+Installing wxWindows 2.5.0
+--------------------------
+
+This is wxWindows 2.5.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
+and Windows XP. This is an unstable development release. Note that unstable in
+this context doesn't mean that it crashes a lot, just that the library API may
+change in backwards incompatible way during the 2.5 branch life time.
+
+
+IMPORTANT NOTE: If you experience problems installing, please
+re-read this instructions and other related files (changes.txt,
+readme.txt, FAQ) carefully before mailing wx-users. Preferably,
+try to fix the problem first and then upload a patch to
+SourceForge:
+
+ http://sourceforge.net/patch/?group_id=9863
+
+Please report bugs using the SourceForge bug tracker:
+
+ http://sourceforge.net/bugs/?group_id=9863
-Installing wxWindows 2.0
-------------------------
Unarchiving
-----------
-If there is a setup program, run the setup program that comes with the Windows version.
-Do not install into a path that contains spaces. The installation program should set the
-WXWIN environment variable, which will be activated when your machine is rebooted.
+A setup program is provided (setup.exe) to automatically copy
+files to a directory on your hard disk. Do not install into a
+path that contains spaces. To avoid confusion with other
+wxWindows installations that might be on your machine, the
+installation program does not se the WXWIN environment variable;
+please set this by hand via the System applet if you wish to
+make it permanent.
+
+The setup program contains the following:
+
+- All common, generic and MSW-specific wxWindows source;
+- samples;
+- documentation in Windows Help format;
+- makefiles for most Windows compilers, plus CodeWarrior,
+ BC++ and VC++ IDE files;
+- JPEG library source;
+- TIFF library source;
+- Object Graphics Library;
+- Tex2RTF source;
+- Dialog Editor binary.
+
+Alternatively, you may unarchive the .zip form by hand:
+wxMSW-x.y.z.zip where x.y.z is the version number.
-If there is no setup program, it will come as a series of .zip
-files:
+Unarchive the required files plus any optional documentation
+files into a suitable directory such as c:\wx.
-wx200gen.zip Generic source code and samples (required)
-wx200msw.zip Windows-specific source code and samples (required)
-wx200doc.zip Documentation source code (not required)
-wx200hlp.zip WinHelp documentation
-wx200pdf.zip Acrobat PDF documentation
-wx200htm.zip HTML documentation
-wx200vc.zip MS VC++ 5.0 project files
-wx200cw.zip Metrowerks CodeWarrior project files
+Other add-on packages are available from the wxWindows Web site, such as:
-Unarchive the required files plus any optional documentation
-files into a suitable directory such as c:\wx. Alter your
-WXWIN environment variable to point to this directory.
+- mmedia.zip. Audio, CD, video access for Windows and Linux.
+- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
+- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
+ the same document source.
-Compilation
------------
-At present, wxWindows compiles with VC++ 4.0/5.0/6.0,
-BC++ 4.5/5.0, Gnu-Win32 b19/b20, and Mingw32. It may compile
-with 16-bit compilers (BC++ and VC++ 1.5) but this hasn't
-been tested lately.
+General installation notes
+--------------------------
+
+Alter your WXWIN environment variable to point to the root directory of the
+wxWindows installation. For Cygwin or MinGW compilation, make sure WXWIN
+contains only forward slashes.
-Visual C++ 4.0/5.0/6.0 compilation
-----------------------------------
+If installing from the CVS server, copy include/wx/msw/setup0.h to
+include/wx/msw/setup.h and edit the resulting file to choose
+the features you would like to compile wxWindows with[out].
-Using project files:
-1. Unarchive wx200vc.zip, the VC++ 5 project makefiles.
-2. Open src/wxvc.dsp, set Debug or Release configuration, and
- compile. This will produce lib/wxvc.lib or lib/wxvc_debug.lib.
-3. Open a sample project file, choose a configuration, and compile.
- The project files don't use precompiled headers, to save
+Compilation
+===========
+
+The following sections explain how to compile wxWindows with each supported
+compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
+Cygwin/Mingw32 to quickly locate the instructions for your compiler.
+
+
+Microsoft Visual C++ compilation
+--------------------------------
+
+Please note that the VC++ 6.0 project files will work for VC++ .NET also, but
+you must open the .dsp files and not the .dsw files and in this case you will
+need to manually build the other .dsp on which wxWindows.dsp depends: jpeg,
+png, regex, tiff and zlib.
