wxBorder wxWindowMSW::GetDefaultBorderForControl() const
{
- // we want to automatically give controls a sunken style (confusingly,
- // it may not really mean sunken at all as we map it to WS_EX_CLIENTEDGE
- // which is not sunken at all under Windows XP -- rather, just the default)
+ return wxBORDER_THEME;
+}
+
+wxBorder wxWindowMSW::GetDefaultBorder() const
+{
+ return wxWindowBase::GetDefaultBorder();
+}
+// Translate wxBORDER_THEME (and other border styles if necessary to the value
+// that makes most sense for this Windows environment
+wxBorder wxWindowMSW::TranslateBorder(wxBorder border) const
+{
#if defined(__POCKETPC__) || defined(__SMARTPHONE__)
- return wxBORDER_SIMPLE;
+ if (border == wxBORDER_THEME || border == wxBORDER_SUNKEN || border == wxBORDER_SIMPLE)
+ return wxBORDER_SIMPLE;
+ else
+ return wxBORDER_NONE;
#else
#if wxUSE_UXTHEME
- if (CanApplyThemeBorder())
+ if (border == wxBORDER_THEME)
{
- wxUxThemeEngine* theme = wxUxThemeEngine::GetIfActive();
- if (theme)
- return wxBORDER_THEME;
+ if (CanApplyThemeBorder())
+ {
+ wxUxThemeEngine* theme = wxUxThemeEngine::GetIfActive();
+ if (theme)
+ return wxBORDER_THEME;
+ }
}
#endif
- return wxBORDER_SUNKEN;
+ return border;
#endif
}
-wxBorder wxWindowMSW::GetDefaultBorder() const
-{
- return GetDefaultBorderForControl();
-}
WXDWORD wxWindowMSW::MSWGetStyle(long flags, WXDWORD *exstyle) const
{
if ( flags & wxHSCROLL )
style |= WS_HSCROLL;
- const wxBorder border = GetBorder(flags);
+ const wxBorder border = TranslateBorder(GetBorder(flags));
+
+ // After translation, border is now optimized for the specific version of Windows
+ // and theme engine presence.
// WS_BORDER is only required for wxBORDER_SIMPLE
if ( border == wxBORDER_SIMPLE )
case VK_RETURN:
{
- if ( (lDlgCode & DLGC_WANTMESSAGE) && !bCtrlDown )
- {
- // control wants to process Enter itself, don't
- // call IsDialogMessage() which would consume it
- return false;
- }
-
#if wxUSE_BUTTON
// currently active button should get enter press even
// if there is a default button elsewhere so check if
}
else // not a button itself, do we have default button?
{
- wxTopLevelWindow *
- tlw = wxDynamicCast(wxGetTopLevelParent(this),
- wxTopLevelWindow);
+ // check if this window or any of its ancestors
+ // wants the message for itself (we always reserve
+ // Ctrl-Enter for dialog navigation though)
+ wxWindow *win = this;
+ if ( !bCtrlDown )
+ {
+ // this will contain the dialog code of this
+ // window and all of its parent windows in turn
+ LONG lDlgCode2 = lDlgCode;
+
+ while ( win )
+ {
+ if ( lDlgCode2 & DLGC_WANTMESSAGE )
+ {
+ // as it wants to process Enter itself,
+ // don't call IsDialogMessage() which
+ // would consume it
+ return false;
+ }
+
+ // don't propagate keyboard messages beyond
+ // the first top level window parent
+ if ( win->IsTopLevel() )
+ break;
+
+ win = win->GetParent();
+
+ lDlgCode2 = ::SendMessage
+ (
+ GetHwndOf(win),
+ WM_GETDLGCODE,
+ 0,
+ 0
+ );
+ }
+ }
+ else // bCtrlDown
+ {
+ win = wxGetTopLevelParent(win);
+ }
+
+ wxTopLevelWindow * const
+ tlw = wxDynamicCast(win, wxTopLevelWindow);
if ( tlw )
{
btn = wxDynamicCast(tlw->GetDefaultItem(),
case WM_NCCALCSIZE:
{
wxUxThemeEngine* theme = wxUxThemeEngine::GetIfActive();
- if (theme && GetBorder() == wxBORDER_THEME)
+ const wxBorder border = TranslateBorder(GetBorder());
+ if (theme && border == wxBORDER_THEME)
{
// first ask the widget to calculate the border size
rc.result = MSWDefWindowProc(message, wParam, lParam);
case WM_NCPAINT:
{
wxUxThemeEngine* theme = wxUxThemeEngine::GetIfActive();
- if (theme && GetBorder() == wxBORDER_THEME)
+ const wxBorder border = TranslateBorder(GetBorder());
+ if (theme && border == wxBORDER_THEME)
{
// first ask the widget to paint its non-client area, such as scrollbars, etc.
rc.result = MSWDefWindowProc(message, wParam, lParam);
return;
}
- switch ( GetBackgroundStyle() )
+ if ( GetBackgroundStyle() == wxBG_STYLE_CUSTOM )
{
- default:
- wxFAIL_MSG( _T("Unknown background style") );
- // fall through
-
- case wxBG_STYLE_SYSTEM:
- case wxBG_STYLE_COLOUR:
- // do default background painting
- if ( !DoEraseBackground(GetHdcOf(*event.GetDC())) )
- {
- // let the system paint the background
- event.Skip();
- }
+ // don't skip the event here, custom background means that the app
+ // is drawing it itself in its OnPaint(), so don't draw it at all
+ // now to avoid flicker
+ return;
+ }
- case wxBG_STYLE_CUSTOM:
- // don't skip the event here, custom background means that the app
- // is drawing it itself in its OnPaint(), so don't draw it at all
- // now to avoid flicker
- return;
- case wxBG_STYLE_TRANSPARENT:
- event.Skip();
+ // do default background painting
+ if ( !DoEraseBackground(GetHdcOf(*event.GetDC())) )
+ {
+ // let the system paint the background
+ event.Skip();
}
}
event.m_aux1Down = (flags & MK_XBUTTON1) != 0;
event.m_aux2Down = (flags & MK_XBUTTON2) != 0;
#endif // wxHAS_XBUTTON
- event.m_altDown = ::GetKeyState(VK_MENU) < 0;
+ event.m_altDown = ::wxIsAltDown();
#ifndef __WXWINCE__
event.SetTimestamp(::GetMessageTime());
break;
default:
- // check to see if its one of the OEM key codes.
- BYTE vks = LOBYTE(VkKeyScan(wxk));
- if ( vks != -1 )
- {
- vk = vks;
- }
- else
- {
- if ( isVirtual )
- *isVirtual = false;
- vk = (WXWORD)wxk;
- }
+ if ( isVirtual )
+ *isVirtual = false;
+ vk = (WXWORD)wxk;
+ break;
}
return vk;
ms.SetAux2Down(wxIsKeyDown(VK_XBUTTON2));
#endif // wxHAS_XBUTTON
- ms.SetControlDown(wxIsKeyDown(VK_CONTROL));
- ms.SetShiftDown(wxIsKeyDown(VK_SHIFT));
- ms.SetAltDown(wxIsKeyDown(VK_MENU));
+ ms.SetControlDown(wxIsCtrlDown ());
+ ms.SetShiftDown (wxIsShiftDown());
+ ms.SetAltDown (wxIsAltDown ());
// ms.SetMetaDown();
return ms;