IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
const wxEventTable *wxEvtHandler::GetEventTable() const { return &wxEvtHandler::sm_eventTable; }
wxEvent::wxEvent(int theId)
{
- m_eventType = 0;
+ m_eventType = wxEVT_NULL;
m_eventObject = NULL;
m_eventHandle = NULL;
m_timeStamp = 0;
*
*/
-wxCommandEvent::wxCommandEvent(WXTYPE commandType, int theId)
+wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId)
{
m_eventType = commandType;
m_clientData = NULL;
* Scroll events
*/
-wxScrollEvent::wxScrollEvent(WXTYPE commandType, int id, int pos, int orient):
+wxScrollEvent::wxScrollEvent(wxEventType commandType, int id, int pos, int orient):
wxCommandEvent(commandType, id)
{
m_extraLong = orient;
*
*/
-wxMouseEvent::wxMouseEvent(WXTYPE commandType)
+wxMouseEvent::wxMouseEvent(wxEventType commandType)
{
m_eventType = commandType;
m_metaDown = FALSE;
*
*/
-wxKeyEvent::wxKeyEvent(WXTYPE type)
+wxKeyEvent::wxKeyEvent(wxEventType type)
{
m_eventType = type;
m_shiftDown = FALSE;
while (table.entries[i].m_fn != NULL)
{
+ wxEventType eventType = (wxEventType) table.entries[i].m_eventType;
+
if ((event.GetEventType() == table.entries[i].m_eventType) &&
(table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
(table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
return FALSE;
}
-void wxEvtHandler::Connect( const int id, const int lastId,
- const int eventType,
+void wxEvtHandler::Connect( int id, int lastId,
+ int eventType,
wxObjectEventFunction func,
wxObject *userData )
{
if (!m_dynamicEvents) return FALSE;
int commandId = event.GetId();
-
+
wxNode *node = m_dynamicEvents->First();
while (node)
{
wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
+ wxEventType eventType = (wxEventType) entry->m_eventType;
+
if (entry->m_fn)
{
if ((event.GetEventType() == entry->m_eventType) &&
return FALSE;
};
-#if WXWIN_COMPATIBILITY
-void wxEvtHandler::OldOnMenuCommand(int cmd)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMenuCommand(cmd);
-}
-
-void wxEvtHandler::OldOnMenuSelect(int cmd)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMenuSelect(cmd);
-}
-
-void wxEvtHandler::OldOnInitMenuPopup(int pos)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnInitMenuPopup(pos);
-}
-
-void wxEvtHandler::OldOnScroll(wxCommandEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnScroll(event);
-}
-
-void wxEvtHandler::OldOnPaint(void)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnPaint();
-}
-void wxEvtHandler::OldOnSize(int width, int height)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnSize(width, height);
-}
-
-void wxEvtHandler::OldOnMove(int x, int y)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMove(x, y);
-}
-
-void wxEvtHandler::OldOnMouseEvent(wxMouseEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMouseEvent(event);
-}
-
-void wxEvtHandler::OldOnChar(wxKeyEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnChar(event);
-}
-
-// Under Windows, we can intercept character input per dialog or frame
-bool wxEvtHandler::OldOnCharHook(wxKeyEvent& event)
-{
- if (GetNextHandler()) return GetNextHandler()->OldOnCharHook(event);
- else return FALSE;
-}
-
-void wxEvtHandler::OldOnActivate(bool active)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnActivate(active);
-}
-
-void wxEvtHandler::OldOnSetFocus(void)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnSetFocus();
-}
-
-void wxEvtHandler::OldOnKillFocus(void)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnKillFocus();
-}
-
-bool wxEvtHandler::OldOnSysColourChange(void)
-{
- if (GetNextHandler()) return GetNextHandler()->OldOnSysColourChange();
- return FALSE;
-}
-
-void wxEvtHandler::OldOnDropFiles(int n, char *files[], int x, int y)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnDropFiles(n, files, x, y);
-}
-#endif
-
bool wxEvtHandler::OnClose(void)
{
if (GetNextHandler()) return GetNextHandler()->OnClose();