+
+Also note that you can make the project files work with VC++ 5.0 but you'll
+need to edit .dsp file by hand before this is possible (change the version in
+the .dsp file header from 6.0 to 5.0).
+
+Using project files (VC++ 6 and later):
+
+1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
+ makefiles (already included in wxMSW-x.y.z.zip and the setup version).
+2. Open src/wxWindows.dsw, which has configurations for static
+ compilation or DLL compilation, and each of these available in
+ Unicode/ANSI and Debug/Release variations. Normally you'll use
+ a static linking ANSI configuration. Choose the Win32 Debug or
+ Win32 Release configuration for the wxWindows project, and compile.
+ Alternatively, use Batch Build to build more than one
+ configuration.
+ The following libraries will be produced depending on chosen
+ configuration:
+
+ wxmsw.lib wxmswd.lib ; ANSI Release/Debug
+ wxmswu.lib wxmswud.lib ; UNICODE Release/Debug
+ wxmsw23x.lib wxmsw23xd.lib ; ANSI DLL Release/Debug
+ wxmsw23xu.lib wxmsw23xud.lib ; UNICODE DLL Release/Debug
+
+ It will also produce similar variations on jpeg.lib, png.lib,
+ tiff.lib, zlib.lib, and regex.lib.
+3. Open a sample project file, choose a configuration such as
+ Win32 Debug using Build | Set Active Configuration..., and compile.
+ The project files don't use precompiled headers, to save disk
space, but you can switch PCH compiling on for greater speed.
+ NOTE: you may also use samples/samples.dsw to access all
+ sample projects without opening each workspace individually.
+ You can use the Batch Build facility to make several samples
+ at a time.
Using makefiles:
1. Make sure your WXWIN variable is set.
-2. Change directory to wx\src\msw. Type 'nmake -f makefile.nt' to
- make the wxWindows core library.
-3. Change directory to wx\samples and type 'nmake -f makefile.nt'
+2. If you do NOT have the TIFF or JPEG source code, please remove
+ the tiff and jpeg targets from the 'all' target in
+ src\msw\makefile.vc. Also ensure the settings in
+ include\wx\msw\setup.h specify not to use JPEG or TIFF.
+3. Change directory to wx\src\msw. Type:
+
+ 'nmake -f makefile.vc'
+
+ to make the wxWindows core library with debug information
+ (wx\lib\wxd.lib), then
+
+ 'nmake -f makefile.vc cleanall FINAL=1'
+ 'nmake -f makefile.vc FINAL=1'
+
+ to make the wxWindows core library without debug information.
+4. Change directory to wx\samples and type 'nmake -f makefile.vc'
to make all the samples. You can also make them individually.
-Notes: if you wish to use templates, please edit
+Makefile notes:
+
+ Use the 'cleanall' target to clean all objects, libraries and
+ executables.
+
+ To build the release version using makefiles, add FINAL=1 to your
+ nmake invocation, both when building the library and for samples.
+ You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0)
+ before making a different configuration, because otherwise
+ object files used to build the previous configuration may be
+ used accidentally for the current configuration. You might see
+ this manifested in unexpected link errors or warnings. This problem
+ doesn't occur when using project files to build wxWindows.
+
+ To build Unicode versions of the libraries, add UNICODE=1
+ to the nmake invocation (default is UNICODE=0). If you want to
+ be able to use Unicode version on Windows9x, you will need
+ MSLU (Microsoft Layer for Unicode) runtime DLL and import lib.
+ The former can be downloaded from Microsoft, the latter is part
+ of the latest Platform SDK from Microsoft (see msdn.microsoft.com
+ for details). An alternative implementation of import library can
+ be downloaded from http://libunicows.sourceforge.net - unlike the
+ official one, this one works with other compilers and does not
+ require 300+ MB Platform SDK update. Add MSLU=1 to the nmake
+ invocation to enable MSLU.
+
+ Note that the wxWindows core library allows you to have debug
+ and release libraries available simultaneously, by compiling the
+ objects in different subdirectories, whereas samples must be
+ cleaned and re-made to build a different configuration.
+
+To build the DLL version using makefiles:
+
+1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll'
+ to make both a suitable DLL and import library, and to build a
+ suitable precompiled header file for compiling applications.
