+int WXDLLEXPORT wxEntry( int argc, char *argv[] , bool enterLoop = TRUE);
+
+void wxMacConvertFromPCForControls( char * p ) ;
+
+void wxMacConvertToPC( const char *from , char *to , int len ) ;
+void wxMacConvertFromPC( const char *from , char *to , int len ) ;
+void wxMacConvertToPC( const char *from , char *to , int len ) ;
+void wxMacConvertFromPC( char * p ) ;
+void wxMacConvertFromPC( unsigned char *p ) ;
+wxString wxMacMakeMacStringFromPC( const char * p ) ;
+void wxMacConvertToPC( char * p ) ;
+void wxMacConvertToPC( unsigned char *p ) ;
+wxString wxMacMakePCStringFromMac( const char * p ) ;
+
+// converts this string into a pascal with optional pc 2 mac encoding
+void wxMacStringToPascal( const char * from , unsigned char* to , bool pc2macEncoding ) ;
+
+// converts this string into a pascal with pc 2 mac encoding if s_macDefaultEncodingIsPC
+inline void wxMacStringToPascal( const char * from , unsigned char* to )
+ { wxMacStringToPascal( from , to , wxApp::s_macDefaultEncodingIsPC ) ; }
+
+// converts this string into a pascal with optional mac 2 pc encoding
+wxString wxMacMakeStringFromPascal( unsigned char* from , bool mac2pcEncoding ) ;
+
+// converts this pascal string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
+inline wxString wxMacMakeStringFromPascal( unsigned char* from )
+ { return wxMacMakeStringFromPascal( from , wxApp::s_macDefaultEncodingIsPC ) ; }
+
+// converts this c string into a wxString with optional mac 2 pc encoding
+wxString wxMacMakeStringFromMacString( const char* from , bool mac2pcEncoding ) ;
+
+// converts this c string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
+inline wxString wxMacMakeStringFromMacString( const char* from )
+ { return wxMacMakeStringFromMacString( from , wxApp::s_macDefaultEncodingIsPC ) ; }