const wxColour& GetFgColour() const { return m_fgColour; }
void SetBgColour(const wxColour& c) { m_bgColour = c; }
const wxColour& GetBgColour() const { return m_bgColour; }
const wxColour& GetFgColour() const { return m_fgColour; }
void SetBgColour(const wxColour& c) { m_bgColour = c; }
const wxColour& GetBgColour() const { return m_bgColour; }
private:
wxHtmlSelectionState m_selState;
wxColour m_fgColour, m_bgColour;
private:
wxHtmlSelectionState m_selState;
wxColour m_fgColour, m_bgColour;
wxHtmlContainerCell *m_Parent;
// dimensions of fragment (m_Descent is used to position text & images)
wxHtmlContainerCell *m_Parent;
// dimensions of fragment (m_Descent is used to position text & images)
// sets minimal height of this container.
void SetMinHeight(int h, int align = wxHTML_ALIGN_TOP) {m_MinHeight = h; m_MinHeightAlign = align; m_LastLayout = -1;}
// sets minimal height of this container.
void SetMinHeight(int h, int align = wxHTML_ALIGN_TOP) {m_MinHeight = h; m_MinHeightAlign = align; m_LastLayout = -1;}
// returns background colour (of wxNullColour if none set), so that widgets can
// adapt to it:
wxColour GetBackgroundColour();
// returns background colour (of wxNullColour if none set), so that widgets can
// adapt to it:
wxColour GetBackgroundColour();
// alignment horizontal and vertical (left, center, right)
int m_WidthFloat, m_WidthFloatUnits;
// width float is used in adjustWidth
// alignment horizontal and vertical (left, center, right)
int m_WidthFloat, m_WidthFloatUnits;
// width float is used in adjustWidth