+ See the previous section for library names.
+2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
+ (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all
+ applications).
+
+Note (1): if you wish to use templates, please edit
include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
Without this, the redefinition of 'new' will cause problems in
the headers. Alternatively, #undef new before including template headers.
-
-Visual C++ 1.5 compilation
---------------------------
-
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to
- make the wxWindows core library.
-3. Change directory to a sample, such as wx\samples\minimal, and
- type 'nmake -f makefile.dos'.
-
-Borland C++ 4.5/5.0 compilation
+You will also need to set wxUSE_IOSTREAMH to 0 if you will be
+using templates, to avoid the non-template stream files being included
+within wxWindows.
+
+Note (2): libraries and applications generated with makefiles and
+project files are now (hopefully) compatible where static libraries
+are concerned, but please exercise caution nevertheless and if
+possible, use one method or the other.
+
+Note (3): VC++ 5's optimization code seems to be broken and can
+cause both compile and run-time problems: this can be seen when
+deleting an object Dialog Editor, in Release mode with optimizations
+on. If in doubt, switch off optimisations, although this will result in much
+larger executables. It seems possible that the library can be created with
+strong optimization, so long as the application is not strongly
+optimized. For example, in wxWindows project, set to 'Minimum
+Size'. In Dialog Editor project, set to 'Customize: Favor Small
+Code' (and no others). This will then work.
+
+Note (4): some crash problems can be due to inconsistent compiler
+options. If strange/weird/impossible things start to happen please
+check (dumping IDE project file as makefile and doing text comparison
+if necessary) that the project settings, especially the list of defined
+symbols, struct packing, etc. are exactly the same for all items in
+the project. After this, delete everything (including PCH) and recompile.
+
+Note (5): to create your own IDE files, see the technical note on the
+wxWindows web site or CD-ROM, entitled "Compiling wxWindows
+applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the
+wxWindows distribution). You can also copy .dsp and .dsw
+files from an existing wxWindows sample and adapt them.
+
+
+Visual C++ 1.5 compilation (16-bit)
+-----------------------------------
+
+No longer supported
+
+
+Borland C++ 5.0/5.5 compilation
-------------------------------
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form if doing a 16-bit compile.
-2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to
- make the wxWindows core library. Ignore the warnings about
- 'XXX' not found in library.
-3. Change directory to a sample such as minimal, and type
- 'make -f makefile.b32'.
+Compiling using the makefiles (updated 24 Sept 02):
+
+1. Make sure your WXWIN variable is set [e.g add
+ set WXWIN=c:\wxwindows
+ to your autoexec.bat file], The WXWIN variable should contain neither spaces nor -
+ You may like to use the short form as shown by a dos directory listing ;
+ eg instead of c:\wxwindows-2.5.0 use c:\wxwind~1.4
+ Reboot if needed for the changes to autoexec.bat to take effect.
+2. Change directory to src\msw. Type 'make -f makefile.b32' to
+ make the wxWindows core library. Ignore the compiler warnings.
+ This produces a library in the wxwindows\lib directory called
+ wx32ds.lib
+3. Change directory to a sample or demo such as samples\minimal, and type
+ 'make -f makefile.b32'. This produces a windows exe file
4. For release versions, recompile wxWindows and samples using
'make -f makefile.b32 clean'
'make -f makefile.b32 FINAL=1'
- for the library and samples.
+ for the library and samples. This produces a library wx32s.lib eliminating
+ all debugging information - if you wish to retain reduced debugging information
+ 'make -f makefile.b32 clean'
+ 'make -f makefile.b32 FINAL=hybrid'
-Note: the wxWindows library and (some) samples compile in 16-bit mode
-using makefile.bcc, but at present the wxWindows resource system is switched
-off in this mode. See issues.txt for details.
