wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
wxAUI_MGR_HINT_FADE = 1 << 6,
wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
+ wxAUI_MGR_LIVE_RESIZE = 1 << 8,
wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
wxAUI_MGR_TRANSPARENT_HINT |
// forwards and array declarations
-class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
class wxAuiDockUIPart;
class wxAuiPaneButton;
class wxAuiPaneInfo;
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockUIPart, wxAuiDockUIPartArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneButton, wxAuiPaneButtonArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneInfo, wxAuiPaneInfoArray, WXDLLIMPEXP_AUI);
-WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiFloatingFrame*, wxAuiFloatingFramePtrArray, class WXDLLIMPEXP_AUI);
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiPaneInfo*, wxAuiPaneInfoPtrArray, class WXDLLIMPEXP_AUI);
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiDockInfo*, wxAuiDockInfoPtrArray, class WXDLLIMPEXP_AUI);
#endif // SWIG
return *this;
}
- wxAuiPaneInfo& SetFlag(unsigned int flag, bool option_state)
+ wxAuiPaneInfo& SetFlag(int flag, bool option_state)
{
if (option_state)
state |= flag;
return *this;
}
- bool HasFlag(unsigned int flag) const
+ bool HasFlag(int flag) const
{
return (state & flag) != 0;
}
+class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
+
class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
{
friend class wxAuiFloatingFrame;
virtual void ShowHint(const wxRect& rect);
virtual void HideHint();
+ void OnHintActivate(wxActivateEvent& event);
+
public:
// deprecated -- please use SetManagedWindow() and
protected:
- // Sometimes floating frames are deleted after wxAuiManager, so we need
- // to clear m_owner_mgr in the floating frame to avoid a crash. To do so,
- // we register frames with wxAuiManager so it can keep track.
- void RegisterFloatingFrame(wxAuiFloatingFrame* frame);
- void UnregisterFloatingFrame(wxAuiFloatingFrame* frame);
-
void UpdateHintWindowConfig();
void DoFrameLayout();
wxArrayInt& positions,
wxArrayInt& sizes);
+ /// Ends a resize action, or for live update, resizes the sash
+ bool DoEndResizeAction(wxMouseEvent& event);
public:
void OnLeftDown(wxMouseEvent& evt);
void OnLeftUp(wxMouseEvent& evt);
void OnMotion(wxMouseEvent& evt);
+ void OnCaptureLost(wxMouseCaptureLostEvent& evt);
void OnLeaveWindow(wxMouseEvent& evt);
void OnChildFocus(wxChildFocusEvent& evt);
void OnHintFadeTimer(wxTimerEvent& evt);
wxAuiPaneInfoArray m_panes; // array of panes structures
wxAuiDockInfoArray m_docks; // array of docks structures
wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc)
- wxAuiFloatingFramePtrArray m_floating_frames; // array of floating frames
int m_action; // current mouse action
wxPoint m_action_start; // position where the action click started
wxAuiDockUIPart* m_hover_button;// button uipart being hovered over
wxRect m_last_hint; // last hint rectangle
wxPoint m_last_mouse_move; // last mouse move position (see OnMotion)
+ int m_currentDragItem;
bool m_skipping;
bool m_has_maximized;