X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8ebec7dcd8b0b7294dbc86340d52a10b45bc80db..6cab4fcac7fe26d9ae5a1d29066e0893d689bb38:/src/common/appcmn.cpp diff --git a/src/common/appcmn.cpp b/src/common/appcmn.cpp index 15f409dbd6..afb51d63c8 100644 --- a/src/common/appcmn.cpp +++ b/src/common/appcmn.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: src/common/appcmn.cpp -// Purpose: wxAppConsole and wxAppBase methods common to all platforms +// Purpose: wxAppBase methods common to all platforms // Author: Vadim Zeitlin // Modified by: // Created: 18.10.99 @@ -71,13 +71,15 @@ WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete; wxAppBase::wxAppBase() { - m_topWindow = (wxWindow *)NULL; + m_topWindow = NULL; m_useBestVisual = false; m_forceTrueColour = false; m_isActive = true; + m_isInsideYield = false; + // We don't want to exit the app if the user code shows a dialog from its // OnInit() -- but this is what would happen if we set m_exitOnFrameDelete // to Yes initially as this dialog would be the last top level window. @@ -351,11 +353,11 @@ void wxAppBase::DeletePendingObjects() // Returns true if more time is needed. bool wxAppBase::ProcessIdle() { - // process pending wx events before sending idle events - ProcessPendingEvents(); - + // call the base class version first, it will process the pending events + // (which should be done before the idle events generation) and send the + // idle event to wxTheApp itself + bool needMore = wxAppConsoleBase::ProcessIdle(); wxIdleEvent event; - bool needMore = false; wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst(); while (node) { @@ -365,9 +367,6 @@ bool wxAppBase::ProcessIdle() node = node->GetNext(); } - if (wxAppConsole::ProcessIdle()) - needMore = true; - // 'Garbage' collection of windows deleted with Close(). DeletePendingObjects(); @@ -393,7 +392,7 @@ bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event) win->HasExtraStyle(wxWS_EX_PROCESS_IDLE) ) { event.SetEventObject(win); - win->GetEventHandler()->ProcessEvent(event); + win->HandleWindowEvent(event); if (event.MoreRequested()) needMore = true; @@ -419,9 +418,7 @@ bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event) wxLog *wxGUIAppTraitsBase::CreateLogTarget() { -// DE: One day I'll remove this but right now the generic dialog used for this -// just doesn't work right at all on wxCocoa. -#if wxUSE_LOGGUI && !defined(__WXCOCOA__) +#if wxUSE_LOGGUI return new wxLogGui; #else // we must have something! @@ -437,7 +434,8 @@ wxMessageOutput *wxGUIAppTraitsBase::CreateMessageOutput() // is (according to common practice): // - console apps: to stderr (on any platform) // - GUI apps: stderr on Unix platforms (!) - // message box under Windows and others + // stderr if available and message box otherwise on others + // (currently stderr only Windows if app running from console) #ifdef __UNIX__ return new wxMessageOutputStderr; #else // !__UNIX__ @@ -445,7 +443,7 @@ wxMessageOutput *wxGUIAppTraitsBase::CreateMessageOutput() #ifdef __WXMOTIF__ return new wxMessageOutputLog; #elif wxUSE_MSGDLG - return new wxMessageOutputMessageBox; + return new wxMessageOutputBest(wxMSGOUT_PREFER_STDERR); #else return new wxMessageOutputStderr; #endif @@ -471,10 +469,15 @@ wxRendererNative *wxGUIAppTraitsBase::CreateRenderer() bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg) { -#if defined(__WXMSW__) || !wxUSE_MSGDLG // under MSW we prefer to use the base class version using ::MessageBox() // even if wxMessageBox() is available because it has less chances to // double fault our app than our wxMessageBox() + // + // under DFB the message dialog is not always functional right now + // + // and finally we can't use wxMessageBox() if it wasn't compiled in, of + // course +#if defined(__WXMSW__) || defined(__WXDFB__) || !wxUSE_MSGDLG return wxAppTraitsBase::ShowAssertDialog(msg); #else // wxUSE_MSGDLG wxString msgDlg = msg;