+5. To make and use wxWindows as a DLL, type
+ 'make -f makefile.b32 clean'
+ 'make -f makefile.b32 DLL=1'
+ which generates a DLL (wx32d.dll) and import library (wx32d.lib),
+ and then for each sample,
+ 'make -f makefile.b32 WXUSINGDLL=1'
+ Please note that the samples have not been exhaustively tested
+ with this configuration. You may also generate a sepratae library
+ and second DLL using the commands
+ 'make -f makefile.b32 clean'
+ 'make -f makefile.b32 DLL=1 FINAL=1'
+ which generates a DLL (wx32.dll) and import library (wx32.lib),
+ and then for each sample,
+ 'make -f makefile.b32 WXUSINGDLL=1 FINAL=1'
+
+6. You can use the WXUNIVERSAL widgets instead of the native MSW
+ ones (eg if you want to build an application with the same
+ look and feel on all platforms)
+ Use the command
+ 'make -f makefile.b32 WXUSINGUNIV=1'
+ Then run
+ 'make -f makefile.b32 WXUSINGUNIV=1' in the sample directory which you wish
+ to build using the wxUniversal widgets. Use 'SET WXTHEME=GTK' [or WIN32 or METAL]
+ to test the existing themes
+ The makefile is written with the intention that you can build DLLs
+ and do final releases by combinations of commandline parameters.
+ At the time of writing, (Oct 02) not all the wxDialogs are working
+
+7. To make console mode applications with wxWindows functions go
+ to the src\msw directory
+ 'make -f makebase.b32 clean'
+ 'make -f makebase.b32'
+ There is a sample\console directory and in this type
+ 'make -f makefile.b32 wxUSE_GUI=0'
+
+Note (0): This provides the ability to produce separate wxwindows libraries
+ for different purposes, and only have to rebuild the applications
+
+
+Note (1): the wxWindows makefiles assume byte structure alignment. Please
+make sure that your own project or makefile settings use the
+same alignment, or you could experience mysterious crashes. To
+change the alignment, add a suitable option to the $(CFG) target code
+in src/msw/makefile.b32.
+
+Note (2): if you get undefined _SQL... symbols at link time,
+either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
+directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
+recompile wxWindows. The same applies if compiling using the IDE.
+
+
+Note (3): If you wish debug messages to be sent to the console in
+debug mode, edit src\makeb32.env and change /aa to /Tpe in
+LINK_FLAGS.
+
+Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder]
+
+1. Load src\bc32.ide from the file bc32.zip at
+ http://biolpc22.york.ac.uk/pub/ports/bcc32/wxwin21/ and select Release settings
+2. Go to Options|Project... and specify the correct BC++ include and lib path for
+ your file structure.
+3. Press F9 to compile the wxWindows library.
+4. Load samples\bc32.ide.
+5. Go to Options|Project... and specify the correct BC++ include and lib path for
+ your file structure.
+6. Press F9 to compile the samples (build each node separately if
+ you prefer, by right clicking and choose Build Node).
+7. Run each sample: you may need to run from each sample's directory
+ since some (notably the wxHTML samples) look for files
+ relative to the working directory.
+
+Note (1): the samples project file contains a selection of
+samples, and not all samples. The remaining samples can be made
+with the makefiles. See also the demos hierarchy which doesn't
+have any BC++ project files yet.
+
+Note (2): to make the png, zlib, jpeg and tiff libraries (needed for
+some samples) you need to compile them with bc32.ide.
+
+Note (3): the debug version of the wxWindows library is about 40 MB, and the
+release version is around 5 MB.
+
+See also the file docs/tech/tn0007.txt for further instructions and details
+of how to create your own project files.
+
+** REMEMBER **
+
+In all of your wxWindows applications, your source code should include
+the following preprocessor directive:
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
+more details)
+
+
+Borland C++Builder IDE compilation
+----------------------------------
-Borland C++Builder compilation
-------------------------------
+1. Build the wxWindows libraries using the Borland make utility as
+ specified in the section called "Borland C++ 5.0 compilation"
+ above. (C++ Builder includes a stand-alone C++ compiler. For example,
+ C++ Builder 4.0 comes with C++ 5.4.)
-C++Builder compilation is the same as for Borland C++ above.
-It has only been tested with C++Builder 1.0 so far, and no
-project files are currently supplied.
+2. You can use the process_sample_bcb.bat command which is in
+ wxwindows\distrib\msw to generate a .mak or .bpr file for most of the
+ samples [mak for Cbuilder 1-3; bpr for v4]. Execute this in the sample
+ directory, passing the name of the cpp files on the command line. For more
+ details, see the instructions in docs/tech/tn0004.htm or
+ http://biolpc22.york.ac.uk/wx/bc/ide.html.
