/////////////////////////////////////////////////////////////////////////////
// Name: src/common/appcmn.cpp
-// Purpose: wxAppConsole and wxAppBase methods common to all platforms
+// Purpose: wxAppBase methods common to all platforms
// Author: Vadim Zeitlin
// Modified by:
// Created: 18.10.99
wxAppBase::wxAppBase()
{
- m_topWindow = (wxWindow *)NULL;
+ m_topWindow = NULL;
m_useBestVisual = false;
m_forceTrueColour = false;
m_isActive = true;
+ m_isInsideYield = false;
+
// We don't want to exit the app if the user code shows a dialog from its
// OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
// to Yes initially as this dialog would be the last top level window.
// Returns true if more time is needed.
bool wxAppBase::ProcessIdle()
{
- // process pending wx events before sending idle events
- ProcessPendingEvents();
-
+ // call the base class version first, it will process the pending events
+ // (which should be done before the idle events generation) and send the
+ // idle event to wxTheApp itself
+ bool needMore = wxAppConsoleBase::ProcessIdle();
wxIdleEvent event;
- bool needMore = false;
wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
while (node)
{
node = node->GetNext();
}
- if (wxAppConsole::ProcessIdle())
- needMore = true;
-
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
win->HasExtraStyle(wxWS_EX_PROCESS_IDLE) )
{
event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
+ win->HandleWindowEvent(event);
if (event.MoreRequested())
needMore = true;
wxLog *wxGUIAppTraitsBase::CreateLogTarget()
{
-// DE: One day I'll remove this but right now the generic dialog used for this
-// just doesn't work right at all on wxCocoa.
-#if wxUSE_LOGGUI && !defined(__WXCOCOA__)
+#if wxUSE_LOGGUI
return new wxLogGui;
#else
// we must have something!
// is (according to common practice):
// - console apps: to stderr (on any platform)
// - GUI apps: stderr on Unix platforms (!)
- // message box under Windows and others
+ // stderr if available and message box otherwise on others
+ // (currently stderr only Windows if app running from console)
#ifdef __UNIX__
return new wxMessageOutputStderr;
#else // !__UNIX__
#ifdef __WXMOTIF__
return new wxMessageOutputLog;
#elif wxUSE_MSGDLG
- return new wxMessageOutputMessageBox;
+ return new wxMessageOutputBest(wxMSGOUT_PREFER_STDERR);
#else
return new wxMessageOutputStderr;
#endif
bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg)
{
-#if defined(__WXMSW__) || !wxUSE_MSGDLG
// under MSW we prefer to use the base class version using ::MessageBox()
// even if wxMessageBox() is available because it has less chances to
// double fault our app than our wxMessageBox()
+ //
+ // under DFB the message dialog is not always functional right now
+ //
+ // and finally we can't use wxMessageBox() if it wasn't compiled in, of
+ // course
+#if defined(__WXMSW__) || defined(__WXDFB__) || !wxUSE_MSGDLG
return wxAppTraitsBase::ShowAssertDialog(msg);
#else // wxUSE_MSGDLG
wxString msgDlg = msg;