- // Sometimes floating frames are deleted after wxAuiManager, so we need
- // to clear m_owner_mgr in the floating frame to avoid a crash. To do so,
- // we register frames with wxAuiManager so it can keep track.
- void RegisterFloatingFrame(wxAuiFloatingFrame* frame);
- void UnregisterFloatingFrame(wxAuiFloatingFrame* frame);
-