-Watcom C++ 10.6 compilation
----------------------------
+Borland 16 Bit compilation for Windows 3.1
+------------------------------------------
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
+The last version of wxWindows to support 16-bit compilation with Borland was
+2.2.7 - Please download and read the instructions in that release
+
+Watcom C++ 10.6/11 and OpenWatcom compilation
+---------------------------------------------
+
+1. Make sure your WXWIN variable is set, and uses the DOS short
+ name form.
2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat' to
make the wxWindows core library.
3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat'
- to make this sample.
+ to make this sample. Repeat for other samples of interest.
+
+
+There are several makefile variables which may be modified:
+
+- FINAL may be set to 1 (e.g. 'wmake -f makefile.wat FINAL=1') to build
+ the release version of the library, i.e. without debug info and with
+ optimizations enabled
+
+- WATCOM_SUFFIX is appended to the names of all libraries produced by the
+ makefile -- this allows to use several compilers in the same wxWindows
+ source tree. If you only use Watcom compiler, set WATCOM_SUFFIX to nothing.
+
+- OUTPUTDIR may be set to the name of the directory where you want all the
+ object files to be generated (the library files are always created in
+ %WXWIN\lib). You may set it to nothing to create them in the same directory
+ as the sourcse, however using a separate directory is preferable if you use
+ several different compilers. If you change OUTPUTDIR, make sure that it is
+ either empty or has a trailing backslash!
+
+
+Note (1): if your installation of Watcom doesn't have odbc32.lib file and
+ you need it (i.e. you have wxUSE_ODBC=1), you can use the file
+ from lib\watcom directory. See the notes in that directory.
+
+Note (2): if variant.cpp is compiled with date/time class options, the linker
+ gives up. So the date/time option is switched off for Watcom C++.
+ Also, wxAutomationObject is not compiled with Watcom C++ 10.
+
+Note (3): if Watcom can't read the precompiled header when building a sample,
+ try deleting src\msw\watcom.pch and compiling the sample again.
+
Metrowerks CodeWarrior compilation
----------------------------------
-1. Downloaded and unzip wx200cw.zip.
-2. Load the make_cw.mcp project in wx\src, and compile.
-3. Load the make_cw.mcp project in wx\samples\minimal, and compile.
- Further project files for samples will be available in due
- course.
+1. CodeWarrior Pro7 project files in XML format are already
+ included in wxMSW-2.5.0.zip and the setup version.
+2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
+ you are working from the CVS version) to make sure the settings reflect
+ what you want. If you aren't sure, leave it alone and go with the
+ default settings. A few notes:
+ - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
+ - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
+ will be rather confusing due to interactions with the MSL ANSI
+ and runtime libs.
+3. The project file to build the Win32 wxWindows libraries relies on the
+ Batch File Runner plug-in. This plug-in is not installed as part of
+ a normal CW7 installation. However, you can find this plug-in on the
+ CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
+ "Batch File Post Linker".
+4. If you choose not to install the Batch File Runner plug-in, then you
+ need to do the following by hand:
+ (1) Create the directories lib\cw7msw\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the CVS version) to lib\cw7msw\include\wx\setup.h
+ (2) Create the directories lib\cw7mswd\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the CVS version) to lib\cw7mswd\include\wx\setup.h
+5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp.
+ Store this project file in directory src. You may get warnings about
+ not being able to find certain project paths; ignore these warnings, the
+ appropriate paths will be created during the build by the Batch File Runner.
+6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
+ will get some warnings about hidden virtual functions, illegal conversions
+ from const pointers to pointers, etc., all of which you can safely ignore.
+ ***Note: if you get errors that the compiler can't find "wx/setup.h", just
+ stop the build and build again. These errors occur because sometimes the
+ compiler starts doing its thing before the copying of setup.h has completed.
+7. The following libraries will be produced depending on chosen
+ target:
+ - wx_x86.lib ANSI Release (static)
+ - wx_x86_d.lib ANSI Debug (static)
+8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
+ Volunteers for this are welcome (as neither DLLs nor unicode builds are
+ big priorities for me ;).
+9. CodeWarrior Pro7 project files (in XML format) are also provided for some
+ of the samples. In particular, there are project files for the minimal,
+ controls, dialogs, dnd, nd docview samples. You can use these project
+ files as templates for the other samples and for your own projects.
