// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFontRefData;
-struct WXDLLEXPORT wxNativeFontInfo;
+class WXDLLEXPORT wxNativeFontInfo;
class WXDLLEXPORT wxFontBase : public wxGDIObject
{
virtual void SetFamily( int family ) = 0;
virtual void SetStyle( int style ) = 0;
virtual void SetWeight( int weight ) = 0;
- virtual void SetFaceName( const wxString& faceName ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
+ virtual bool SetFaceName( const wxString& faceName );
void SetNativeFontInfo(const wxNativeFontInfo& info)
{ DoSetNativeFontInfo(info); }
- void SetNativeFontInfo(const wxString& info);
- void SetNativeFontInfoUserDesc(const wxString& info);
+ bool SetNativeFontInfo(const wxString& info);
+ bool SetNativeFontInfoUserDesc(const wxString& info);
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)
#include "wx/msw/font.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/font.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/font.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/font.h"
#elif defined(__WXX11__)
#include "wx/x11/font.h"
#elif defined(__WXMGL__)