\r
c) Build instructions\r
\r
-Assumming that you installed the wxWidgets sources\r
-into c:\wxWidgets:\r
+Assuming that you installed the wxWidgets sources into c:\wxWidgets:\r
\r
-> Copy c:\wxWidgets\include\wx\msw\setup0.h\r
to c:\wxWidgets\include\wx\msw\setup.h\r
\r
and std iostreams are disabled with\r
#define wxUSE_STD_IOSTREAM 0\r
- \r
+\r
-> type: cd c:\wxWidgets\build\msw\r
-> type: make -f makefile.gcc (if using GNU tools)\r
or type: nmake -f makefile.vc (if using MS VC++)\r
\r
d) Borland (including free command line tools)\r
Download tools from http://www.borland.com/downloads/\r
- \r
+\r
See docs/msw/install.txt for details; in brief:\r
\r
-> type cd c:\wxWidgets\build\msw\r
Of course, you can also build the library using plain makefiles (see\r
section I).\r
\r
-IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x)\r
-----------------------------------------\r
-\r
-Refer to the readme.txt and install.txt files in docs/mac to build\r
-wxWidgets under Classic Mac OS using CodeWarrior.\r
-\r
-If you are checking out the SVN sources using svn under Mac OS X and\r
-compiling under Classic Mac OS:\r
-\r
-- make sure that all text files have a Mac OS type of 'TEXT' otherwise\r
- CodeWarrior may ignore them. Checking out the SVN sources using svn\r
- under Mac OS X creates untyped files which can lead to compilation\r
- errors under CodeWarrior which are hard to track down.\r
-\r
-- convert the xml files to CodeWarrior binary projects using the supplied\r
- AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3)\r
-\r
V) MacOS X using configure and the Developer Tools\r
----------------------------------------\r
\r