+ - For example, to make a project file for the "newgrid" sample,
+ just copy the project file for the "minimal" sample, minimalW7.mcp
+ (made by importing minimalW7.xml into CodeWarrior), into the
+ sample/newgrid directory, calling it newgridW7.mcp. Open
+ newgridW7.mcp and revise the project by deleting the files
+ minimal.rc and minimal.cpp and adding the files griddemo.rc and
+ griddemo.cpp. Build and run....
+
+
+Cygwin/MinGW compilation
+------------------------
+
+wxWindows 2 supports Cygwin (formerly GnuWin32) betas and
+releases, and MinGW. Cygwin can be downloaded from:
-Gnu-Win32 b19/b20/Mingw32 compilation
--------------------------------------
+ http://sources.redhat.com/cygwin/
-wxWindows 2.0 supports Gnu-Win32/Cygwin b19, b20, Mingw32, and Mingw32/EGCS.
+and MinGW from:
-Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making
-it all possible.
+ http://www.mingw.org/
-From wxWindows 2.0 beta 9, both Gnu-Win32 and Mingw32 (the minimal
-distribution of Gnu-Win32) can be used with the same makefiles.
+Both Cygwin and MinGW can be used with the same makefiles, and both can be
+used with configure. However the (strongly) preferred way to build wxWindows
+is using configure with Cygwin and using the makefiles with MinGW as these
+configurations are test much more often than the remaining two and so are much
+more likely to work out of the box.
-Here are the steps required:
-- Retrieve and install the latest beta of Gnu-Win32, or Mingw32, as per the
- instructions with either of these packages.
+NOTE: some notes specific to old Cygwin (< 1.1.x)
+ and MinGW (< 1.0) are at the end of this section
+ (see OLD VERSIONS)
-- If using Mingw32 (including the EGCS variant), you need some
- extra files to use the wxWindows makefiles. You can find these
- files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip.
- These should be extracted to the Mingw32 directory.
- IMPORTANT: also see mingw32.txt in this directory (docs/msw)
- about a fix that has to be applied to a Mingw32 header file.
+There are two methods of compiling wxWindows, by using the
+makefiles provided or by using 'configure'.
-- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
- to set up appropriate variables, if necessary mounting drives.
- Run it before compiling.
+Retrieve and install the latest version of Cygwin, or MinGW, as per
+the instructions with either of these packages.
+
+If using MinGW, you can download the add-on MSYS package to
+provide Unix-like tools that you'll need to build wxWindows.
+If you do not want to use MSYS, then you need to download extra utilities from
+ports/mingw32 on the wxWindows ftp site or CD-ROM:
+
+ ftp://biolpc22.york.ac.uk/pub/ports/mingw32/extra.zip
+
+These should be extracted to a directory in your path. If you have
+already downloaded rm, cp, mv from elsewhere, or are using
+MSYS, you won't need all of these files. However if using MSYS
+and configure to build wxWindows, you will need to unzip the
+following files from extra.zip and place them in e.g. an
+extrabin directory which you then add to your path:
+
+ bison.exe bison.hairy bison.simple flex.exe
-- For Gnu-Win32, make sure there's a \tmp directory on your
- Windows drive or bison will crash.
+You will also need to set these variables:
-- Edit wx/src/makeg95.env and search for MINGW32. Take note of
- the comments for adjusting settings to suit Gnu-Win32 or
- Mingw32. Basically, this is just a case of adding the __MINGW32__ symbol
- to OPTIONS for Mingw32, or removing it for Cygnus Gnu-Win32.
- For Mingw32/EGCS, add both __MINGW32__ and __EGCS__.
+ set BISON_SIMPLE=c:\apps\mingw2.0.0-3\extrabin\bison.simple
+ set BISON_HAIRY=c:\apps\mingw2.0.0-3\extrabin\bison.hairy
-- Mingw32 may not support winsock.h, so comment out
- socket-related files in src/msw/makefile.g95.
+Here we're setting them in DOS before invoking 'sh', but you
+could set them within the shell instead.
+
+The 'configure' method uses flex and bison, whereas the
+direct makefile method uses pregenerated C files.
+
+Using makefiles directly
+========================
+
+NOTE: The makefile are for compilation under Cygwin, MSYS, or
+ command.com/cmd.exe, they won't work in other environments
+ (such as UNIX)
+
+Here are the steps required using the provided makefiles:
+
+- Set your WXWIN variable to where wxWindows is installed.
