#define _WX_PRIVATE_H_
#include "wx/defs.h"
+#include "X11/Xlib.h"
-class wxMouseEvent;
-class wxKeyEvent;
+class WXDLLEXPORT wxFont;
+class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxSize;
+class WXDLLEXPORT wxBitmap;
+class WXDLLEXPORT wxColour;
+
+#include "wx/x11/privx.h"
// Put any private declarations here: native Motif types may be used because
// this header is included after Xm/Xm.h
+// ----------------------------------------------------------------------------
+// convenience macros
+// ----------------------------------------------------------------------------
+
+#define wxCHECK_MOTIF_VERSION( major, minor ) \
+ ( XmVersion >= (major) * 1000 + (minor) )
+
+#define wxCHECK_LESSTIF_VERSION( major, minor ) \
+ ( LesstifVersion >= (major) * 1000 + (minor) )
+
+#define wxCHECK_LESSTIF() ( defined(LesstifVersion) && LesstifVersion > 0 )
+
+// ----------------------------------------------------------------------------
+// Miscellaneous functions
+// ----------------------------------------------------------------------------
+
+WXWidget wxCreateBorderWidget( WXWidget parent, long style );
+
// ----------------------------------------------------------------------------
// common callbacks
// ----------------------------------------------------------------------------
// All widgets should have this as their resize proc.
-extern void wxWidgetResizeProc(Widget w, XConfigureEvent *event, String args[], int *num_args);
+extern void wxWidgetResizeProc(Widget w, XConfigureEvent *event,
+ String args[], int *num_args);
// For repainting arbitrary windows
-void wxUniversalRepaintProc(Widget w, XtPointer WXUNUSED(c_data), XEvent *event, char *);
+void wxUniversalRepaintProc(Widget w, XtPointer WXUNUSED(c_data),
+ XEvent *event, char *);
// ----------------------------------------------------------------------------
// we maintain a hash table which contains the mapping from Widget to wxWindow
extern wxWindow *wxGetWindowFromTable(Widget w);
extern bool wxAddWindowToTable(Widget w, wxWindow *win);
+// ----------------------------------------------------------------------------
+// wxBitmap related functions
+// ----------------------------------------------------------------------------
+
+// Creates a bitmap with transparent areas drawn in the given colour.
+wxBitmap wxCreateMaskedBitmap(const wxBitmap& bitmap, wxColour& colour);
+
// ----------------------------------------------------------------------------
// key events related functions
// ----------------------------------------------------------------------------
extern char * wxFindAccelerator (const char *s);
extern XmString wxFindAcceleratorText (const char *s);
-extern int wxCharCodeXToWX(KeySym keySym);
-extern KeySym wxCharCodeWXToX(int id);
-
// ----------------------------------------------------------------------------
// TranslateXXXEvent() functions - translate Motif event to wxWindow one
// ----------------------------------------------------------------------------
-extern bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent);
-extern bool wxTranslateKeyEvent(wxKeyEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent);
-int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap);
-Pixmap XCreateInsensitivePixmap( Display *display, Pixmap pixmap );
+extern bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win,
+ Widget widget, XEvent *xevent);
+extern bool wxTranslateKeyEvent(wxKeyEvent& wxevent, wxWindow *win,
+ Widget widget, XEvent *xevent);
-extern XColor g_itemColors[];
-extern int wxComputeColours (Display *display, wxColour * back, wxColour * fore);
-
-extern void wxDoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
-extern void wxDoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
+extern void wxDoChangeForegroundColour(WXWidget widget,
+ wxColour& foregroundColour);
+extern void wxDoChangeBackgroundColour(WXWidget widget,
+ wxColour& backgroundColour,
+ bool changeArmColour = FALSE);
+extern void wxDoChangeFont(WXWidget widget, wxFont& font);
#define wxNO_COLORS 0x00
#define wxBACK_COLORS 0x01
#define wxBOTS_INDEX 4
// ----------------------------------------------------------------------------
-// utility classes
+// XmString/wxString conversion utilities
// ----------------------------------------------------------------------------
+wxString wxXmStringToString( const XmString& xmString );
+XmString wxStringToXmString( const wxString& string );
+XmString wxStringToXmString( const char* string );
+
// XmString made easy to use in wxWindows (and has an added benefit of
// cleaning up automatically)
class wxXmString
{
public:
+ wxXmString(const char* str)
+ {
+ m_string = XmStringCreateLtoR((char *)str, XmSTRING_DEFAULT_CHARSET);
+ }
+
wxXmString(const wxString& str)
{
m_string = XmStringCreateLtoR((char *)str.c_str(),
XmSTRING_DEFAULT_CHARSET);
}
-
+
+ // just to avoid calling XmStringFree()
+ wxXmString(const XmString& string) { m_string = string; }
+
~wxXmString() { XmStringFree(m_string); }
// semi-implicit conversion to XmString (shouldn't rely on implicit
XmString m_string;
};
+// ----------------------------------------------------------------------------
+// Routines used in both wxTextCtrl/wxListBox and nativa wxComboBox
+// (defined in src/motif/listbox.cpp or src/motif/textctrl.cpp
+// ----------------------------------------------------------------------------
+
+int wxDoFindStringInList( Widget listWidget, const wxString& str );
+int wxDoGetSelectionInList( Widget listWidget );
+wxString wxDoGetStringInList( Widget listWidget, int n );
+wxSize wxDoGetListBoxBestSize( Widget listWidget, const wxWindow* window );
+
+wxSize wxDoGetSingleTextCtrlBestSize( Widget textWidget,
+ const wxWindow* window );
+
+// ----------------------------------------------------------------------------
+// event-related functions
+// ----------------------------------------------------------------------------
+
+class wxEventLoop;
+
+// executes one main loop iteration (implemented in src/motif/evtloop.cpp)
+// returns true if the loop should be exited
+bool wxDoEventLoopIteration( wxEventLoop& evtLoop );
+
+// Consume all events until no more left
+void wxFlushEvents(WXDisplay* display);
+
// ----------------------------------------------------------------------------
// macros to avoid casting WXFOO to Foo all the time
// ----------------------------------------------------------------------------