X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7fb870e15bfd4c1d7ea01ce79bb2df10641c8491..33e478497fa5b722a3d84dca2ccffb10ce181910:/BuildSVN.txt diff --git a/BuildSVN.txt b/BuildSVN.txt index 2a47b8beb3..639487e558 100644 --- a/BuildSVN.txt +++ b/BuildSVN.txt @@ -49,8 +49,7 @@ If using configure, Unix instructions apply. c) Build instructions -Assumming that you installed the wxWidgets sources -into c:\wxWidgets: +Assuming that you installed the wxWidgets sources into c:\wxWidgets: -> Copy c:\wxWidgets\include\wx\msw\setup0.h to c:\wxWidgets\include\wx\msw\setup.h @@ -59,7 +58,7 @@ into c:\wxWidgets: and std iostreams are disabled with #define wxUSE_STD_IOSTREAM 0 - + -> type: cd c:\wxWidgets\build\msw -> type: make -f makefile.gcc (if using GNU tools) or type: nmake -f makefile.vc (if using MS VC++) @@ -69,7 +68,7 @@ etc. d) Borland (including free command line tools) Download tools from http://www.borland.com/downloads/ - + See docs/msw/install.txt for details; in brief: -> type cd c:\wxWidgets\build\msw @@ -124,23 +123,6 @@ Unix->Windows cross-compiling using configure). Of course, you can also build the library using plain makefiles (see section I). -IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x) ----------------------------------------- - -Refer to the readme.txt and install.txt files in docs/mac to build -wxWidgets under Classic Mac OS using CodeWarrior. - -If you are checking out the SVN sources using svn under Mac OS X and -compiling under Classic Mac OS: - -- make sure that all text files have a Mac OS type of 'TEXT' otherwise - CodeWarrior may ignore them. Checking out the SVN sources using svn - under Mac OS X creates untyped files which can lead to compilation - errors under CodeWarrior which are hard to track down. - -- convert the xml files to CodeWarrior binary projects using the supplied - AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3) - V) MacOS X using configure and the Developer Tools ----------------------------------------