+ *** IMPORTANT: For Cygwin/MinGW, use forward slashes in the path, not
+ backslashes.
+
+- Edit src/makeg95.env and set the MINGW32 variable at the top of
+ the file to either 1 (you have MinGW) or 0 (if you have
+ Cygwin); also set the MINGW32VERSION variable appropriately for your
+ GCC version.
- Use the makefile.g95 files for compiling wxWindows and samples,
- e.g.:
+ e.g. to compile a debugging version of wxWindows:
> cd c:\wx\src\msw
+ > make -f makefile.g95 clean
> make -f makefile.g95
> cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
> make -f makefile.g95
-- Use the 'strip' command to reduce executable size.
+ to compile with optimizations:
+ > cd c:\wx\src\msw
+ > make -f makefile.g95 clean
+ > make -f makefile.g95 FINAL=1
+ > cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
+ > make -f makefile.g95 FINAL=1
+
+ to compile a DLL:
+ > cd c:\wx\src\msw
+ > make -f makefile.g95 clean
+ > make -f makefile.g95 WXMAKINGDLL=1
+ > cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
+ > make -f makefile.g95 WXUSINGDLL=1
+
+ to compile the Unicode version:
+ > cd c:\wx\src\msw
+ > make -f makefile.g95 clean
+ > make -f makefile.g95 UNICODE=1
+ > cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
+ > make -f makefile.g95 UNICODE=1
+
+ Options can be combined (e.g.: UNICODE=1 FINAL=1)
+
+ Ignore the warning about the default entry point.
+
+- Use the 'strip' command to reduce executable/dll size (note that
+ stripping an executable/dll will remove debug information!).
-- With Cygnus Gnu-Win32, you can invoke gdb --nw myfile.exe to
+- With Cygwin, you can invoke gdb --nw myfile.exe to
debug an executable. If there are memory leaks, they will be
- flagged when the program quits.
+ flagged when the program quits. You can use Cygwin gdb
+ to debug MinGW executables.
+
+All targets have 'clean' targets to allow removal of object files
+and other intermediate compiler files and 'cleanall' targets to
+allow removal of all object files and library files.
+
+Using configure
+===============
+
+Instead of using the makefiles, you can use the configure
+system to generate appropriate makefiles, as used on Unix
+and Mac OS X systems.
+
+Change directory to the root of the wxWindows distribution,
+make a build directory, and run configure and make in this directory.
+
+For example:
+
+ cd $WXWIN
+ mkdir build-debug
+ cd build-debug
+ ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
+ make
+ make install % This step is optional, see note (8) below.
+ cd samples/minimal
+ make
+ ./minimal.exe
+
+Notes:
+
+1. See also the Cygwin/MinGW on the web site or CD-ROM for
+ further information about using wxWindows with these compilers.
+
+2. libwx.a is 100 MB or more - but much less if compiled with no
+ debug info (-g0) and level 4 optimization (-O4).
+
+3. If you get a link error under MinGW 2.95.2 referring to:
+
+ EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
+
+ then you need to edit the file objidl.h at line 663 and add
+ a missing PURE keyword:
+
+ STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
+
+4. There's a bug in MinGW headers for some early distributions.
+
+ in include/windows32/defines.h, where it says:
+
+ #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
+
+ it should say:
+
+ #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
+
+ (a missing bracket).
+
+5. If there's a problem with the copy or remove commands in
+ src/msw/makefile.g95, you may need to change the COPY and
+ RM variables in makeg95.env.
+
+6. If there's a problem executing the windres program, try
+ commenting out RCPREPROCESSOR in makeg95.env.
+
+7. OpenGL support should work with MinGW as-is. However,
+ if you wish to generate import libraries appropriate either for
+ the MS OpenGL libraries or the SGI OpenGL libraries, go to
+ include/wx/msw/gl and use:
+
+ dlltool -k -d opengl.def -llibopengl.a
+
+ for the SGI DLLs, or
+
+ dlltool -k -d opengl32.def -llibopengl32.a
+
+ and similarly for glu[32].def.
