#include "wx/beforestd.h"
#include <map>
#include <string>
+#include <list>
#include "wx/afterstd.h"
using namespace std ;
// own attributes in a hash map. Like this it is possible to create the objects and
// stream them, as if their class information was already available from compiled data
-// can't keep the attributes in a hash map, because if someone renames a property in
-// the class info, then things go potty later on when we try to iterate through
-// the property values by name.
-struct wxDynamicProperty__
-{
-#if wxUSE_UNICODE
- wstring name;
-#else
- string name;
-#endif
- wxxVariant value;
- wxDynamicProperty__ *next;
-};
-
struct wxDynamicObject::wxDynamicObjectInternal
{
- wxDynamicObjectInternal() : m_properties(NULL) {}
- wxDynamicProperty__ *m_properties;
-#if 0
+ wxDynamicObjectInternal() {}
+
#if wxUSE_UNICODE
map<wstring,wxxVariant> m_properties ;
#else
map<string,wxxVariant> m_properties ;
#endif
-#endif
+} ;
+
+typedef list< wxDynamicObject* > wxDynamicObjectList ;
+
+struct wxDynamicClassInfo::wxDynamicClassInfoInternal
+{
+ wxDynamicObjectList m_dynamicObjects ;
} ;
// instantiates this object with an instance of its superclass
wxDynamicObject::~wxDynamicObject()
{
+ dynamic_cast<const wxDynamicClassInfo*>(m_classInfo)->m_data->m_dynamicObjects.remove( this ) ;
delete m_data ;
delete m_superClassInstance ;
}
void wxDynamicObject::SetProperty (const wxChar *propertyName, const wxxVariant &value)
{
wxASSERT_MSG(m_classInfo->FindPropertyInfoInThisClass(propertyName),wxT("Accessing Unknown Property in a Dynamic Object") ) ;
- wxDynamicProperty__ *prop;
- prop = m_data->m_properties;
- while (prop)
- {
- if (!strcmp(prop->name.c_str(), propertyName))
- {
- prop->value = value;
- return;
- }
- prop = prop->next;
- }
- prop = new wxDynamicProperty__;
- prop->name = propertyName;
- prop->value = value;
- prop->next = m_data->m_properties;
- m_data->m_properties = prop;
-// m_data->m_properties[propertyName] = value ;
+ m_data->m_properties[propertyName] = value ;
}
wxxVariant wxDynamicObject::GetProperty (const wxChar *propertyName) const
{
wxASSERT_MSG(m_classInfo->FindPropertyInfoInThisClass(propertyName),wxT("Accessing Unknown Property in a Dynamic Object") ) ;
- wxDynamicProperty__ *prop;
- prop = m_data->m_properties;
- while (prop)
- {
- if (!strcmp(prop->name.c_str(), propertyName))
- return prop->value;
- prop = prop->next;
- }
- // FIXME: needs to return something a little more sane here.
- return wxxVariant();
-// return m_data->m_properties[propertyName] ;
+ return m_data->m_properties[propertyName] ;
+}
+
+void wxDynamicObject::RemoveProperty( const wxChar *propertyName )
+{
+ wxASSERT_MSG(m_classInfo->FindPropertyInfoInThisClass(propertyName),wxT("Removing Unknown Property in a Dynamic Object") ) ;
+ m_data->m_properties.erase( propertyName ) ;
}
+void wxDynamicObject::RenameProperty( const wxChar *oldPropertyName , const wxChar *newPropertyName )
+{
+ wxASSERT_MSG(m_classInfo->FindPropertyInfoInThisClass(oldPropertyName),wxT("Renaming Unknown Property in a Dynamic Object") ) ;
+ wxxVariant value = m_data->m_properties[oldPropertyName] ;
+ m_data->m_properties.erase( oldPropertyName ) ;
+ m_data->m_properties[newPropertyName] = value ;
+}
+
+
// ----------------------------------------------------------------------------
// wxDynamiClassInfo
// ----------------------------------------------------------------------------
{
GetParents()[0] = superClass ;
GetParents()[1] = NULL ;
+ m_data = new wxDynamicClassInfoInternal ;
}
wxDynamicClassInfo::~wxDynamicClassInfo()
{
delete[] GetParents() ;
+ delete m_data ;
}
wxObject *wxDynamicClassInfo::AllocateObject() const
{
wxObject* parent = GetParents()[0]->AllocateObject() ;
- return new wxDynamicObject( parent , this ) ;
+ wxDynamicObject *obj = new wxDynamicObject( parent , this ) ;
+ m_data->m_dynamicObjects.push_back( obj ) ;
+ return obj ;
}
void wxDynamicClassInfo::Create (wxObject *object, int paramCount, wxxVariant *params) const
// removes an existing runtime-property
void wxDynamicClassInfo::RemoveProperty( const wxChar *propertyName )
{
+ for ( wxDynamicObjectList::iterator iter = m_data->m_dynamicObjects.begin() ; iter != m_data->m_dynamicObjects.end() ; ++iter )
+ (*iter)->RemoveProperty( propertyName ) ;
delete FindPropertyInfoInThisClass(propertyName) ;
}
wxASSERT_MSG( pi ,wxT("not existing property") ) ;
pi->m_name = newPropertyName ;
dynamic_cast<wxGenericPropertyAccessor*>(pi->GetAccessor())->RenameProperty( oldPropertyName , newPropertyName ) ;
+ for ( wxDynamicObjectList::iterator iter = m_data->m_dynamicObjects.begin() ; iter != m_data->m_dynamicObjects.end() ; ++iter )
+ (*iter)->RenameProperty( oldPropertyName , newPropertyName ) ;
}
// renames an existing runtime-handler