const wxColour& GetFgColour() const { return m_fgColour; }
void SetBgColour(const wxColour& c) { m_bgColour = c; }
const wxColour& GetBgColour() const { return m_bgColour; }
+ void SetBgMode(int m) { m_bgMode = m; }
+ int GetBgMode() const { return m_bgMode; }
private:
wxHtmlSelectionState m_selState;
wxColour m_fgColour, m_bgColour;
+ int m_bgMode;
};
wxHtmlContainerCell *m_Parent;
// dimensions of fragment (m_Descent is used to position text & images)
- long m_Width, m_Height, m_Descent;
+ int m_Width, m_Height, m_Descent;
// position where the fragment is drawn:
- long m_PosX, m_PosY;
+ int m_PosX, m_PosY;
// superscript/subscript/normal:
wxHtmlScriptMode m_ScriptMode;
// sets minimal height of this container.
void SetMinHeight(int h, int align = wxHTML_ALIGN_TOP) {m_MinHeight = h; m_MinHeightAlign = align; m_LastLayout = -1;}
- void SetBackgroundColour(const wxColour& clr) {m_UseBkColour = true; m_BkColour = clr;}
+ void SetBackgroundColour(const wxColour& clr) {m_BkColour = clr;}
// returns background colour (of wxNullColour if none set), so that widgets can
// adapt to it:
wxColour GetBackgroundColour();
// alignment horizontal and vertical (left, center, right)
int m_WidthFloat, m_WidthFloatUnits;
// width float is used in adjustWidth
- bool m_UseBkColour;
wxColour m_BkColour;
// background color of this container
int m_Border;