+
+8. The 'make install' step is optional, and copies files
+ as follows:
+
+ /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
+ /usr/local/include/wx - wxWindows header files
+ /usr/local/bin - wx-config
+
+ You may need to do this if using wx-config with the
+ default root path.
+
+OLD VERSIONS:
+
+- If using MinGW 2.95 and below with wxWindows 2.1 or above, you
+ must hand-patch with Mingw32-gcc295.patches (located in the
+ top-level of the wxWindows 2 installation). MinGW 2.95.2
+ and above contain the fixes already.
+
+- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
+ to set up appropriate variables, if necessary mounting drives.
+ Run it before compiling.
+
+- For Cygwin, make sure there's a \tmp directory on your
+ Windows drive or bison will crash (actually you don't need
+ bison for ordinary wxWindows compilation: a pre-generated .c file is
+ supplied).
- If using GnuWin32 b18, you will need to copy windres.exe
- from e.g. the Mingw32 distribution, to a directory in your path.
+ from e.g. the MinGW distribution, to a directory in your path.
-All targets have 'clean' targets to allow removal of object files
-and other intermediate compiler files.
-Gotchas:
+Symantec C++ compilation
+------------------------
+
+1. Make sure your WXWIN variable is set, and uses the FAT (short
+ name) form.
+2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0.
+3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to
+ make the wxWindows core library.
+4. Change directory to wx\samples\minimal and type 'make -f makefile.sc'
+ to make this sample.
+
+Note: the minimal sample doesn't link properly ('Error: no
+start address').
+32-bit compilation only (partially) supported at present, using SC++ 6.1.
+Some functionality is missing using this compiler (see makefile).
+Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore
+Step (2). 16-bit compilation is left as an exercise for the user!
+
+
+Salford C++ compilation
+-----------------------
+
+1. Make sure your WXWIN variable is set, and uses the FAT (short
+ name) form.
+2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per
+ notes.
+3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to
+ make the wxWindows core library.
+4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl'
+ to make this sample.
-- libwx.a is 48 MB or more - but much less if compiled with no
- debug info (-g0) and level 4 optimization (-O4).
-- install.exe doesn't have built-in decompression because lzexpand.lib
- isn't available with Gnu-Win32. However, you can use it with external
- decompression utilities.
-- Doesn't compile src/msw/ole files, so no drag and drop.
+Unfortunately, Salford C++ seems to have problems with its code generation for
+operations on objects, as seen in wxFrame::OnMenuHighlight
+(minimal sample) or wxWindow::SetValidator (mdi sample). Also the
+the debugging version of the library is 90MB, with samples coming in
+at 40MB :-) However, wxWindows at least makes a good test suite for
+improving the compiler.
-References:
- - The GNU-WIN32 site is at
- http://www.cygnus.com/gnu-win32/
- - Mingw32 is available at:
- http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32/index.html
- - See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm
+TWIN32 and gcc on Linux
+-----------------------
-Notes
------
+The wxWindows 2 for Windows port may be compiled using
+the TWIN32 emulator package from www.willows.com. However,
+TWIN32 is by no means finished so this should be taken as
+something to think about for the future, rather than
+a tool for writing products with.
-- Debugging: under Windows 95, debugging output isn't output in
- the same way that it is under NT or Windows 3.1. Set
- wxUSE_DBWIN32 to 1 if you wish to enable code to output debugging
- info to an external debug monitor, such as Andrew Tucker's DBWIN32.
- You can download DBWIN32 from:
+Use makefile.twn in much the same way as makefile.g95, as
+described above. Not all sample makefiles are supplied yet.
+
+For some reason, I found I had to copy TWIN32's Windows resource
+compiler (rc) to the current working directory for it to be found.
- http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip
- and it's also on the wxWindows CD-ROM under Packages.
+General Notes
+-------------
+
+- Debugging: under Windows 95, debugging output isn't output in
+ the same way that it is under NT or Windows 3.1.
+ Please see DebugView (bin/dbgview.exe in the distribution), also
+ available from http://www.sysinternals.com and on the wxWindows CD-ROM
+ under Packages.
+
+- If you are installing wxWindows 2 from CVS, you may find that
+ include/wx/msw/setup.h is missing. This is deliberate, to avoid
+ developers' different setup.h configurations getting confused.
+ Please copy setup0.h to setup.h before compiling. Also, read
+ the BuildCVS.txt for other hints.