+ for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
+ node->GetData()->Enable(enable);
+}
+
+wxWindowDisabler::wxWindowDisabler(wxWindow *winToSkip)
+{
+#ifdef __WXMSW__
+#ifdef __WIN32__
+ // and the top level window too
+ HWND hwndFG = ::GetForegroundWindow();
+ m_winTop = hwndFG ? wxFindWinFromHandle((WXHWND)hwndFG) : (wxWindow *)NULL;
+#else
+ HWND hwndFG = ::GetTopWindow();
+ m_winTop = hwndFG ? wxFindWinFromHandle((WXHWND)hwndFG) : (wxWindow *)NULL;
+#endif
+#endif // MSW
+
+ // remember the top level windows which were already disabled, so that we
+ // don't reenable them later
+ m_winDisabled = NULL;
+
+ wxWindowList::Node *node;
+ for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
+ {
+ wxWindow *winTop = node->GetData();
+ if ( winTop == winToSkip )
+ continue;
+
+ if ( winTop->IsEnabled() )
+ {
+ winTop->Disable();
+ }
+ else
+ {
+ if ( !m_winDisabled )
+ {
+ m_winDisabled = new wxWindowList;
+ }
+
+ m_winDisabled->Append(winTop);
+ }
+ }
}
-// Yield to other apps/messages and disable user input
+wxWindowDisabler::~wxWindowDisabler()
+{
+ wxWindowList::Node *node;
+ for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
+ {
+ wxWindow *winTop = node->GetData();
+ if ( !m_winDisabled || !m_winDisabled->Find(winTop) )
+ {
+ winTop->Enable();
+ }
+ //else: had been already disabled, don't reenable
+ }
+
+ delete m_winDisabled;
+
+#ifdef __WXMSW__
+#ifdef __WIN32__
+ if ( m_winTop )
+ {
+ if ( !::SetForegroundWindow(GetHwndOf(m_winTop)) )
+ {
+ wxLogLastError("SetForegroundWindow");
+ }
+ }
+#else
+ if ( m_winTop )
+ {
+ // 16-bit SetForegroundWindow() replacement
+ RECT reWin;
+ GetWindowRect(m_winTop, &reWin);
+ SetWindowPos (m_winTop, HWND_TOP,
+ reWin.left, reWin.top,
+ reWin.right - reWin.left, reWin.bottom,
+ SWP_SHOWWINDOW);
+ }
+#endif
+#endif // MSW
+}
+
+// Yield to other apps/messages and disable user input to all windows except
+// the given one
bool wxSafeYield(wxWindow *win)
{
- wxEnableTopLevelWindows(FALSE);
- // always enable ourselves
- if ( win )
- win->Enable(TRUE);
- bool rc = wxYield();
- wxEnableTopLevelWindows(TRUE);
- return rc;
+ wxWindowDisabler wd;
+
+ bool rc = wxYield();
+
+ return rc;
}
+// ----------------------------------------------------------------------------
+// misc functions
+// ----------------------------------------------------------------------------
+
// Don't synthesize KeyUp events holding down a key and producing KeyDown
// events with autorepeat. On by default and always on in wxMSW. wxGTK version
// in utilsgtk.cpp.
#ifndef __WXGTK__
bool wxSetDetectableAutoRepeat( bool WXUNUSED(flag) )
{
- return TRUE; // detectable auto-repeat is the only mode MSW supports
+ return TRUE; // detectable auto-repeat is the only mode MSW supports
}
#endif // !wxGTK
}
#endif // 0
+
+// ----------------------------------------------------------------------------
+// wxExecute
+// ----------------------------------------------------------------------------
+
+long wxExecute(const wxString& command, wxArrayString& output)
+{
+ // create a wxProcess which will capture the output
+ wxProcess *process = new wxProcess;
+ process->Redirect();
+
+ long rc = wxExecute(command, TRUE /* sync */, process);
+ if ( rc != -1 )
+ {
+ wxInputStream& is = *process->GetInputStream();
+ wxTextInputStream tis(is);
+ while ( !is.Eof() && is.IsOk() )
+ {
+ wxString line = tis.ReadLine();
+ if ( is.LastError() )
+ break;
+
+ output.Add(line);
+ }
+ }
+
+ return rc;
+}